SPACERIFT: Arcanum System similar games & best alternatives

SPACERIFT: Arcanum System

PC (Microsoft Windows) • 2020

Should you play it?

At the sunset of human life on planet Earth, you are a military pilot controlling a space ship, and you find yourself at the very epicenter of the battle in the solar system. You are forced to retreat into the unknown, distant Arcanum system through hyper-jumping.

What works
  • Immersive space atmosphere and music
  • Intuitive and accessible ship control
  • Active developer engagement and frequent updates
  • Strong cooperative gameplay with corporations and group missions
  • Customization options including station building and cockpit decorations
Things to keep in mind
  • Limited content and small player base
  • Some bugs and technical issues
  • Economy and pvp balance need improvement
  • Minimal story and quest variety
  • Interface and ui could be more polished

What to play next

Top picks

Games that feel the closest overall

  • Saleblazers

  • Rem Survival

  • World of Sea Battle

  • Orake Classic

  • RIFT

  • Holdfast: Nations At War

  • Spiral Knights

  • Nevergrind Online

  • Rabbit and Steel

Hidden Gems

Less popular games with surprisingly high similarity

  • Rem Survival

  • Reign of Darkness

  • Lugh World

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Saleblazers

  • Cooperation

    Granblue Fantasy: Relink

  • Escapism

    Dome Keeper

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

SPACERIFT: Arcanum System: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose playstyle, build shops, explore, fight, craft, and manage employees with many self-directed decisions."

    Capsule for Saleblazers Saleblazers

    "Players have freedom to choose activities such as mining, trading, combat, building stations, and forming corporations, with open-ended gameplay and self-directed goals."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful building, combat, resource management, and progression through missions and crafting."

    Capsule for TerraTech TerraTech

    "Game involves skillful piloting, combat, resource management, and production chains, with some technical challenges and progression through ranks and equipment."

  • Competition

    Game with the same Competition vibe

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    "Includes online PvP features but main focus is single-player; competition exists but is not dominant."

    Capsule for Digimon Story Cyber Sleuth: Complete Edition Digimon Story Cyber Sleuth: Complete Edition

    "Some PvP and corporation conflicts exist, but low online population and limited competitive features reduce emphasis on competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long playtimes and habitual engagement, with ongoing updates and community events encouraging continued play."

    Capsule for GROUND BRANCH GROUND BRANCH

    "Players report long play sessions and habitual engagement, with ongoing updates and community involvement encouraging continued play."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Strong emphasis on multiplayer co-op missions and teamwork mechanics like Link Attacks and Chain Bursts; cooperation is a core feature."

    Capsule for Granblue Fantasy: Relink Granblue Fantasy: Relink

    "Strong cooperative elements including corporations, group missions, and joint attacks on pirate bases."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize ship interiors, arrange facilities, and mix and match crew classes and equipment, allowing creative strategic choices."

    Capsule for High Sea Saga DX High Sea Saga DX

    "Players can build and customize stations, produce equipment, and decorate ships, including personal touches like a cockpit cat."

  • Domination

    Game with the same Domination vibe

    -2

    "While PvP involves competition, many players emphasize mutual respect and balanced interactions; some toxic behavior reported but not dominant."

    Capsule for DARK SOULS™ II: Scholar of the First Sin DARK SOULS™ II: Scholar of the First Sin

    "While PvP exists, community reports toxic behavior and some players act disruptively; however, cooperation and mutual respect are also noted."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing yet engaging escape with atmospheric music and immersive gameplay."

    Capsule for Dome Keeper Dome Keeper

    "Players use the game as a relaxing escape with immersive space atmosphere, music, and social interaction."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure to play."

    Capsule for Duck Detective: The Secret Salami Duck Detective: The Secret Salami

    "Players engage voluntarily out of interest and enjoyment, with no reported obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players explore various mechanics, crafting, and trading strategies, though some routines exist."

    Capsule for Pixel Worlds: MMO Sandbox Pixel Worlds: MMO Sandbox

    "Players explore various mechanics including mining mini-games, trading, combat tactics, and station building."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game involves discovering new map sectors, hidden items, and secrets; exploration is a meaningful part of gameplay."

    Capsule for Jagged Alliance 1: Gold Edition Jagged Alliance 1: Gold Edition

    "Exploration of star sectors, discovery of wormholes, and uncovering secrets are part of gameplay, though the universe is currently limited in size."

  • Expression

    Game with the same Expression vibe

    3

    "Customization mainly through ship design and strategic choices; limited avatar or cosmetic personalization."

    Capsule for Master of Orion 1 Master of Orion 1

    "Customization options for ships and stations, including cosmetic items and decorations like a cat in the cockpit."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Game features space mining and sci-fi elements, providing an imaginative setting though grounded in plausible mechanics."

    Capsule for Astronomics Astronomics

    "Game features sci-fi elements and fictional space settings, but with some realistic physics and plausible mechanics."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Active community on Discord, cooperative multiplayer, and developer-player interaction foster a sense of community."

    Capsule for Rune Knights Rune Knights

    "Strong community feeling with active Discord, cooperative play, and developer-player interaction."

  • Growth

    Game with the same Growth vibe

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    "Players develop skills in flying and combat; progression through missions and upgrades."

    Capsule for AX:EL - Air XenoDawn AX:EL - Air XenoDawn

    "Players develop skills in piloting, combat, trading, and production; progression through ranks and equipment upgrades."

  • Health

    Game with the same Health vibe

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    "Sedentary gameplay typical of space sims; no physical activity involved."

    Capsule for Astrox Imperium Astrox Imperium

    "Sedentary gameplay typical of space sims, no physical activity involved."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention for strategic combat and exploration, though some automation reduces constant input."

    Capsule for FINAL FANTASY XII THE ZODIAC AGE FINAL FANTASY XII THE ZODIAC AGE

    "Requires focused attention for combat and trading; some use of autopilot reduces constant input but overall engagement is active."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Social interactions occur mainly in group voice chat and community, but close emotional bonds are not emphasized."

    Capsule for Get Stuffed! Get Stuffed!

    "Social interactions in voice chat and community, but limited evidence of close emotional relationships."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players can lead corporations and coordinate group activities, though many participate collaboratively."

    Capsule for Perpetuum Perpetuum

    "Players can lead corporations and groups, managing stations and coordinating group missions."

  • Progression

    Game with the same Progression vibe

    4

    "Clear progression through ship upgrades, crew expansion, skill points, and acquiring better equipment."

    Capsule for Captain Bones : A Pirate's Journey Captain Bones : A Pirate's Journey

    "Clear progression through ranks, ship upgrades, equipment acquisition, and station building."

  • Relaxation

    Game with the same Relaxation vibe

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    "Many players use the game for relaxation and flow states, enjoying the balance of challenge and music-driven gameplay."

    Capsule for Audiosurf 2 Audiosurf 2

    "Players find the game relaxing and immersive, with music and atmosphere contributing to flow states."

  • Sensation

    Game with the same Sensation vibe

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    "Visual and audio effects are modest but provide satisfying feedback and excitement during combat."

    Capsule for Drox Operative Drox Operative

    "Visual and audio effects are pleasant but not overwhelming; combat provides some excitement."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through rankings and multiplayer but limited social status impact due to small player base."

    Capsule for RIDE RIDE

    "Some recognition through ranks and corporation status, but limited social visibility due to small player base."

  • Story

    Game with the same Story vibe

    1

    "Some narrative elements and quests exist but are minimal; story is light and secondary to gameplay."

    Capsule for OHV OHV

    "Basic narrative and quest framework exists, but overall story is minimal and players create their own goals."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players engage in planning production, pricing, and logistics requiring some strategic thinking."

    Capsule for Factory Outlet Simulator: Prologue Factory Outlet Simulator: Prologue

    "Players engage in planning trade routes, combat tactics, and production chains requiring strategic thinking."

  • Thrill

    Game with the same Thrill vibe

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    "Combat and PvP provide moments of excitement and tension, but the overall experience is balanced with predictable elements."

    Capsule for DC Universe™ Online DC Universe™ Online

    "Combat and PvP provide moments of tension and excitement, though limited by balance and player numbers."

  • Value

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    "Players feel the game offers good value for money with frequent updates and engaging gameplay."

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    "Players feel the game offers good value for money especially given ongoing updates and developer engagement."

  • Violence

    Game with the same Violence vibe

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    "Combat against pirates and creatures is present but not the main focus."

    Capsule for Cubic Odyssey Cubic Odyssey

    "Combat with pirates and other players is a core activity, involving destruction and conflict."

  • Survival

    Game with the same Survival vibe

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    "Players must manage resources and avoid death penalties, but game is not focused on survival mechanics."

    Capsule for Kakele Online - MMORPG Kakele Online - MMORPG

    "Players must manage resources and avoid destruction, but the game is not heavily focused on survival mechanics."

Last update: 13/07/2026