Siralim similar games & best alternatives

Siralim

PlayStation 4, Linux, PC (Microsoft Windows), Mac, PlayStation Vita • 2015

Should you play it?

Siralim is a deep RPG with light roguelike elements that allows you to summon and customize hundreds of creatures to fight in strategic battle. Fight your way through randomly generated dungeons and complete randomized quests.

What works
  • Deep and addictive gameplay
  • Extensive monster and artifact customization
  • Infinite progression and replayability
  • Responsive and supportive developer
  • Procedurally generated dungeons and quests
Things to keep in mind
  • Minimal story and narrative depth
  • Grindy and repetitive for some players
  • Retro graphics and repetitive music
  • Complex ui and limited in-game information
  • No multiplayer or social gameplay

What to play next

Top picks

Games that feel the closest overall

  • Dungeon Antiqua

  • Dredgers

  • Last Dream

  • Hinterland

  • Horizon's Gate

  • The Fall of the Dungeon Guardians - Enhanced Edition

  • Penny Arcade's On the Rain-Slick Precipice of Darkness 4

  • Moekuri: Adorable + Tactical SRPG

  • Zavix Tower

Hidden Gems

Less popular games with surprisingly high similarity

  • Dungeon Antiqua

  • Hinterland

  • Zavix Tower

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    Endless ATC

  • Creativity

    Siralim 2

  • Experimenting

    The Last Flame: Prologue

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Siralim: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Story, Sensation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose classes, upgrade paths, and explore the overworld and dungeons at their own pace."

    Capsule for Rogue Heroes: Ruins of Tasos Rogue Heroes: Ruins of Tasos

    "Players have freedom to choose mage class, customize creatures, build castle upgrades, and decide how to progress in endless dungeons."

  • Competence

    Game with the same Competence vibe

    4

    "Game offers skill-based combat, challenging enemies, meaningful progression, and rewarding upgrades that enhance player effectiveness."

    Capsule for Escape From Duckov Escape From Duckov

    "Game offers deep strategic combat, complex team building, and continuous skill and equipment upgrades requiring player mastery."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is mainly on personal progression and exploration with limited evidence of direct player-vs-player competition."

    Capsule for STAR OCEAN THE SECOND STORY R STAR OCEAN THE SECOND STORY R

    "Focus is mostly on personal progression and experimentation; limited evidence of ranked or direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    5

    "Highly addictive with endless gameplay and dynamic difficulty encouraging long sessions and habitual play."

    Capsule for Endless ATC Endless ATC

    "Highly addictive with infinite level cap, endless dungeons, and constant new goals encouraging long-term habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay centers on individual party management and solo play; no mention of multiplayer or cooperative modes."

    Capsule for Time Break Chronicles Time Break Chronicles

    "Gameplay centers on solo play managing own party and castle; no multiplayer or cooperative modes reported."

  • Creativity

    Game with the same Creativity vibe

    5

    "Extensive customization of creatures, spells, artifacts, breeding, and team synergies supports high creative expression."

    Capsule for Siralim 2 Siralim 2

    "Extensive customization of creatures, artifacts, spells, and castle upgrades allows creative team and build experimentation."

  • Domination

    Game with the same Domination vibe

    -3

    "No evidence of social dominance or power over others; interactions are individual and respectful."

    Capsule for BUTCHER BUTCHER

    "No evidence of social dominance or power over others; interactions are individual and respectful."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game for immersive fantasy adventure and stress relief."

    Capsule for Ys SEVEN Ys SEVEN

    "Players use game as a deep, immersive fantasy experience and stress relief through endless dungeon crawling and monster collecting."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or external pressure."

    Capsule for Assassin’s Creed® IV Black Flag™ Assassin’s Creed® IV Black Flag™

    "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Strong emphasis on trying new builds, item combinations, and strategies each run to discover powerful synergies."

    Capsule for The Last Flame: Prologue The Last Flame: Prologue

    "Strong emphasis on trying new monster combinations, artifact builds, and strategies to optimize team synergy."

  • Exploration

    Game with the same Exploration vibe

    4

    "Procedurally generated dungeons and multiple realms provide ongoing discovery and new challenges."

    Capsule for Siralim 2 Siralim 2

    "Procedurally generated realms and dungeons encourage discovery of new monsters, items, and environments."

  • Expression

    Game with the same Expression vibe

    3

    "Players customize creatures and game elements, expressing creativity through modifications."

    Capsule for The Magic Circle The Magic Circle

    "Players customize creatures with artifacts, enchantments, and colors, expressing personal playstyle and preferences."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a fantasy world with magic, mythical creatures, and imaginative lore."

    Capsule for The Doors of Trithius The Doors of Trithius

    "Set in a fantasy world with magic, mythical creatures, and imaginative lore supporting roleplaying as a mage king/queen."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; community exists but gameplay is solo-focused."

    Capsule for Dollmare Dollmare

    "Minimal social interaction; community exists but gameplay is focused on solo experience."

  • Growth

    Game with the same Growth vibe

    5

    "Skill leveling, crafting, and character development provide continuous learning and growth."

    Capsule for The Bloodline The Bloodline

    "Continuous learning and development through leveling, skill point allocation, crafting, and strategic planning."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with long sessions; no physical activity or health-related features."

    Capsule for The Elder Scrolls V: Skyrim Special Edition The Elder Scrolls V: Skyrim Special Edition

    "Primarily sedentary gameplay with long sessions and grinding; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to strategic combat and time management; not designed for casual or background play."

    Capsule for Songs of Wuxia Songs of Wuxia

    "Requires focused attention for complex combat and management; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close relationships or emotional sharing; interactions are limited to gameplay."

    Capsule for Bionic Bay Bionic Bay

    "No close relationships or emotional sharing; interactions are limited to gameplay mechanics."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead armies and manage castles, making strategic decisions and commanding units."

    Capsule for Stronghold Crusader HD (2012) Stronghold Crusader HD (2012)

    "Player acts as leader of monster army and castle, making strategic decisions and managing resources."

  • Progression

    Game with the same Progression vibe

    5

    "Strong focus on accumulating items, upgrades, and character power with extensive progression systems."

    Capsule for IdleOn IdleOn

    "Strong focus on accumulating levels, items, upgrades, and castle improvements with infinite progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game immersive and relaxing, though grind and occasional difficulty spikes add tension."

    Capsule for Summoner Summoner

    "Some players find the grind relaxing and immersive, though others note difficulty spikes and occasional frustration."

  • Sensation

    Game with the same Sensation vibe

    1

    "Simple pixel art and repetitive music provide moderate sensory stimulation."

    Capsule for Dungeon Village Dungeon Village

    "Retro pixel art and music provide moderate sensory stimulation; some find music repetitive."

  • Status

    Game with the same Status vibe

    -3

    "Achievements and community recognition exist but social status is not a primary motivator."

    Capsule for Chroma Squad Chroma Squad

    "Achievements and community recognition exist but social status is not a primary motivator."

  • Story

    Game with the same Story vibe

    -4

    "Minimal narrative; gameplay is puzzle and destruction focused without strong story elements."

    Capsule for ABRISS - build to destroy ABRISS - build to destroy

    "Minimal narrative and no real ending; story serves only as a loose framework for gameplay."

  • Strategy

    Game with the same Strategy vibe

    5

    "Combat and team building require planning, tactical thinking, and problem solving."

    Capsule for Monster Hunter Stories 3: Twisted Reflection Monster Hunter Stories 3: Twisted Reflection

    "Combat and team building require deep strategic thinking, synergy, and planning."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension from challenging battles and boss fights, but overall controlled and predictable gameplay."

    Capsule for King's Bounty: Crossworlds King's Bounty: Crossworlds

    "Some tension from challenging battles and permadeath mode, but mostly controlled and predictable gameplay."

  • Value

    Game with the same Value vibe

    5

    "Players perceive high value for time and money due to extensive content, replayability, and quality."

    Capsule for ELDEN RING ELDEN RING

    "Players perceive high value for time and money due to extensive content, replayability, and developer support."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves fighting monsters and bosses with attacks and spells, though not gratuitous or chaotic."

    Capsule for GRANDIA II HD Remaster GRANDIA II HD Remaster

    "Combat involves defeating monsters with attacks and spells; some enjoy the chaotic battle effects."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage resources and avoid character death, especially on higher difficulties with permadeath."

    Capsule for Dream Tactics Dream Tactics

    "Players must manage resources and avoid defeat in increasingly difficult dungeons; permadeath optional."

Last update: 10/07/2026