Paperbark similar games & best alternatives

Paperbark

PC (Microsoft Windows), iOS, Mac • 2018

Should you play it?

Paperbark is a charming game that tells a beautiful short story of a wombat, the bush and a very hot Australian Summer.

What works
  • Beautiful watercolor art style
  • Relaxing music and sound design
  • Adorable wombat protagonist
  • Educational about australian wildlife
  • Calm and peaceful atmosphere
Things to keep in mind
  • Short game length
  • Clunky and limited controls
  • Some bugs affecting gameplay
  • Linear and minimal gameplay depth
  • Price considered high for content

What to play next

Top picks

Games that feel the closest overall

  • The 39 Steps

  • Beyond Blue

  • Rainy Season

  • Uncanny Tales: Cold Road

  • Caligo

  • Without Within 2

  • Deer Man

  • Pluviophile

  • CLANNAD Side Stories

Hidden Gems

Less popular games with surprisingly high similarity

  • Rainy Season

  • Uncanny Tales: Cold Road

  • Without Within 2

If you liked…

Recommendations by what you enjoyed most

  • Relaxation

    Plants Huddled Together

  • Escapism

    Omno

  • Idle

    Fear The Unknown - Dave Story

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Paperbark: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Fantasy, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    -2

    "Gameplay is largely linear with limited freedom; players follow a set path and solve puzzles in a fixed environment."

    Capsule for Joker Show - Horror Escape Joker Show - Horror Escape

    "Gameplay is mostly linear with limited player control; some forced interactions and inability to backtrack reduce autonomy."

  • Competence

    Game with the same Competence vibe

    -3

    "Gameplay is simple and repetitive with minimal skill or challenge; mostly predictable clicking."

    Capsule for Shrimp Shrimp

    "Gameplay is simple and predictable, mostly walking and clicking with minimal skill challenge."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or comparison with others; focus is on personal, relaxed experience."

    Capsule for Tengami Tengami

    "No competitive elements or comparison to others; focus is on personal, relaxed experience."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players replay to find all collectibles and achievements, but game length and repetitive nature limit long-term habitual play."

    Capsule for LiDAR Exploration Program LiDAR Exploration Program

    "Some replay value for collectibles and achievements, but short length and bugs limit habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer elements."

    Capsule for Cookie Clicker Cookie Clicker

    "Single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    1

    "Players can explore and discover collectibles but have limited ability to modify or create; gameplay follows predefined stealth mechanics."

    Capsule for Intruders: Hide and Seek Intruders: Hide and Seek

    "Players can explore and discover collectibles but no creation or modification features."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; peaceful and equal interactions."

    Capsule for Kinoko Kinoko

    "No elements of exerting control or superiority over others; peaceful and equal experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong escapism through immersive, relaxing world, calming music, and serene exploration."

    Capsule for Omno Omno

    "Strong escapism through relaxing nature setting, calming music, and immersive atmosphere."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for relaxation and enjoyment, not out of obligation or pressure."

    Capsule for Refunct Refunct

    "Players engage voluntarily for relaxation and enjoyment, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Limited experimentation possible; mostly following a set path with minor exploration."

    Capsule for Deer Man Deer Man

    "Mostly following a linear path with limited exploration; some minor discovery but no major experimentation."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration of hidden areas and collectibles within a single level."

    Capsule for Gizmo Gizmo

    "Some exploration encouraged through uncovering fogged areas and finding hidden collectibles."

  • Expression

    Game with the same Expression vibe

    -4

    "No character customization or personalization; fixed character and environment presentation."

    Capsule for Plazma Being Plazma Being

    "No customization or personalization options; fixed character and environment presentation."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Realistic portrayal of gibbons and environmental issues, with minimal fantasy or fictional elements."

    Capsule for Gibbon: Beyond the Trees Gibbon: Beyond the Trees

    "Realistic depiction of wombat life and Australian bush; no fantasy or improbable elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly solo play."

    Capsule for Toby: The Secret Mine Toby: The Secret Mine

    "No social or community features; strictly solo play."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning about marine species and story interpretation, but limited skill development."

    Capsule for ABZU ABZU

    "Some learning about Australian wildlife and wombat life; limited skill development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    3

    "Short, casual sessions suitable for filling time; some slow pacing and downtime moments."

    Capsule for Fear The Unknown - Dave Story Fear The Unknown - Dave Story

    "Short sessions with relaxed pacing; suitable for casual play and filling time."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solitary experience."

    Capsule for Resident Evil Resident Evil

    "No social or emotional relationship building; solitary experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    2

    "Collecting stars, items, and achievements provides a sense of progression, though relatively simple."

    Capsule for Screen Cat Screen Cat

    "Collecting stickers and achievements provides some sense of progression."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Strong emphasis on relaxation with calming music, gentle pacing, and soothing visuals."

    Capsule for Plants Huddled Together Plants Huddled Together

    "Strong focus on relaxation with calming music, gentle pacing, and soothing visuals."

  • Sensation

    Game with the same Sensation vibe

    3

    "Appealing watercolor art and ambient nature sounds provide pleasant sensory stimulation."

    Capsule for Under Leaves Under Leaves

    "Enjoyable watercolor art and natural soundscapes provide pleasant sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Lake Haven - Chrysalis Lake Haven - Chrysalis

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    3

    "Narrative with cultural and emotional themes, though relatively short and simple."

    Capsule for Fuck You Witch Fuck You Witch

    "Simple narrative with emotional and educational elements about wombat life."

  • Strategy

    Game with the same Strategy vibe

    -4

    "Minimal strategic or problem-solving demands; straightforward find-and-click gameplay."

    Capsule for Dino Cats Dino Cats

    "Minimal strategic or problem-solving demands; straightforward point-and-click navigation."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low tension and risk; occasional mild suspense but overall a controlled, peaceful experience."

    Capsule for ABZU ABZU

    "Mostly calm experience with a brief moment of danger but overall low suspense."

  • Value

    Game with the same Value vibe

    -2

    "Mixed opinions on value; short length and bugs reduce perceived return at full price, but good value on sale."

    Capsule for Intruders: Hide and Seek Intruders: Hide and Seek

    "Mixed opinions on value; short length and bugs reduce perceived return on investment."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence or destructive gameplay; interactions are peaceful and constructive."

    Capsule for Everything Everything

    "No violent or destructive gameplay; peaceful interaction with environment."

  • Survival

    Game with the same Survival vibe

    1

    "Some survival themes in story but no gameplay mechanics involving threat or failure."

    Capsule for The Dig® The Dig®

    "Some survival theme with wombat seeking food and shelter, but no failure or threat mechanics."

Last update: 12/07/2026