Pampas & Selene: The Maze of Demons similar games & best alternatives

Pampas & Selene: The Maze of Demons

PC (Microsoft Windows), MSX2, Nintendo Switch • 2024

Should you play it?

Join Pampas and Selene as they overcome monsters, demons, and the Dark Priest with the help of the gods themselves! Explore this co-opvania 8-bit platformer alone or with a friend. This retro game is a loving tribute to an MSX2 masterpiece from the creator of UnEpic, Ghost 1.0, and UnMetal.

What works
  • Faithful retro metroidvania experience
  • Unique co-op mode with separate screens
  • Large map with secrets and quests
  • Challenging and fun boss fights
  • Affordable price with good content
Things to keep in mind
  • Some bosses favor one character in co-op
  • Final boss difficulty spike
  • Some grind for enemy powers
  • Minor bugs reported in co-op
  • Achievements disabled in co-op mode

What to play next

Top picks

Games that feel the closest overall

  • Primal Planet

  • Astral Ascent

  • Roguelands

  • Cat Quest II

  • Rogue Heroes: Ruins of Tasos

  • Coridden

  • Lost Castle 2

  • Absolum

  • Hammerwatch Anniversary Edition

Hidden Gems

Less popular games with surprisingly high similarity

  • Super Cane Magic ZERO - Legend of the Cane Cane

  • Ys X: Nordics

  • Tearscape

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Bastard Bonds

  • Fantasy

    Romancing SaGa -Minstrel Song- Remastered

  • Autonomy

    Famaze

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Pampas & Selene: The Maze of Demons: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Competition, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

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    "Players freely choose from three characters and decide their path through randomly generated dungeons with strategic item and combat choices."

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    "Players can switch freely between two characters and choose their own path in a large open castle map with multiple dungeons."

  • Competence

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    "Combat and boss fights provide challenge and skill progression through weapon and power leveling."

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    "Boss fights provide challenging skill tests; progression through upgrades and quests gives a sense of growing power and mastery."

  • Competition

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    "Focus is on personal progression and exploration; no evidence of competitive modes or leaderboards."

    Capsule for The LEGO® Movie - Videogame The LEGO® Movie - Videogame

    "Focus is on personal exploration and progression; no evidence of competitive modes or leaderboards."

  • Continuation

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    "Players report long play sessions, replayability with secrets and achievements, and anticipation for new episodes."

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    "Players report long play sessions, exploration, and replaying for achievements and secrets."

  • Cooperation

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    4

    "Supports online and local co-op multiplayer, with gameplay designed around switching and commanding two characters, encouraging teamwork."

    Capsule for SAMURAI WARRIORS 4-II SAMURAI WARRIORS 4-II

    "Game supports local and online co-op with separate screens and cooperative gameplay, though some bosses favor one character."

  • Creativity

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    "Players can explore freely, solve quests in any order, and use various weapons and gadgets with upgrades, encouraging creative approaches."

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    "Players explore secrets, solve quests, and use various abilities; some experimentation with enemy powers is encouraged."

  • Domination

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    "Co-op play emphasizes shared effort and mutual support rather than dominance or power over others."

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    "Co-op play emphasizes shared effort and mutual support rather than dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

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    "Nostalgic retro gameplay and fantasy setting provide immersive escape from real life for many players."

    Capsule for Wyrmsun Wyrmsun

    "Retro style and fantasy setting provide immersive escape; players enjoy nostalgia and exploration."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of interest and nostalgia; no indications of obligation or pressure."

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    "Players engage voluntarily out of interest and nostalgia; no indications of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players try different builds, skills, and strategies; some frustration with grind but room for experimentation."

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    "Players try different character abilities, explore secrets, and experiment with enemy powers despite some grind."

  • Exploration

    Game with the same Exploration vibe

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    "Large world map with many unique locations, secrets, and lore encourages discovery."

    Capsule for Bastard Bonds Bastard Bonds

    "Large castle map with many dungeons, hidden secrets, and quests encourages extensive discovery."

  • Expression

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    "Some cosmetic customization via hats and modding, but mostly focused on gameplay mechanics rather than avatar personalization."

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    "Some customization via skins and pets available, but main focus is on gameplay rather than avatar expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a fantasy world with gods, magic, and mythical creatures; strong roleplaying and imaginative fiction elements."

    Capsule for Romancing SaGa -Minstrel Song- Remastered Romancing SaGa -Minstrel Song- Remastered

    "Set in a fantasy world with Greek gods, magic, and mythical creatures; strong imaginative fiction elements."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and co-op play foster social connection, though multiplayer is limited to two players."

    Capsule for Wizard with a Gun Wizard with a Gun

    "Community interaction via Discord and co-op play fosters social connection, though single player is also common."

  • Growth

    Game with the same Growth vibe

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    "Players level up characters, learn new skills, and improve their gameplay abilities over time."

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    "Players level up characters, learn boss patterns, and improve skills over time."

  • Health

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    "Sedentary gameplay typical of platformers; no physical activity or health-related features."

    Capsule for Mega Man Legacy Collection 2 Mega Man Legacy Collection 2

    "Sedentary gameplay typical of platformers; no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention during exploration and combat; not designed for idle or background play."

    Capsule for Cassette Beasts Cassette Beasts

    "Requires focused attention during exploration and combat; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

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    "Co-op play encourages social interaction, but no evidence of deep emotional or intimate connections."

    Capsule for Incursion Red River Incursion Red River

    "Co-op play allows social interaction but no evidence of deep emotional or intimate connections."

  • Leadership

    Game with the same Leadership vibe

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    "Co-op play is collaborative with no clear leadership roles; players support each other equally."

    Capsule for Rayman® Origins Rayman® Origins

    "Co-op play is collaborative without clear leadership roles; players support each other."

  • Progression

    Game with the same Progression vibe

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    "Strong progression through leveling, unlocking locations, collecting items, and completing quests."

    Capsule for Lost Lands: Mahjong Lost Lands: Mahjong

    "Strong progression through quests, leveling, item collection, and unlocking new areas."

  • Relaxation

    Game with the same Relaxation vibe

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    "Balanced challenge and flow with moments of tension in boss fights, but generally enjoyable and not overly stressful."

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    "Some tension in boss fights but overall balanced challenge and flow; enjoyable exploration."

  • Sensation

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    "Retro pixel art and chiptune music provide enjoyable sensory stimulation and nostalgic emotional fun."

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    "Retro pixel art and chiptune music provide pleasing sensory stimulation and nostalgic fun."

  • Status

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    "No social status or ranking systems; focus is on individual achievement and exploration."

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    "No social status or ranking systems; focus is on personal achievement and exploration."

  • Story

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    "Narrative based on Greek mythology with some player engagement in story and characters, though not the main focus."

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    "Narrative involving Greek gods and heroes is present but light; story supports gameplay rather than dominates."

  • Strategy

    Game with the same Strategy vibe

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    "Players plan character choice, equipment, and tactics to overcome levels and bosses."

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    "Players plan character switching, ability use, and boss tactics; some puzzle elements in dungeons."

  • Thrill

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    "Boss fights and enemy attacks create moments of tension and excitement, though overall gameplay is steady paced."

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    "Boss fights provide moments of tension and excitement, though overall gameplay is steady."

  • Value

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    "Good perceived value for price with many hours of gameplay and replayability."

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  • Violence

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    "Combat against hordes of enemies and bosses is central; destruction and fighting are key gameplay elements."

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  • Survival

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    "Players must manage health and resources to survive boss fights and challenges."

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    "Players manage health and resources to survive boss fights and exploration challenges."

Last update: 12/07/2026