Siege of Avalon: Anthology similar games & best alternatives

Siege of Avalon: Anthology

2021

Should you play it?

Siege of Avalon is an isometric story-driven fantasy-RPG. The Citadel of Avalon is all that remains of the once-mighty seven kingdoms. The invaders have surrounded Avalon and the depleted garrison is bracing for the final assault. Now is the time for the birth of a legend.

What works
  • Engaging and rich narrative with deep lore
  • Classic old-school rpg experience
  • Extensive character customization and equipment layering
  • Large game world with exploration and secrets
  • Good replay value with class-specific chapters
Things to keep in mind
  • Clunky and frustrating combat mechanics and ai
  • Technical bugs and quest glitches
  • Lack of quest markers and guidance can cause confusion
  • Companion ai often ineffective and annoying
  • Dated graphics and ui issues

What to play next

Top picks

Games that feel the closest overall

  • Darkstone

  • Gothic II: Gold Edition

  • Wizardry: Proving Grounds of the Mad Overlord

  • Gothic 1

  • RAIDOU Remastered: The Mystery of the Soulless Army

  • Caribbean Legend: Age of Pirates

  • ELEX II

  • Exiled Kingdoms

  • Banquet for Fools

Hidden Gems

Less popular games with surprisingly high similarity

  • Darkstone

  • Caribbean Legend: Age of Pirates

  • Sea Dogs: City of Abandoned Ships

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Game of Thrones

  • Story

    Academagia: The Making of Mages

  • Autonomy

    Outward Definitive Edition

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Siege of Avalon: Anthology: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Intimacy, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have high freedom to explore, choose builds, and decide how to approach combat and survival; no quest markers or hand-holding."

    Capsule for Outward Definitive Edition Outward Definitive Edition

    "Players have freedom to explore, choose class, develop character skills, and solve quests without hand-holding or quest markers."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers skill challenges through combat, character builds, and progression, though some find the difficulty spikes and clunky mechanics limiting."

    Capsule for Torchlight Torchlight

    "Character progression and combat provide skill challenges, though some combat mechanics and AI are clunky and frustrating."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on single-player experience without competitive elements or leaderboards."

    Capsule for Demetrios - The BIG Cynical Adventure Demetrios - The BIG Cynical Adventure

    "Focus is on single-player experience without competitive elements or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long play sessions and replaying chapters; the game is engaging enough to sustain extended play."

    Capsule for Tiny Room Stories: Town Mystery Tiny Room Stories: Town Mystery

    "Long playtime with multiple chapters and replay value encourages extended engagement despite some frustration."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Party members assist in combat and have personal quests; cooperation is limited to AI companions."

    Capsule for HARVESTELLA HARVESTELLA

    "Party companions assist in combat but have poor AI; cooperation is limited and often frustrating."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize character builds and craft items, but game world and quests are mostly predefined."

    Capsule for The Witcher 2: Assassins of Kings Enhanced Edition The Witcher 2: Assassins of Kings Enhanced Edition

    "Character customization and equipment layering allow creative builds, but game world and quests are mostly fixed."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize shared story and party dynamics rather than exerting control or superiority over others."

    Capsule for STAR WARS™ Knights of the Old Republic™ STAR WARS™ Knights of the Old Republic™

    "Interactions emphasize shared story and balanced party roles rather than dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive fantasy setting and story provide strong escape from reality."

    Capsule for Prince of Persia®: The Sands of Time Prince of Persia®: The Sands of Time

    "Strong narrative and immersive world provide escape from reality through deep fantasy storytelling."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and nostalgia, not due to obligation or external pressure."

    Capsule for Grand Theft Auto IV: The Complete Edition Grand Theft Auto IV: The Complete Edition

    "Players engage voluntarily out of interest and nostalgia, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different skill builds, party compositions, and story choices; some linearity limits full exploration."

    Capsule for Avadon: The Black Fortress Avadon: The Black Fortress

    "Players can experiment with different classes, skill builds, and quest approaches, though within a linear story."

  • Exploration

    Game with the same Exploration vibe

    3

    "Large open maps with secrets and side quests encourage exploration despite some empty areas."

    Capsule for Serious Sam 4 Serious Sam 4

    "Exploration of a large fortress and surrounding areas is encouraged, with hidden secrets and no quest markers."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization and equipment personalization allow player expression."

    Capsule for Aurora Dusk: Steam Age Aurora Dusk: Steam Age

    "Extensive character and companion equipment customization with visible layering supports player expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a rich fantasy world with magic, mythical elements, and fictional lore."

    Capsule for Game of Thrones Game of Thrones

    "Set in a medieval fantasy world with magic, mythical creatures, and a rich fictional lore."

  • Fellowship

    Game with the same Fellowship vibe

    0

    "Limited social community interaction; some multiplayer groups exist but not a major focus."

    Capsule for Making History: The Second World War Making History: The Second World War

    "Limited social interaction beyond party companions; no strong community or multiplayer focus."

  • Growth

    Game with the same Growth vibe

    4

    "Character skill development and learning gameplay mechanics are core; players improve over time."

    Capsule for World of Tennis: Roaring ’20s World of Tennis: Roaring ’20s

    "Character development through skill training and attribute improvement is a core gameplay element."

  • Health

    Game with the same Health vibe

    -4

    "Gameplay involves long sedentary sessions with no physical activity or health-related features."

    Capsule for Pathfinder: Kingmaker — Enhanced Plus Edition Pathfinder: Kingmaker — Enhanced Plus Edition

    "Gameplay involves long sedentary sessions with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to complex quests and challenging combat; not casual or background play."

    Capsule for Gothic® 3 Gothic® 3

    "Requires focused attention due to complex quests and combat; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Interactions are mostly surface-level with NPCs; no deep emotional or relationship-building elements."

    Capsule for SLUDGE LIFE SLUDGE LIFE

    "Interactions are mostly surface-level with NPCs and companions; no deep emotional or relationship mechanics."

  • Leadership

    Game with the same Leadership vibe

    1

    "Player leads a party of companions with some decision-making authority, but companions act autonomously."

    Capsule for Planescape: Torment: Enhanced Edition Planescape: Torment: Enhanced Edition

    "Player manages party members and can assign some behaviors, but companions act mostly autonomously."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating skill points, equipment, and character upgrades throughout the game."

    Capsule for Fatermyth Fatermyth

    "Strong emphasis on accumulating experience, skills, equipment, and upgrades throughout the game."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay can be frustrating and tense due to puzzles and combat difficulty, requiring patience and focus."

    Capsule for Hexen: Beyond Heretic Hexen: Beyond Heretic

    "Gameplay can be tense and frustrating due to difficult combat, bugs, and lack of hand-holding."

  • Sensation

    Game with the same Sensation vibe

    1

    "Atmospheric music and setting provide moderate sensory stimulation; graphics are dated."

    Capsule for Game of Thrones Game of Thrones

    "Atmospheric music and visuals provide moderate sensory stimulation, but graphics are dated."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements exist but mostly personal milestones."

    Capsule for HAAK HAAK

    "No social recognition or ranking systems; achievements exist but are mostly personal milestones."

  • Story

    Game with the same Story vibe

    5

    "Highly narrative-driven with extensive lore, character interactions, and story choices."

    Capsule for Academagia: The Making of Mages Academagia: The Making of Mages

    "Highly narrative-driven with extensive lore, character dialogue, and evolving world events."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning character builds, combat tactics, and resource management, though some gameplay is straightforward."

    Capsule for Honkai Impact 3rd Honkai Impact 3rd

    "Requires planning character builds, combat tactics, and quest approaches, though combat is real-time and somewhat chaotic."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense from combat and exploration, but overall experience is more relaxed than thrilling."

    Capsule for The Adventures of Tree The Adventures of Tree

    "Some suspense in combat and exploration, but overall gameplay is more methodical than thrilling."

  • Value

    Game with the same Value vibe

    4

    "Offers many hours of content and replayability for a reasonable price, considered good value by players."

    Capsule for INFRA INFRA

    "Offers many hours of content and replayability at a low price, considered good value by players."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves fighting enemies with weapons and magic, typical of fantasy RPGs."

    Capsule for Avernum 2: Crystal Souls Avernum 2: Crystal Souls

    "Combat involves fighting and killing enemies with weapons and magic, typical for fantasy RPGs."

  • Survival

    Game with the same Survival vibe

    2

    "Players must manage health and avoid death in challenging combat scenarios."

    Capsule for Thorne - Death Merchants Thorne - Death Merchants

    "Players must manage health and avoid death in challenging combat encounters, though no hardcore survival mechanics."

Last update: 12/07/2026