Phantom Breaker: Omnia similar games & best alternatives

Phantom Breaker: Omnia

PlayStation 4, PC (Microsoft Windows), Xbox One, Nintendo Switch • 2022

Should you play it?

Phantom Breaker Omnia is a fast-paced 2-D anime fighting game that features 20 unique characters, pitted against one another to make their greatest wishes come true. The ability to choose between 3 fighting styles will appeal to seasoned gamers while making the game accessible to newcomers.

What works
  • Accessible and simple controls with depth
  • Varied character roster with unique fighting styles
  • Good voice acting in english and japanese
  • Engaging anime-style visuals and soundtrack
  • Multiple single-player modes including story
Things to keep in mind
  • Online mode suffers from low player base and delay-based netcode
  • Lack of rollback netcode and limited matchmaking features
  • Some gameplay feels clunky, slow, and stiff
  • No tutorial or in-game command list
  • Mixed 2d and 3d character art inconsistent

What to play next

Top picks

Games that feel the closest overall

  • Blade Strangers

  • Million Arthur: Arcana Blood

  • Panty Party

  • Sclash

  • KILL la KILL -IF

  • Gunvolt Chronicles: Luminous Avenger iX

  • No More Heroes 3

  • BERSERK and the Band of the Hawk

  • DEAD OR ALIVE 6

Hidden Gems

Less popular games with surprisingly high similarity

  • Blade Strangers

  • Gunvolt Chronicles: Luminous Avenger iX

  • Zero Punctuation: Hatfall - Hatters Gonna Hat Edition

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Million Arthur: Arcana Blood

  • Autonomy

    Melty Blood Actress Again Current Code

  • Escapism

    TheDawn

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Phantom Breaker: Omnia: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Fantasy, Story. It leans lower than usual among comparable games on Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose from 31 characters each with 3 distinct fighting styles, allowing high personal control and varied playstyles."

    Capsule for Melty Blood Actress Again Current Code Melty Blood Actress Again Current Code

    "Players can choose from 22 characters and 3 distinct fighting styles per character, allowing personal playstyle customization and decision-making."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves skillful use of machinery and tools with some challenges, but overall gameplay is described as simple and accessible with many hints and easy progression."

    Capsule for Demolish & Build 2017 Demolish & Build 2017

    "The game has simple inputs and accessible combos, but also includes mechanics like parries, bursts, and clash systems that provide some depth and skill expression."

  • Competition

    Game with the same Competition vibe

    2

    "Includes multiplayer and ranked modes, but online player base is small and matchmaking is often problematic, limiting competitive play."

    Capsule for Racket Fury: Table Tennis VR Racket Fury: Table Tennis VR

    "Includes ranked and casual online modes, but online player base is small and matchmaking limited; mostly competitive play is possible but limited."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players report addictive gameplay and multiple hours of play, but repetitiveness and limited content reduce long-term engagement."

    Capsule for What the Fog What the Fog

    "Some players report enjoying training mode and story mode for hours; however, online inactivity and some gameplay clunkiness reduce long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Primarily a 1v1 fighting game with limited cooperative modes; multiplayer is competitive rather than cooperative."

    Capsule for SAMURAI SHODOWN V SPECIAL / サムライスピリッツ零スペシャル SAMURAI SHODOWN V SPECIAL / サムライスピリッツ零スペシャル

    "Primarily a 1v1 fighting game with local multiplayer; no evidence of cooperative gameplay or team-based modes."

  • Creativity

    Game with the same Creativity vibe

    1

    "Players can customize team composition and use assist mechanics creatively, but movesets are limited."

    Capsule for Blade Arcus from Shining: Battle Arena Blade Arcus from Shining: Battle Arena

    "Players can experiment with different fighting styles and character combinations, but movesets are standardized across characters limiting creative input."

  • Domination

    Game with the same Domination vibe

    -2

    "Community described as friendly and welcoming; no strong evidence of dominating or toxic behavior."

    Capsule for SENRAN KAGURA Peach Beach Splash SENRAN KAGURA Peach Beach Splash

    "No reports of toxic or dominating behavior; community described as niche and welcoming, with balanced interactions."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players enjoy immersive, fast-paced combat and anime-style world to escape boredom or real life for a short time."

    Capsule for TheDawn TheDawn

    "Players enjoy the anime aesthetic, story mode, and voice acting as an immersive escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and personal interest; no indication of obligation or pressure to play."

    Capsule for Deadside Deadside

    "Players engage voluntarily for fun and personal interest; no indication of obligation or pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Variety of characters and level choices encourage trying different playstyles, though combat mechanics remain similar."

    Capsule for Fist Puncher Fist Puncher

    "The three fighting styles and variety of characters encourage players to try different approaches and mechanics."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Game is mostly linear with limited new areas; exploration is minimal but some story modes reveal different perspectives."

    Capsule for Trust Me, I Nailed It Trust Me, I Nailed It

    "Game environments are limited and reused; story mode is linear with visual novel style presentation, limiting exploration."

  • Expression

    Game with the same Expression vibe

    1

    "Players can appreciate character designs and art style, but no customization or avatar personalization is available."

    Capsule for Blackberry Honey Blackberry Honey

    "Players can choose character colors and styles, but no deep customization or avatar personalization reported."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong anime fantasy theme with imaginative characters, story, and supernatural combat."

    Capsule for Million Arthur: Arcana Blood Million Arthur: Arcana Blood

    "Strong anime fantasy theme with supernatural weapons, magical girls, and fictional tournament setting."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Mostly individual play; online community is small and fragmented; limited social interaction beyond matchmaking."

    Capsule for DEAD OR ALIVE 6 DEAD OR ALIVE 6

    "Community is niche and small; online play is limited and requires external coordination; mostly solo or local play."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn combos and improve fighting skills; some mention of mastering characters over time."

    Capsule for Fight of Gods Fight of Gods

    "Players learn combos, character mechanics, and fighting styles; some depth in mastering systems."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary fighting game play with no physical activity or health-related features."

    Capsule for UNDER NIGHT IN-BIRTH Exe:Late UNDER NIGHT IN-BIRTH Exe:Late

    "Typical sedentary fighting game with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during matches; not suited for casual background play."

    Capsule for Deceive Inc. Deceive Inc.

    "Requires focused attention during matches; no indication of casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of forming close relationships or social bonding within the game."

    Capsule for Lost Memories 3 Side Stories Lost Memories 3 Side Stories

    "No evidence of forming close relationships or social bonding within the game."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management roles; gameplay is 1v1 and individual."

    Capsule for Prismata Prismata

    "No leadership or management roles; gameplay is individual 1v1 combat."

  • Progression

    Game with the same Progression vibe

    2

    "Players accumulate points to unlock gallery images and achievements, but no item upgrades or character progression."

    Capsule for H-SNIPER: World War II H-SNIPER: World War II

    "Players unlock gallery content and track stats; no complex item or upgrade systems."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game fun and enjoyable, but clunky controls and bugs create occasional frustration."

    Capsule for Dawn Break Dawn Break

    "Some players find the game fun and enjoyable, but others report clunky and stiff gameplay causing frustration."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory elements including anime art and voice acting provide sensory enjoyment."

    Capsule for Love n War: Hero by Chance Love n War: Hero by Chance

    "Anime visuals, voice acting, and soundtrack provide sensory enjoyment and excitement."

  • Status

    Game with the same Status vibe

    -3

    "Recognition mainly within niche community; no broad social status or visibility."

    Capsule for SimplePlanes SimplePlanes

    "No strong social recognition or status systems; niche community with limited visibility."

  • Story

    Game with the same Story vibe

    2

    "Story mode and character endings provide narrative immersion, though story is considered basic and secondary."

    Capsule for THE KING OF FIGHTERS XV THE KING OF FIGHTERS XV

    "Story mode with visual novel elements and character-specific narratives provides some narrative immersion."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires some tactical thinking and planning in combat and movement, but mostly fast reflexes and skill."

    Capsule for Banana Shooter Banana Shooter

    "Mechanics like parry, burst, clash, and style selection require tactical thinking and planning."

  • Thrill

    Game with the same Thrill vibe

    1

    "Combat provides some excitement but overall game is calm and low risk"

    Capsule for Immortal Life Immortal Life

    "Some thrill from close matches and clash mechanics, but overall gameplay pace is slower and less intense than other fighters."

  • Value

    Game with the same Value vibe

    -1

    "Mixed opinions on price; some feel it is overpriced for content and polish."

    Capsule for HARVESTELLA HARVESTELLA

    "Mixed opinions on price; some consider it fair or good value especially on sale, others find it overpriced for content and polish."

  • Violence

    Game with the same Violence vibe

    1

    "Combat is central but stylized and anime-themed rather than graphic or destructive."

    Capsule for Granblue Fantasy: Versus Granblue Fantasy: Versus

    "Standard fighting game combat with attacks and special moves; violence is stylized and anime-themed, not graphic."

  • Survival

    Game with the same Survival vibe

    1

    "Players manage health and positioning to avoid defeat; no extreme survival mechanics or resource scarcity."

    Capsule for Ikenfell Ikenfell

    "Typical fighting game health bar and resource management; no survival or resource scarcity elements."

Last update: 09/07/2026