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TheDawn similar games & best alternatives

TheDawn

PC (Microsoft Windows) • 2020

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Quick resume

TheDawn is a third-person shooting game about the journey of Maya, the superpowers who can manipulate time, and Max, the hacker who helps her. Will they be able to save mankind and face a new dawn?

Global score

93/100

Genres

Action, Adventure, Free To Play, Indie, Shooter

Similar games

    Pros

    • Free to play
    • Fast-paced and responsive combat
    • Unique time manipulation mechanics
    • Challenging and satisfying boss fight
    • Well polished for a student project

    Cons

    • Very short gameplay length
    • Limited enemy variety
    • Lack of graphics settings and optimization
    • Some bugs and glitches especially in boss fight
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over time manipulation abilities and weapon choices, enabling personal tactical decisions."

      Capsule for TimeShift™ TimeShift™

      "Players have control over movement, aiming, and use of unique time manipulation abilities, allowing personal decision-making in combat."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging boss fights and requires skillful dodging and aiming, rewarding player mastery."

      Capsule for Tiny Rogues Tiny Rogues

      "The game rewards skillful aiming, dodging, and ability usage with challenging boss fights and responsive controls."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual play and personal challenge rather than direct competition or leaderboards."

      Capsule for NINJA GAIDEN Σ2 [NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ2 [NINJA GAIDEN: Master Collection]

      "Focus is on individual playthrough and personal challenge rather than competing against others or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      -4

      "Short game (~30-60 minutes) with limited replayability; players generally complete it quickly and do not engage in long sessions."

      Capsule for Atma Atma

      "Short game (~30-60 minutes) with limited content; players complete it quickly and do not engage in long habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative elements mentioned."

      Capsule for OMORI OMORI

      "Single-player experience with no multiplayer or cooperative elements mentioned."

    • Creativity

      Game with the same Creativity vibe

      3

      "Time manipulation mechanics and weapon secondary modes encourage creative combat and puzzle approaches."

      Capsule for TimeShift™ TimeShift™

      "Unique time control mechanics and ability combinations encourage creative combat strategies despite limited enemy variety."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over other players; gameplay is solo and cooperative elements are absent."

      Capsule for Eternal Edge+ Prologue Eternal Edge+ Prologue

      "No evidence of exerting control or superiority over other players; gameplay is individual and cooperative elements absent."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a fun distraction and stress relief, enjoying flashy combat and immersive anime-style aesthetics."

      Capsule for UNDER NIGHT IN-BIRTH Exe:Late UNDER NIGHT IN-BIRTH Exe:Late

      "Players enjoy immersive, fast-paced combat and anime-style world to escape boredom or real life for a short time."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure to play."

      Capsule for The Haunted: Hells Reach The Haunted: Hells Reach

      "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Time control powers and puzzle elements invite players to try different tactics and experiment with gameplay."

      Capsule for TimeShift™ TimeShift™

      "Players experiment with time manipulation abilities and combat tactics to overcome challenges and boss fights."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Game is short with limited environments; exploration is minimal and mostly narrative-focused."

      Capsule for Lilith Wants to Buy Your Soul Lilith Wants to Buy Your Soul

      "Game is short and linear with limited levels; exploration is minimal and environments are mostly familiar."

    • Expression

      Game with the same Expression vibe

      -3

      "No character customization or avatar personalization; fixed protagonist with preset appearance."

      Capsule for Alien Shooter 2 Conscription Alien Shooter 2 Conscription

      "No character customization or avatar personalization; fixed protagonist and limited cosmetic options."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features stylized anime-inspired fiction with imaginative characters and scenarios, distinct from realistic experiences."

      Capsule for Nitro Express Nitro Express

      "Anime-style shooter with imaginative fiction elements like time control powers and AI apocalypse setting."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Single-player game with no social or community features."

      Capsule for Crimson Snow (2023) Crimson Snow (2023)

      "Single-player game with no social or community features described."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and improve through challenging combat and gameplay mastery."

      Capsule for Yasuke Simulator Yasuke Simulator

      "Players develop skill mastery through challenging combat and boss fights, improving timing and tactics."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related features; typical sedentary gameplay."

      Capsule for Owlboy Owlboy

      "No physical activity or health-related features; typical sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement due to challenging combat and boss fights."

      Capsule for Devil May Cry HD Collection Devil May Cry HD Collection

      "Requires focused attention and continuous engagement due to fast-paced combat and challenging boss fights."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interactions or relationship building; purely individual gameplay."

      Capsule for Neighbours from Hell Compilation Neighbours from Hell Compilation

      "No social interactions or relationship-building features; purely individual gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      2

      "Some progression through challenges and skill mastery, but no extensive item collection or upgrades."

      Capsule for STORROR Parkour Pro STORROR Parkour Pro

      "Some progression through ability usage and combat mastery, but no extensive item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is fast-paced and challenging, creating tension rather than relaxation or flow."

      Capsule for Uninitialized Uninitialized

      "Gameplay is challenging and fast-paced, creating tension rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound, and fast action provide sensory stimulation and excitement."

      Capsule for Harry Potter: Quidditch Champions Harry Potter: Quidditch Champions

      "Visuals, sound, and fast action provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; achievements are personal and not publicly evaluated."

      Capsule for SULFUR SULFUR

      "No social recognition or ranking systems; achievements are personal and not publicly evaluated."

    • Story

      Game with the same Story vibe

      2

      "The game has a simple, lighthearted narrative with character interactions, but story depth is limited."

      Capsule for Little Noah: Scion of Paradise Little Noah: Scion of Paradise

      "Short narrative with AI apocalypse theme and character dialogue, but story depth is limited due to game length."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan ability usage, movement, and combat tactics to overcome challenges and bosses."

      Capsule for Ghostrunner 2 Ghostrunner 2

      "Players must plan ability usage and positioning to overcome enemies and boss mechanics."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced combat and challenging boss fights create suspense and excitement."

      Capsule for 東方憑依華 ~ Antinomy of Common Flowers. 東方憑依華 ~ Antinomy of Common Flowers.

      "Challenging boss fights and fast combat create suspense and excitement."

    • Value

      Game with the same Value vibe

      5

      "Free game with solid gameplay and content, perceived as good value for time invested."

      Capsule for Geometry May. I swear it's a nice free game Geometry May. I swear it's a nice free game

      "Free game with polished mechanics and enjoyable gameplay; high perceived value for time invested."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves shooting and destroying robotic enemies with various weapons, emphasizing violent action."

      Capsule for ROBOBEAT ROBOBEAT

      "Combat involves shooting and destroying robotic enemies and a boss, emphasizing violent action."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid damage and manage resources to survive challenging encounters and bosses."

      Capsule for Battle Shapers Battle Shapers

      "Players must avoid damage and manage abilities to survive challenging encounters and boss attacks."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value. It leans lower than usual among comparable games on Continuation, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026