Onde similar games & best alternatives

Onde

PC (Microsoft Windows), iOS, Nintendo Switch • 2022

Should you play it?

Catch a wave in this smooth sound-surfing platformer: Let ethereal tunes carry you fluidly through serene abstract landscapes, tune into soothing sound spheres and revel in a meditative journey of life.

What works
  • Stunning audiovisual design
  • Unique and creative mechanics
  • Relaxing and meditative atmosphere
  • Intuitive and accessible gameplay
  • Abstract symbolic narrative
Things to keep in mind
  • Short gameplay length
  • Some confusing navigation and lack of guidance
  • Occasional frustrating platforming sections
  • No multiplayer or social features
  • Limited mechanical complexity

What to play next

Top picks

Games that feel the closest overall

  • Mimpi

  • Chicken Journey

  • Re:Fresh

  • Grow Up

  • Adorable Adventures

  • The Multi-Medium

  • Grow Home

  • Friendly Fire

  • Monument Valley

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Fatum Betula

  • Cirno! Lifts a Boulder

  • Monkey GO Happy

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Lumines Arise

  • Relaxation

    Tiny Echo

  • Sensation

    Lumines Arise

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Onde: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Sensation, Expression. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore, experiment, and discover mechanics on their own with minimal hand-holding or guidance."

    Capsule for Serin Fate Serin Fate

    "Players have freedom to explore and experiment with sound waves and movement; no strict routines or hand-holding."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay involves simple exploration and light puzzle-solving with minimal challenge or skill required."

    Capsule for Umfend Umfend

    "Gameplay is simple and intuitive with light puzzle elements; some skill/timing needed but overall low mechanical complexity."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on personal, relaxing experience without comparison to others."

    Capsule for Sono Sono

    "No competitive elements; focus is on personal, meditative experience without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    2

    "Short game (~2 hours) with some replay value due to unique mechanics and soundtrack, but limited long-term engagement."

    Capsule for Expand Expand

    "Short game (~2.5-3 hours) with some players returning for the audiovisual experience, but limited replay due to linearity."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

    Capsule for The Last of Us™ Part I The Last of Us™ Part I

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Unique mechanics, dynamic music, and artistic visuals encourage creative problem solving and exploration."

    Capsule for Ynglet Ynglet

    "Unique mechanics involving sound waves and abstract visuals encourage creative problem solving and exploration."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of dominance or power over others; experience is personal and introspective."

    Capsule for Minute of Islands Minute of Islands

    "No elements of dominance or power over others; experience is personal and introspective."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong emphasis on immersive audiovisual experience, trance-like states, and emotional escape from reality."

    Capsule for Lumines Arise Lumines Arise

    "Strongly designed as a meditative, relaxing escape with immersive audiovisuals and abstract narrative."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and artistic appreciation, not out of obligation or pressure."

    Capsule for Ynglet Ynglet

    "Players engage voluntarily for artistic and sensory enjoyment, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages experimentation with item placement and timing to solve puzzles creatively."

    Capsule for Eets Munchies Eets Munchies

    "Encourages experimentation with timing and wave mechanics to solve puzzles and progress."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration is more abstract through discovering new strategies and scenarios rather than physical map exploration."

    Capsule for Spirit Island Spirit Island

    "Exploration of abstract, evolving environments with discovery of new mechanics and visual themes."

  • Expression

    Game with the same Expression vibe

    2

    "Some self-expression through interaction with whimsical environments and characters, but limited character customization."

    Capsule for My Brother Rabbit My Brother Rabbit

    "Some self-expression through interaction with sound and movement, though no character customization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Abstract, surreal world with philosophical narrative elements, creating an imaginative experience."

    Capsule for Etherborn Etherborn

    "Abstract, surreal world with symbolic storytelling and imaginative audiovisual design."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solitary experience."

    Capsule for Caligo Caligo

    "No social or community features; purely solitary experience."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn puzzle mechanics and improve timing and strategy, though challenges are moderate."

    Capsule for Zup! S Zup! S

    "Players learn and master wave mechanics and timing, though overall challenge is moderate."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and timing; not suited for passive or background play."

    Capsule for Taiko no Tatsujin: Rhythm Festival Taiko no Tatsujin: Rhythm Festival

    "Requires focused attention on timing and movement; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; experience is individual and introspective."

    Capsule for The Unfinished Swan The Unfinished Swan

    "No social or emotional relationship building; experience is individual and introspective."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player focused."

    Capsule for Ghostrunner Ghostrunner

    "No leadership or group management elements; single-player focused."

  • Progression

    Game with the same Progression vibe

    2

    "Linear progression through levels with incremental introduction of new mechanics and puzzle complexity."

    Capsule for Spring Falls Spring Falls

    "Linear progression through levels with gradual introduction of new mechanics and puzzles."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Strong emphasis on relaxation, calm atmosphere, and soothing audiovisual experience."

    Capsule for Tiny Echo Tiny Echo

    "Strong emphasis on relaxation, flow, and meditative experience through audiovisual harmony."

  • Sensation

    Game with the same Sensation vibe

    5

    "Strong sensory stimulation through vibrant visuals, dynamic music, and immersive sound design."

    Capsule for Lumines Arise Lumines Arise

    "Rich sensory stimulation via stunning visuals, dynamic colors, and immersive music and sound design."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; focus is on personal experience."

    Capsule for Sherlock Holmes: Crimes and Punishments Sherlock Holmes: Crimes and Punishments

    "No social recognition or status systems; focus is on personal experience."

  • Story

    Game with the same Story vibe

    3

    "Narrative conveyed through music and visuals, though abstract and open to interpretation."

    Capsule for Senza Peso Senza Peso

    "Abstract, symbolic narrative conveyed through visuals and music rather than explicit plot or dialogue."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some puzzle elements and timing strategy, but mostly straightforward platforming with simple mechanics."

    Capsule for OVIVO OVIVO

    "Some puzzle-solving and timing strategy involved, but overall mechanics are simple and intuitive."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Some moments of tension or eeriness, but overall controlled and calm experience."

    Capsule for Senza Peso Senza Peso

    "Mostly calm and controlled experience; occasional moments of tension but not sustained thrill."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for a short, artistic experience especially at sale prices."

    Capsule for Dear Esther: Landmark Edition Dear Esther: Landmark Edition

    "Generally considered good value for a short, polished artistic experience; some note price vs length."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive elements; gameplay focuses on constructive cooperation and environment interaction."

    Capsule for Pode Pode

    "No combat or destructive elements; gameplay focuses on constructive interaction with environment."

  • Survival

    Game with the same Survival vibe

    -3

    "Low-risk environment; no survival mechanics or threat avoidance."

    Capsule for OMSI 2: Steam Edition OMSI 2: Steam Edition

    "Some avoidance of hazards but low risk overall; no intense survival mechanics."

Last update: 19/07/2026