Solstice Chronicles: MIA similar games & best alternatives

Solstice Chronicles: MIA

PlayStation 4, PC (Microsoft Windows), PlayStation 5, Nintendo Switch • 2017

Should you play it?

In this 2-player twin-stick shooter, use a friendly drone for a game-changing abilities. Survive waves, upgrade, and uncover the mystery in this cooperative, action-packed experience.

What works
  • Engaging twin-stick shooter gameplay
  • Diverse classes and skill trees
  • Tactical drone companion with unique abilities
  • Local co-op support
  • Immersive sci-fi horror atmosphere
Things to keep in mind
  • Lack of online multiplayer
  • Short campaign length
  • Limited maps especially in survival mode
  • Some technical issues and bugs reported
  • Linear level design and repetitive enemy behavior

What to play next

Top picks

Games that feel the closest overall

  • Moros Protocol

  • SENTRY

  • Active DBG: Brave's Rage

  • System Shock 2: 25th Anniversary Remaster

  • The Ascent

  • HeXen II

  • Neon Chrome

  • Death Trash

  • CRYPTARK

Hidden Gems

Less popular games with surprisingly high similarity

  • Active DBG: Brave's Rage

  • Brigand: Oaxaca

  • Chenso Club

If you liked…

Recommendations by what you enjoyed most

  • Violence

    Resident Evil 7 Biohazard

  • Competence

    UFO: Aftermath

  • Escapism

    X-COM: Terror From the Deep

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Solstice Chronicles: MIA: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Value, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control both the drone and the operator, switching perspectives and making tactical decisions, indicating moderate player control and freedom."

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    "Players control a single marine with choice of class and skill upgrades, plus tactical use of a drone with multiple abilities, allowing personal decision-making and playstyle customization."

  • Competence

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    "Game challenges players with tactical combat, weapon variety, and strategic decisions, requiring skillful play especially on higher difficulties."

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    "Game challenges players with managing ammo, threat levels, and tactical drone skills; higher difficulties require skillful play and strategic thinking."

  • Competition

    Game with the same Competition vibe

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    "Focus is primarily on solo or local co-op play with no online competitive modes or leaderboards mentioned; players aim to improve personal skill and complete the game."

    Capsule for Blazing Chrome Blazing Chrome

    "Focus is on single player or local co-op without online ranked modes or leaderboards; gameplay centers on personal or cooperative progress rather than competition."

  • Continuation

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    "Players engage in long campaign sessions and some replay missions, but limited modes reduce habitual long-term engagement."

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    "Campaign is relatively short but survival mode and multiple classes encourage replay; some players note limited maps and content may reduce long-term engagement."

  • Cooperation

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    "Supports local co-op for up to 4 players, fostering teamwork in shared screen play, but lacks online multiplayer."

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  • Creativity

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    "Players can customize character outfits and upgrade skills, but gameplay mostly follows predefined structures and combat patterns."

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    "Players customize characters via skill trees and weapon upgrades; drone abilities add tactical variety, though level design and enemy behavior are somewhat linear."

  • Domination

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    "Interactions emphasize cooperation and shared goals; no evidence of trash talk or exerting superiority; multiplayer is friendly and collaborative."

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    "Interactions emphasize shared survival and cooperation; no evidence of trash talk or power imposition, and multiplayer is local co-op only."

  • Escapism

    Game with the same Escapism vibe

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    "Immersive sci-fi horror atmosphere and challenging gameplay provide strong escape from real life."

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  • Expectation

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    "Players engage voluntarily for enjoyment; no indications of obligation or pressure to play."

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  • Experimenting

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    "Players experiment with different combat styles, weapons, and skill builds to find effective strategies."

    Capsule for Flintlock: The Siege of Dawn Flintlock: The Siege of Dawn

    "Players experiment with different classes, skill builds, drone abilities, and weapon combinations to find effective strategies."

  • Exploration

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    "Levels are mostly linear with some secondary areas and collectibles encouraging limited exploration."

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  • Expression

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    "Limited character customization through skill trees and weapon upgrades; no avatar personalization or cosmetic modifications."

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  • Fantasy

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    "Futuristic sci-fi setting with mutants, conspiracies, and exaggerated characters supports imaginative fiction."

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    "Strong sci-fi horror fantasy setting with mutants, viruses, and futuristic weapons; narrative and atmosphere emphasize imaginative fiction."

  • Fellowship

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    "Local co-op fosters social play and shared experiences, but no online community features."

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    "Local co-op fosters social play and shared experience, though online community and multiplayer are lacking."

  • Growth

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    "Players learn complex mechanics, programming logic, and improve drone designs over time."

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  • Health

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    "Typical sedentary gameplay with no physical activity; intense focus required but no physical exercise."

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  • Idle

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    "Requires focused attention on tactical combat and management; not suited for casual or background play."

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  • Intimacy

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    "Social interaction limited to local co-op; no evidence of close relationship building or emotional sharing."

    Capsule for Contra Anniversary Collection Contra Anniversary Collection

    "Social interactions limited to local co-op; no evidence of deep emotional or close relationship formation."

  • Leadership

    Game with the same Leadership vibe

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    "Players control individual characters without group management or leadership roles."

    Capsule for SENRAN KAGURA SHINOVI VERSUS SENRAN KAGURA SHINOVI VERSUS

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  • Progression

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    "Strong RPG elements with leveling, skill unlocking, and equipment upgrades driving progression."

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  • Relaxation

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    "Game can be tense and challenging with sustained pressure; some players find it stressful rather than relaxing."

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    "Game is tense and challenging with constant enemy pressure; some players find it stressful rather than relaxing."

  • Sensation

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    "Visual gore, explosions, and sound effects provide sensory stimulation and excitement."

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    "Visual effects like flames, explosions, and gore provide sensory stimulation and excitement."

  • Status

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    "No online leaderboards or social recognition systems; achievements exist but limited social status impact."

    Capsule for Tasty Blue Tasty Blue

    "No online leaderboards or social recognition systems; achievements exist but social status is minimal."

  • Story

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    "Narrative with cutscenes and voice acting provides story immersion, though story is simple and straightforward."

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    "Narrative is present with cutscenes and voiced characters; story is simple but adds context and immersion."

  • Strategy

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    "Requires tactical planning, threat assessment, and problem solving to succeed in missions."

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  • Thrill

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    "Increasing enemy waves create suspense and tension during gameplay."

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  • Value

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    "Some players feel the game is short and lacks content for the price, though others appreciate its uniqueness and depth."

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  • Violence

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    "Game features graphic violence, gore, and combat against mutated enemies."

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  • Survival

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    "Core gameplay revolves around surviving waves of enemies and managing resources under threat."

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Last update: 12/07/2026