Chenso Club similar games & best alternatives

Chenso Club

PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch • 2022

Should you play it?

Aliens are attacking! Who will save us? Chenso Club will! Using chainsaws, hammers, and the aliens’ own life force against them - these fearless warriors will pulverise enemies on their way to victory. Go solo! Go co-op! Go hack those aliens in this action-packed, side-scrolling platform brawler!

What works
  • Unique characters with distinct playstyles
  • Engaging pixel art and music
  • Local co-op multiplayer
  • Comic-style narrative presentation
  • Challenging gameplay with skill growth
Things to keep in mind
  • Clunky and sometimes unresponsive controls
  • Limited level variety and repetitive gameplay
  • Randomness can frustrate progression
  • Some bugs and technical issues reported
  • Health-as-currency mechanic can be punishing

What to play next

Top picks

Games that feel the closest overall

  • Guns, Gore & Cannoli

  • Blazing Chrome

  • Shank

  • LIZARDS MUST DIE

  • Evil West

  • Tesla vs Lovecraft

  • Solstice Chronicles: MIA

  • Bleed

  • Bleed 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Solstice Chronicles: MIA

  • Bleed 2

  • Super Hydorah

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Before the Echo

  • Fantasy

    Just Deserts

  • Violence

    Skydance's BEHEMOTH

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Chenso Club: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Intimacy, Exploration, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

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    "Players can choose among multiple characters with different abilities and modes, allowing personal decision-making and varied playstyles."

    Capsule for 1 Screen Platformer 1 Screen Platformer

    "Players can choose among five distinct characters with unique abilities and playstyles, and select stages to start from, indicating moderate control over gameplay decisions."

  • Competence

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    "The game offers challenging combat, platforming, and puzzles that require skill and mastery, with a well-balanced difficulty curve."

    Capsule for AMID EVIL AMID EVIL

    "The game requires skillful platforming and combat mastery, with a notable learning curve and challenge especially at higher difficulties."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is primarily on solo or local co-op play with no active online competitive modes or leaderboards."

    Capsule for Darkstone Darkstone

    "Focus is primarily on solo or local co-op play with no strong emphasis on ranked or online competitive modes."

  • Continuation

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    "Players enjoy replaying to improve scores and try different characters, but the game is short and repetitive, leading to limited long-term engagement."

    Capsule for Final Exam Final Exam

    "Some players report replayability due to character variety and roguelike elements, but others find the game repetitive and lacking content for long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Supports local and remote co-op play, with players enjoying teamwork and shared experiences."

    Capsule for Noobs Are Coming Noobs Are Coming

    "Supports local co-op play for two players, encouraging teamwork and shared gameplay experiences."

  • Creativity

    Game with the same Creativity vibe

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    "Players can unlock and use different characters with unique abilities, adding some variation and experimentation."

    Capsule for Angry Video Game Nerd Adventures Angry Video Game Nerd Adventures

    "Players can unlock and experiment with different characters and powerups, though level design and upgrades are somewhat limited and repetitive."

  • Domination

    Game with the same Domination vibe

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    "Interactions emphasize cooperative play and shared challenges; no evidence of dominance or power imposition over others."

    Capsule for MannaRites MannaRites

    "Interactions emphasize cooperative play and shared goals; no evidence of dominance or power assertion over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction with engaging music and story, providing an escape from real life."

    Capsule for Before the Echo Before the Echo

    "Players use the game as a fun, colorful distraction with engaging music and characters, escaping real life through action and story."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure to play."

    Capsule for Day D: Tower Rush Day D: Tower Rush

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players try different power-up combinations and strategies, though core mechanics remain consistent."

    Capsule for Luxor Evolved Luxor Evolved

    "Players try different characters and powerup combinations, though the core gameplay loop remains consistent."

  • Exploration

    Game with the same Exploration vibe

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    "Levels are procedurally generated but visually similar and repetitive; limited environmental variety reduces exploration novelty."

    Capsule for Meltdown Meltdown

    "Levels are procedurally generated but limited in number and often repeated, reducing novelty in exploration."

  • Expression

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    "Character selection and some cosmetic choices allow for personal expression, though limited customization overall."

    Capsule for The Spike Cross The Spike Cross

    "Character selection and some customization through upgrades allow for personal expression, though limited cosmetic options."

  • Fantasy

    Game with the same Fantasy vibe

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    "The game features imaginative fiction with alien invasions, sci-fi elements, and anime-style characters."

    Capsule for Just Deserts Just Deserts

    "The game features imaginative fiction with cute anime-style girls fighting aliens and using fantastical weapons."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Local co-op and social features like Facebook linking foster some community feeling, though limited online interaction."

    Capsule for Cooking Craze Cooking Craze

    "Some social elements like followers and fans exist, and local co-op fosters community feeling, but online social interaction is minimal."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills mastering different characters and overcoming challenging levels and bosses."

    Capsule for Broforce Broforce

    "Players develop skills mastering characters and learn strategies to overcome bosses and challenges."

  • Health

    Game with the same Health vibe

    -4

    "Gameplay is sedentary with no physical activity; players often experience frustration and stress from difficulty."

    Capsule for Exanima Exanima

    "Gameplay is sedentary with no physical activity; some frustration and stress reported due to difficulty and control issues."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention due to platforming and combat challenges; not suited for passive or background play."

    Capsule for STAR WARS™: Episode I: Jedi Power Battles™ STAR WARS™: Episode I: Jedi Power Battles™

    "Requires focused attention due to platforming and combat challenges; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

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    "Social interactions are limited to gameplay cooperation; no evidence of close emotional relationships forming."

    Capsule for Rum & Gun Rum & Gun

    "Social interactions are limited to gameplay cooperation; no evidence of close emotional relationships forming."

  • Leadership

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    -3

    "Co-op play is collaborative without clear leadership roles; players support each other equally."

    Capsule for Escape Memoirs: Safe House Escape Memoirs: Safe House

    "Players mostly control their own character without leading others; co-op play is collaborative without hierarchical roles."

  • Progression

    Game with the same Progression vibe

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    "Players accumulate currency, weapons, and upgrades through gameplay."

    Capsule for DOKA 2 KISHKI EDITION DOKA 2 KISHKI EDITION

    "Players accumulate upgrades and unlock characters through gameplay, with a currency system tied to health."

  • Relaxation

    Game with the same Relaxation vibe

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    "Some players find the game fun and cathartic, but difficulty spikes and slippery controls cause frustration."

    Capsule for Super Bernie World Super Bernie World

    "Some players find the game fun and engaging, but others report frustration due to clunky controls and difficulty spikes."

  • Sensation

    Game with the same Sensation vibe

    3

    "Pixel blood, sound effects, and fast-paced gameplay provide sensory stimulation and emotional fun."

    Capsule for Super Blood Hockey Super Blood Hockey

    "The game offers vibrant pixel art, dynamic music, and blood effects that provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -2

    "Recognition is mostly internal or within the game world; no strong emphasis on social status or popularity."

    Capsule for Bellwright Bellwright

    "Recognition is mostly within the game world (followers/fans), with little external social status or visibility."

  • Story

    Game with the same Story vibe

    3

    "Story presented through comic-style cutscenes and character dialogue, adding narrative immersion."

    Capsule for Watchmen: The End is Nigh Watchmen: The End is Nigh

    "Narrative is presented through comic-style cutscenes with character-driven plots and humor, adding immersion."

  • Strategy

    Game with the same Strategy vibe

    2

    "Players plan upgrades, inventory management, and risk-taking, but overall gameplay is straightforward."

    Capsule for DREDGE DREDGE

    "Players must plan attacks, manage health currency, and choose upgrades strategically, though core gameplay is straightforward."

  • Thrill

    Game with the same Thrill vibe

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    "The game offers moments of suspense and challenge, especially in boss fights and difficult platforming sections."

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    "The game provides moments of tension and challenge, especially in boss fights and difficult platforming sections."

  • Value

    Game with the same Value vibe

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    "Generally considered good value for the price, especially on sale, though content is limited."

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    "Generally considered a decent value for the price, especially on sale or when free; some feel content is limited."

  • Violence

    Game with the same Violence vibe

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    "Combat involves visceral melee fighting, blood effects, and destruction of enemies."

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    "Combat involves graphic blood effects, destruction of enemies, and intense melee action."

  • Survival

    Game with the same Survival vibe

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    "Players must manage health, avoid damage, and strategically survive increasingly difficult encounters."

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    "Players must manage health carefully, avoid hazards, and survive increasingly difficult enemy encounters."

Last update: 12/07/2026