My Colony similar games & best alternatives

My Colony

PC (Microsoft Windows), Mac • 2018

Should you play it?

Build, expand, and rule a growing space colony. Explore tech, trade, and multiplayer.

What works
  • Addictive and deep colony management gameplay
  • Active and supportive community
  • Cross-platform multiplayer and trading
  • Frequent updates and developer dedication
  • Runs on low-end hardware
Things to keep in mind
  • Performance and optimization issues
  • Bugs affecting workers and resource collection
  • Clunky and unintuitive ui
  • Lack of tutorials and quality-of-life features
  • Limited graphics and visual polish

What to play next

Top picks

Games that feel the closest overall

  • Two Point Hospital

  • My Supermarket

  • Parisian Brasserie Simulator

  • Ocean World: Eden Crafters Prologue

  • CivIdle

  • Railroads Online

  • SimCity™ 4 Deluxe Edition

  • Founders' Fortune

  • Omega Crafter

Hidden Gems

Less popular games with surprisingly high similarity

  • My Supermarket

  • Islet Online

  • Little Lives

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    Chuzzle Deluxe

  • Progression

    Solar Expanse - Space Exploration Manager

  • Autonomy

    Colony Survival

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

My Colony: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Violence, Story, Sensation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have high control over colony building, resource management, and defense design, with freedom to direct their own actions and colony development."

    Capsule for Colony Survival Colony Survival

    "Players have significant control over colony building, resource management, and technology research, allowing personal freedom in decision-making."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful track building, mining, and resource management, though some bugs reduce challenge consistency."

    Capsule for Goblin Company Goblin Company

    "Game involves managing complex resource chains and overcoming technical challenges, though some players note bugs and performance issues."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is mostly on personal exploration and progression; multiplayer exists but is cooperative and limited."

    Capsule for No Man's Sky No Man's Sky

    "Focus is primarily on personal colony development and management; multiplayer exists but is cooperative and resource-sharing oriented rather than competitive."

  • Continuation

    Game with the same Continuation vibe

    5

    "Many reviews mention long play sessions, addiction, nostalgia, and habitual play over years."

    Capsule for Chuzzle Deluxe Chuzzle Deluxe

    "Many reviews mention long play sessions, addiction, and habitual play over months or years."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Multiplayer supports team play and cooperative strategies, though solo play and campaigns are also prominent."

    Capsule for Company of Heroes: Opposing Fronts Company of Heroes: Opposing Fronts

    "Multiplayer features include resource trading and commonwealths, fostering cooperation, though single-player is also popular."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can design and expand cities with many building types and layouts, allowing creative expression."

    Capsule for Imperium Romanum Gold Edition Imperium Romanum Gold Edition

    "Players design and expand colonies with choice of buildings and layouts, though some UI limitations reduce ease of creative planning."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize cooperation and mutual support rather than exerting control or superiority over others."

    Capsule for Backrooms Society Backrooms Society

    "Interactions emphasize mutual help and cooperation rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, immersive distraction from real life."

    Capsule for Forager Forager

    "Players use the game as a relaxing, immersive distraction from real life, often playing for hours to unwind."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Engagement is driven by intrinsic interest and personal desire rather than obligation or external pressure."

    Capsule for Team Fortress 2 Team Fortress 2

    "Engagement is driven by intrinsic interest and personal desire rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore new planets, try different crops and strategies, and experiment with resource management."

    Capsule for Farlands Farlands

    "Players explore different planets, races, and strategies, experimenting with colony layouts and resource management."

  • Exploration

    Game with the same Exploration vibe

    2

    "Game features multiple planets and environments with some discovery elements, though largely mission-based."

    Capsule for Battlezone: Combat Commander Battlezone: Combat Commander

    "Game offers multiple planets and worlds with different resources and challenges, encouraging some discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Customization mainly through building placement and colony design; limited cosmetic personalization."

    Capsule for Per Aspera Per Aspera

    "Customization is mostly functional (building placement, colony design) rather than cosmetic, but players express individuality through colony setup."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a fictional sci-fi universe with space empires, alien races, and advanced technology, providing imaginative fiction."

    Capsule for X3: Reunion X3: Reunion

    "Set in space with fictional alien races and futuristic technology, providing an imaginative experience."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Active global chat and cooperative multiplayer foster a sense of community and shared interest."

    Capsule for SYNTHETIK: Legion Rising SYNTHETIK: Legion Rising

    "Community and global chat are active and supportive, with players forming commonwealths and social connections."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn game mechanics, improve strategies, and develop colony management skills"

    Capsule for Empires of the Undergrowth Empires of the Undergrowth

    "Players learn complex mechanics, improve strategies, and develop skills managing resources and colonies."

  • Health

    Game with the same Health vibe

    -5

    "Game is sedentary with no physical activity involved."

    Capsule for Call of Duty®: Black Ops II Call of Duty®: Black Ops II

    "Game is sedentary with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active management and attention; not a true idle game despite name."

    Capsule for Boba Simulator : Idle Shop Management Boba Simulator : Idle Shop Management

    "Requires active management and attention; not an idle game despite some misconceptions."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Social interactions are mostly surface-level, focused on cooperative play rather than deep emotional connections."

    Capsule for Shard Squad Shard Squad

    "Social interactions exist but are mostly surface-level through chat and cooperative play rather than deep emotional connections."

  • Leadership

    Game with the same Leadership vibe

    2

    "Some players take on organizing or directing roles, but leadership is informal and shared."

    Capsule for PICO PARK 2 PICO PARK 2

    "Some players lead commonwealths and coordinate resource sharing, though leadership is informal and cooperative."

  • Progression

    Game with the same Progression vibe

    5

    "Strong focus on accumulating resources, upgrading technology, expanding colonies, and completing contracts."

    Capsule for Solar Expanse - Space Exploration Manager Solar Expanse - Space Exploration Manager

    "Strong focus on accumulating resources, unlocking technologies, and expanding colonies."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Many players find the game relaxing and enjoyable, balancing challenge with flow."

    Capsule for TasteMaker TasteMaker

    "Many players find the game relaxing and enjoyable, balancing challenge with flow."

  • Sensation

    Game with the same Sensation vibe

    -2

    "Visuals are simple and low-key; sensory stimulation is mild and not intense."

    Capsule for Dinosaur Hunt Puzzle Dinosaur Hunt Puzzle

    "Visuals are simple and retro; sensory stimulation is moderate and functional rather than intense."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through achievements and community status, but not a major focus."

    Capsule for PAYDAY 2 PAYDAY 2

    "Some recognition within community and commonwealths, but not a major focus."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative or plot; the game focuses on sandbox management rather than story immersion."

    Capsule for Dungeon Tycoon Dungeon Tycoon

    "Game lacks a strong narrative or plot; focus is on sandbox colony management."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, resource management, research prioritization, and tactical decisions in colony development."

    Capsule for Diggles: The Myth of Fenris Diggles: The Myth of Fenris

    "Requires planning, resource allocation, and problem solving to optimize colony growth."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Gameplay is generally calm and methodical with low risk and minimal suspense."

    Capsule for Farm Manager 2021: Prologue Farm Manager 2021: Prologue

    "Game is generally calm and methodical with low suspense or risk."

  • Value

    Game with the same Value vibe

    4

    "Players feel they receive great content and hours of gameplay for a low price."

    Capsule for Astrox Imperium Astrox Imperium

    "Players feel they get substantial content and hours of gameplay for a low price."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destruction; focus is on constructive building and management."

    Capsule for Simutrans Simutrans

    "No combat or destruction; focus is on building and management."

  • Survival

    Game with the same Survival vibe

    2

    "Some resource management and threat avoidance, but generally stable conditions."

    Capsule for Dishonored Dishonored

    "Some resource management and threat avoidance, but generally stable conditions."

Last update: 13/07/2026