Spaceland: Sci-Fi Indie Tactics similar games & best alternatives

Spaceland: Sci-Fi Indie Tactics

PlayStation 4, Android, PC (Microsoft Windows), iOS, Xbox One, Nintendo Switch • 2019

Should you play it?

Incredibly dynamic turn-based strategy, reviving the traditions of the old school tactics. Lead a team of the most desperate fighters, destroy alien monsters and uncover the secrets of the lost planet.

What works
  • Solid tactical gameplay with varied mechanics
  • Pleasant cartoonish graphics and music
  • Challenging missions with puzzle elements
  • Cooperative multiplayer mode
  • Fair price for content amount
Things to keep in mind
  • Mandatory grinding for upgrades and resources
  • Linear mission progression with limited customization
  • Some ui and interface inconveniences
  • Story is simple and not deeply engaging
  • Limited character expression and social interaction

What to play next

Top picks

Games that feel the closest overall

  • Gorky 17

  • FAIRY TAIL: DUNGEONS

  • Terminus: Zombie Survivors

  • March of the Living

  • Shotgun Legend

  • OH! RPG!

  • Rocketbirds: Hardboiled Chicken

  • Sword Art Online: Lost Song

  • Buccaneers!

Hidden Gems

Less popular games with surprisingly high similarity

  • Buccaneers!

  • Ground Control II: Operation Exodus

  • Dark Quest 2

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Space Pilgrim Episode IV: Sol

  • Competence

    Langrisser I & II

  • Cooperation

    Alien Breed: Impact

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Spaceland: Sci-Fi Indie Tactics: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can choose some characters for missions and upgrade gear and skills, but many mission characters are preset, limiting full freedom."

  • Competence

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    "The game offers skill-based tactical challenges with some difficult missions and strategic unit management, though overall difficulty is moderate and some players find it easy."

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    "Game offers tactical challenges with limited ammo, action points, and enemy variety; later missions increase difficulty requiring skillful play."

  • Competition

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    "Focus is on cooperative play with friends rather than competing against others; no ranked modes or leaderboards mentioned."

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    "Focus is on single-player campaign and cooperative mode; no ranked or leaderboard competition mentioned."

  • Continuation

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    "Players often replay missions for achievements, secrets, and higher difficulties; some desire more content to extend playtime."

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    "Players often replay missions to complete optional objectives and grind for upgrades; daily missions add habitual play."

  • Cooperation

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    "Includes cooperative multiplayer mode for up to two players, encouraging teamwork."

    Capsule for Alien Breed: Impact Alien Breed: Impact

    "Includes cooperative multiplayer campaign and encourages team coordination in tactical combat."

  • Creativity

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    "Customization limited to unlocking outfits and upgrading stats; no character creation or deep modification."

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  • Domination

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    "Gameplay focuses on balanced tactical engagements without emphasis on dominating or overpowering other players through social means."

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    "Gameplay focuses on balanced tactical encounters without emphasis on dominating or controlling others."

  • Escapism

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    "Provides immersive tactical gameplay that can serve as a distraction and stress relief from real life."

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  • Expectation

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    "Players engage voluntarily for enjoyment; no evidence of obligation or external pressure to play."

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    "Players engage voluntarily for enjoyment; no evidence of obligation or external pressure to play."

  • Experimenting

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    "Some exploration and puzzle experimentation, but mostly guided linear progression limits novelty."

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    "Some mission variety and tactical options encourage trying different strategies, but overall linear progression limits novelty."

  • Exploration

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    "Missions involve exploring large maps and uncovering objectives, though environments are predefined and not procedurally generated."

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    "Missions include secrets and optional objectives encouraging exploration of maps, though environments are fixed and reused."

  • Expression

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    "Minimal character customization; limited self-expression through appearance or environment."

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    "Minimal character customization; fixed appearances and limited gear swapping reduce self-expression."

  • Fantasy

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    "Set in a sci-fi universe with imaginative fiction, space travel, and speculative technology."

    Capsule for Space Pilgrim Episode IV: Sol Space Pilgrim Episode IV: Sol

    "Set in a sci-fi universe with space rangers, aliens, and imaginative scenarios typical of speculative fiction."

  • Fellowship

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    "Community groups and multiplayer foster some social connection and shared identity."

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    "Cooperative multiplayer and in-game character dialogues foster some community and group identity."

  • Growth

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    "Players develop skills and upgrade characters over time, learning enemy patterns and improving performance."

    Capsule for Overture Overture

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  • Health

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    "Typical sedentary gameplay with no physical activity elements mentioned."

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    "Typical sedentary gameplay with no physical activity; some players use assistive devices but no exercise elements."

  • Idle

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    "Requires focused attention during missions; limited background or idle play."

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    "Requires focused attention during missions; no background or idle play modes."

  • Intimacy

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    "Character interactions are scripted and limited; no deep social or emotional connections formed."

    Capsule for YOHANE THE PARHELION -BLAZE in the DEEPBLUE- YOHANE THE PARHELION -BLAZE in the DEEPBLUE-

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  • Leadership

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    "Players manage party composition and strategy, guiding team decisions in combat."

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  • Progression

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    "Progression through unlocking characters, upgrading skills, and acquiring items during runs."

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    "Progression through unlocking and upgrading weapons, armor, and abilities; resource management is important."

  • Relaxation

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    "Gameplay balances challenge and flow, though some missions can feel tedious or stressful."

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  • Sensation

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    "Pleasant visuals and soothing soundtrack provide moderate sensory enjoyment."

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  • Status

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    "No social status or recognition systems; achievements exist but no multiplayer ranking or visibility."

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    "No social status or recognition systems; achievements exist but no multiplayer ranking."

  • Story

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    "Simple, linear story with light narrative and humor; not deeply immersive."

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    "Story is simple and linear with light humor; provides context but not deeply immersive narrative."

  • Strategy

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    "Requires tactical planning in combat, resource management, and puzzle solving."

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    "Tactical combat requires planning, positioning, and resource management; puzzle-like mission design."

  • Thrill

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    "Some suspense from managing overloads and disasters, but overall controlled gameplay."

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  • Value

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    "Offers around 10-20 hours of gameplay with replay value, good content for price paid."

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  • Violence

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    "Combat involves destroying alien enemies and environment with weapons and explosions."

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    "Combat involves shooting and melee attacks against alien enemies; destruction of environment elements like barrels."

  • Survival

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    "Players must manage health, ammo, and avoid death in challenging combat scenarios to complete missions."

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    "Players must manage limited ammo, avoid casualties, and complete objectives under turn limits to survive missions."

Last update: 09/07/2026