Monolith similar games & best alternatives

Monolith

Linux, Android, PC (Microsoft Windows), iOS, Nintendo Switch • 2023

Should you play it?

A classical science fiction point and click adventure which takes you into a deep story and murky atmosphere, while solving logical puzzles. Accompany Tessa Carter and her talking robot as she finds out about herself and searches for a way to survive.

What works
  • Engaging sci-fi story with plot twists
  • Logical and well-integrated puzzles
  • Beautiful hand-drawn backgrounds
  • Accessible interface with walkthrough and puzzle skipping
  • Good value for price
Things to keep in mind
  • Some stiff character animations and dated cutscenes
  • Mixed quality voice acting especially in german
  • Last part of story divisive and less well received
  • Some puzzles considered tedious or illogical by some
  • Linear gameplay with limited replay value

What to play next

Top picks

Games that feel the closest overall

  • Primordia

  • Still There

  • Tiny Room Stories: Town Mystery

  • Follow the meaning

  • Cleo - a pirate's tale

  • Unforeseen Incidents

  • VirtuaVerse

  • A New Beginning - Final Cut

  • Underground Blossom

Hidden Gems

Less popular games with surprisingly high similarity

  • Cleo - a pirate's tale

  • Aporia: Beyond The Valley

  • Irony Curtain: From Matryoshka with Love

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Disoriented

  • Escapism

    Scars Above

  • Fantasy

    The Savior From Above

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Monolith: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Expression, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players freely explore complex 3D puzzle environments with no fixed route or story, deciding their own path and approach."

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  • Competence

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    "Puzzles and minigames provide moderate challenge requiring logical thinking and problem solving, with some ability to skip difficult parts."

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    "Logical puzzles of moderate difficulty provide skill challenges; some mini-games can be skipped if too hard."

  • Competition

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    "No competitive elements; focus is on individual puzzle solving and story progression."

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  • Continuation

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  • Creativity

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  • Domination

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    "No elements of exerting control or superiority over others; purely individual experience."

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  • Escapism

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    "Immersive sci-fi story and atmospheric environments provide a strong escape from real life."

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    "Immersive sci-fi setting and story provide escape from real life, with atmospheric exploration."

  • Expectation

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    "Players engage voluntarily out of intrinsic interest in story, characters, and social mechanics."

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    "Players engage voluntarily out of interest in point-and-click adventures and sci-fi stories."

  • Experimenting

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    "Players experiment with item combinations and puzzle solutions, though within a fixed game environment."

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    "Players experiment with item combinations and puzzle approaches within a structured game world."

  • Exploration

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    "Players explore multiple locations on a spaceship and alien planets, discovering secrets and references."

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  • Expression

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    "Limited customization; players use predefined characters and environments without personalization."

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  • Fantasy

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    "Strong sci-fi and fantasy themes with imaginative settings and narrative elements."

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  • Growth

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  • Idle

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    "Requires focused attention on puzzles and story; not designed for casual or background play."

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  • Intimacy

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    "Limited emotional connection mainly through story and characters, but no social or relationship-building mechanics."

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  • Progression

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    "Players collect items, solve puzzles, and unlock new chapters progressing through the story."

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    "Players collect and combine items, solve puzzles, and unlock new story chapters."

  • Relaxation

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    "Generally relaxing gameplay with easy puzzles and immersive story, though some tension from mystery elements."

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  • Sensation

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  • Status

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  • Story

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  • Strategy

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  • Thrill

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    "Some suspense in story but overall low risk and mild emotional tension."

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  • Value

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  • Violence

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    "No combat or destructive gameplay; focus on constructive puzzle solving."

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  • Survival

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    "Survival themes appear in narrative but gameplay is stable and risk-free."

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Last update: 12/07/2026