Splintered similar games & best alternatives

Splintered

PlayStation 3 • 2025

Should you play it?

A unique RPG where the villain randomizes the world with each defeat. Start with a classic RPG experience, then delve into shifting worlds where the overworld, items, and enemies shuffle, creating new challenges. Conquer these worlds to unravel the story and make your way to the final showdown!

What works
  • Faithful and polished homage to dragon quest 1
  • Innovative equipment leveling and talent systems
  • High replay value with built-in randomizer and challenges
  • Short chapters suitable for quick sessions
  • Reasonable price with extensive content
Things to keep in mind
  • Limited story depth and character development
  • Some balancing issues with randomization
  • Small pool of equipment and spells currently
  • Music can become repetitive
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Morsels

  • The Enchanted Cave 2

  • Esoteric Ebb

  • Anode Heart

  • Ballpoint Universe - Infinite

  • Realm of Ink

  • Joe Dever's Lone Wolf HD Remastered

  • WitchSpring R

  • Smoke and Sacrifice

Hidden Gems

Less popular games with surprisingly high similarity

  • Morsels

  • Anode Heart

  • Smoke and Sacrifice

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Helskate

  • Continuation

    Vampire: The Masquerade - Redemption

  • Creativity

    Witchfire

From the same developer

From the same developer, ranked by motivational fit.

  • Assassin's Creed Mirage

  • Far Cry 3 - Blood Dragon

  • Far Cry 3

  • Assassin's Creed 2

  • Assassin's Creed™: Director's Cut Edition

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Splintered: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Leadership, Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose different weapons, upgrades, and playstyles freely; runs have random elements but player controls actions and decisions."

    Capsule for Helskate Helskate

    "Players have freedom to choose equipment builds and customize playstyle; randomizer mode allows extensive customization of game conditions."

  • Competence

    Game with the same Competence vibe

    3

    "Combat involves skill and strategy with character progression and equipment upgrades, though some find it simplistic and unbalanced."

    Capsule for Vampire's Fall: Origins Vampire's Fall: Origins

    "Combat involves strategic equipment synergy and talent unlocks; some challenge from balancing gear and randomization, though some runs can be unbalanced."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is on personal progression and exploration; no mention of ranked or PvP competition."

    Capsule for Deathbulge: Battle of the Bands Deathbulge: Battle of the Bands

    "Focus is on personal progression and exploration; no mention of ranked or PvP competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replay value due to story, multiple endings, and character builds; players report habitual returns and long play sessions."

    Capsule for Vampire: The Masquerade - Redemption Vampire: The Masquerade - Redemption

    "High replay value due to randomizer and multiple chapters; players report many hours sunk and habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer elements."

    Capsule for ICEY ICEY

    "Single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players create unique builds by combining weapons, spells, and items with upgradeable perks and synergies."

    Capsule for Witchfire Witchfire

    "Players create unique builds by mixing equipment with unlockable perks; randomizer mode encourages experimentation."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is solo and cooperative elements are absent."

    Capsule for Survivors of the Dawn Survivors of the Dawn

    "No evidence of exerting control over others; gameplay is solo and cooperative elements absent."

  • Escapism

    Game with the same Escapism vibe

    3

    "Provides nostalgic immersion into a classic JRPG world with story and atmosphere that allow players to escape into a fantasy setting."

    Capsule for Light Fairytale Episode 1 Light Fairytale Episode 1

    "Provides nostalgic escape into classic JRPG style with randomized worlds offering distraction and immersion."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and nostalgia; no obligation or external pressure noted."

    Capsule for Arthurian Legends Arthurian Legends

    "Players engage voluntarily out of interest and nostalgia; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Strong emphasis on trying new builds, equipment combos, and strategies to adapt to randomized elements."

    Capsule for Endless Road: Reborn Endless Road: Reborn

    "Randomizer and equipment synergies encourage trying new builds and strategies each run."

  • Exploration

    Game with the same Exploration vibe

    3

    "Maps have randomized elements and players explore different layouts and secrets each run."

    Capsule for PAYDAY 2 PAYDAY 2

    "Exploration of changing randomized maps and item locations is a core gameplay element."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of characters through equipment and skill trees allows personal expression of playstyle."

    Capsule for Full Metal Furies Full Metal Furies

    "Character build customization through equipment and talents allows personal expression of playstyle."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fantasy medieval world with dragons, wizards, and heroic quests typical of the genre."

    Capsule for Hero of the Kingdom: The Lost Tales 3 Hero of the Kingdom: The Lost Tales 3

    "Classic fantasy setting with magic, monsters, and heroic quest; inspired by Dragon Quest 1."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay elements; strictly single-player."

    Capsule for Curse of the Dead Gods Curse of the Dead Gods

    "No social or community gameplay elements; strictly single-player."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop characters through leveling, acquiring spells and equipment, and improving skills."

    Capsule for FINAL FANTASY FINAL FANTASY

    "Players develop skills by leveling equipment, unlocking talents, and learning spells; strategic growth emphasized."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements."

    Capsule for Lightracer Spark Lightracer Spark

    "No physical activity or health-related gameplay elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires player attention for turn-based combat and progression; not designed for background or idle play."

    Capsule for Crystal Story II Crystal Story II

    "Requires player attention during turn-based combat and exploration; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close social relationships or emotional sharing."

    Capsule for Aces & Adventures Aces & Adventures

    "No evidence of forming close social relationships or emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; solo gameplay focus."

    Capsule for FATE: The Traitor Soul FATE: The Traitor Soul

    "No leadership or group management roles; solo gameplay focus."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating gear, crafting, leveling characters, and unlocking skills."

    Capsule for Silent Hope Silent Hope

    "Strong emphasis on accumulating gear, leveling equipment, unlocking talents, and character growth."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally balanced challenge with moments of tension; some find gameplay relaxing and enjoyable."

    Capsule for Wizard with a Gun Wizard with a Gun

    "Generally a balanced challenge with some tension from randomization; some players find it relaxing, others note frustration."

  • Sensation

    Game with the same Sensation vibe

    2

    "Retro pixel art and music provide nostalgic sensory enjoyment, though some find audio repetitive or annoying."

    Capsule for Fist Puncher Fist Puncher

    "Retro pixel art and music provide nostalgic sensory enjoyment; some criticism of music repetitiveness."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or status systems; achievements exist but no social visibility."

    Capsule for I Am Your President: Prologue I Am Your President: Prologue

    "No social recognition or visibility; achievements exist but no social status mechanics."

  • Story

    Game with the same Story vibe

    2

    "Contains a basic narrative and quests, but story is secondary to gameplay and repetitive."

    Capsule for FATE: The Cursed King FATE: The Cursed King

    "Simple narrative inspired by Dragon Quest 1; story is light but integrated with gameplay and randomizer elements."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires tactical decision-making on timing, skill use, and enemy prioritization; some strategic depth."

    Capsule for Rina's Undercover Train Operation Rina's Undercover Train Operation

    "Equipment synergy, talent selection, and randomizer conditions require planning and tactical decision making."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension from challenging battles and permadeath mode, but mostly controlled and predictable gameplay."

    Capsule for Siralim Siralim

    "Some tension from randomized enemy placement and permadeath mode; mostly controlled turn-based combat."

  • Value

    Game with the same Value vibe

    4

    "Players report high value for price with many hours of gameplay and replayability."

    Capsule for Sea of Survivors Sea of Survivors

    "Players report high value for price with many hours of gameplay and replayability."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves turn-based attacks and magic; violence is stylized and typical of JRPGs but not gratuitous."

    Capsule for Chained Echoes Chained Echoes

    "Combat involves defeating monsters and bosses; violence is stylized and typical of JRPGs."

  • Survival

    Game with the same Survival vibe

    1

    "Players must overcome enemy threats and manage limited resources in combat, though difficulty is low."

    Capsule for Half-Life 2: Lost Coast Half-Life 2: Lost Coast

    "Players must manage resources and avoid defeat; some challenge from enemy difficulty and permadeath modes."

Last update: 12/07/2026