SUMETRICK similar games & best alternatives
Should you play it?
Sumetrick is a mind training minimalist design game that's chained to the symmetry. Simple gameplay - you need to fill gameboard in symmetry way by clicking on framed cells. Do that faster and be as good as Chack Knorris. But don't forget to eat sometimes...
What works
- Minimalist and elegant puzzle design
- Short, accessible levels
- Large number of achievements
- Daily item drops for inventory
- Relaxing soundtrack and atmosphere
Things to keep in mind
- Limited gameplay variety
- Very short overall playtime
- No multiplayer or social features
- Some players find it too easy
- Item drops have low market value
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
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Similarity map
Explore nearby similar games and see why they’re close.
SUMETRICK: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Status. It leans lower than usual among comparable games on Creativity, Experimenting.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players freely decide how to solve puzzles with no forced routines, encouraging independent problem solving."
"Players freely decide how to solve symmetry puzzles with no forced routines."
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Competence
Game with the same Competence vibe
3"Game involves puzzle solving and monster avoidance requiring skill and learning, though puzzles are mostly straightforward."
"Game requires mental agility, precision, and pattern recognition, though puzzles are generally easy."
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Competition
Game with the same Competition vibe
-4"Focus is on personal progression and achievement hunting without direct player-vs-player competition or leaderboards."
"Focus is on personal progress and achievement hunting, no competitive multiplayer or leaderboards."
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Continuation
Game with the same Continuation vibe
2"Addictive gameplay and achievement hunting encourage repeated play sessions, though some find it short-lived."
"Short sessions with some addictive elements like achievement hunting and item drops encourage repeated play."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player puzzle game with no cooperative or multiplayer features."
"Single-player puzzle game with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
-3"Gameplay follows predefined level patterns with limited player modification or creation."
"Players follow a fixed mechanic of mirroring patterns; no creation or customization."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others."
"No elements of exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
2"Some players use the game as a distraction or stress relief, though it is simple and short-lived."
"Provides a relaxing mental challenge and distraction, though some players focus on achievements and item farming."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and achievements without external pressure or obligation."
"Players engage voluntarily for fun, achievements, and item drops without external pressure."
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Experimenting
Game with the same Experimenting vibe
-2"Gameplay is consistent and repetitive with minimal novelty or mechanic variation."
"Gameplay is consistent with one core mechanic and limited variation, little novelty exploration."
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Exploration
Game with the same Exploration vibe
-4"Game is played on a fixed grid with no new areas or secrets to discover; limited exploration."
"Gameplay involves repeated puzzle patterns on grids; no new areas or secrets to discover."
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Expression
Game with the same Expression vibe
-4"No character or environment customization; presentation is minimalist and standardized."
"No character or environment customization; standardized minimalist presentation."
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Fantasy
Game with the same Fantasy vibe
-5"Realistic abstract puzzle gameplay without fictional or imaginative narrative."
"Realistic abstract puzzle gameplay without fictional or imaginative elements."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely individual play."
"No social or community features; purely individual play."
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Growth
Game with the same Growth vibe
3"Players develop spatial reasoning and puzzle-solving skills through gameplay."
"Players develop spatial reasoning and mental agility through puzzle solving."
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Health
Game with the same Health vibe
-5"Sedentary puzzle gameplay with no physical activity involved."
"Sedentary puzzle gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
3"Game includes significant waiting periods and downtime, sometimes leading to AFK behavior and boredom."
"Short levels and AFK item drop mechanics encourage intermittent, casual play."
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Intimacy
Game with the same Intimacy vibe
-5"No social interaction or relationship building."
"No social interaction or relationship building."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
"No leadership or group management elements."
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Progression
Game with the same Progression vibe
3"Progression through levels and achievements; item drops and DLC provide some additional rewards."
"Progression through levels and achievement collection; item drops add a collectible aspect."
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Relaxation
Game with the same Relaxation vibe
4"Calming soundtrack and minimalist design create a relaxing atmosphere despite challenging puzzles."
"Minimalist design and calming soundtrack create a relaxing puzzle experience."
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Sensation
Game with the same Sensation vibe
1"Minimal sensory stimulation; focus on text and sound effects rather than intense audiovisual feedback."
"Subtle audio-visual feedback supports focus but lacks intense sensory stimulation."
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Status
Game with the same Status vibe
2"Achievements and trading cards provide some social recognition and profile decoration."
"Achievements and item drops provide some social recognition and profile decoration."
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Story
Game with the same Story vibe
-5"No narrative or story elements; purely abstract puzzles."
"No narrative or story elements; purely abstract puzzles."
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Strategy
Game with the same Strategy vibe
2"Puzzles require logical thinking and planning, though mostly straightforward solutions."
"Requires logical thinking and planning to solve symmetry puzzles efficiently."
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Thrill
Game with the same Thrill vibe
-2"Low suspense or risk; some challenge but no high tension or excitement."
"Some time pressure and challenge, but overall low suspense and risk."
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Value
Game with the same Value vibe
3"Low price and short playtime provide good value for achievement hunters and casual players."
"Low price and item drops allow players to potentially recoup cost; good value for achievement hunters."
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Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay elements."
"No combat or destructive gameplay elements."
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Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics."
"No survival or threat avoidance mechanics."
Last update: 11/07/2026