SUMETRICK similar games & best alternatives

SUMETRICK

Linux, PC (Microsoft Windows) • 2018

Should you play it?

Sumetrick is a mind training minimalist design game that's chained to the symmetry. Simple gameplay - you need to fill gameboard in symmetry way by clicking on framed cells. Do that faster and be as good as Chack Knorris. But don't forget to eat sometimes...

What works
  • Minimalist and elegant puzzle design
  • Short, accessible levels
  • Large number of achievements
  • Daily item drops for inventory
  • Relaxing soundtrack and atmosphere
Things to keep in mind
  • Limited gameplay variety
  • Very short overall playtime
  • No multiplayer or social features
  • Some players find it too easy
  • Item drops have low market value

What to play next

Top picks

Games that feel the closest overall

  • PegIdle

  • Oik

  • Coin Flipper

  • Oik 3

  • qop

  • LOLLIPOP!

  • Linked

  • Freebie

  • Coloring Pixels

Hidden Gems

Less popular games with surprisingly high similarity

  • Linked

  • Oik 4

  • aMAZE ZER0

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Orakyubu

  • Relaxation

    Cubot

  • Competence

    Late Homework | 遅れた宿題

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

SUMETRICK: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Status. It leans lower than usual among comparable games on Creativity, Experimenting.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely decide how to solve puzzles with no forced routines, encouraging independent problem solving."

    Capsule for Orakyubu Orakyubu

    "Players freely decide how to solve symmetry puzzles with no forced routines."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves puzzle solving and monster avoidance requiring skill and learning, though puzzles are mostly straightforward."

    Capsule for Late Homework | 遅れた宿題 Late Homework | 遅れた宿題

    "Game requires mental agility, precision, and pattern recognition, though puzzles are generally easy."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and achievement hunting without direct player-vs-player competition or leaderboards."

    Capsule for Tap Heroes Tap Heroes

    "Focus is on personal progress and achievement hunting, no competitive multiplayer or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    2

    "Addictive gameplay and achievement hunting encourage repeated play sessions, though some find it short-lived."

    Capsule for Montaro Montaro

    "Short sessions with some addictive elements like achievement hunting and item drops encourage repeated play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player puzzle game with no cooperative or multiplayer features."

    Capsule for Zup! 6 Zup! 6

    "Single-player puzzle game with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    -3

    "Gameplay follows predefined level patterns with limited player modification or creation."

    Capsule for Boson X Boson X

    "Players follow a fixed mechanic of mirroring patterns; no creation or customization."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others."

    Capsule for your sisters your sisters

    "No elements of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    2

    "Some players use the game as a distraction or stress relief, though it is simple and short-lived."

    Capsule for BlackSmith HIT BlackSmith HIT

    "Provides a relaxing mental challenge and distraction, though some players focus on achievements and item farming."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and achievements without external pressure or obligation."

    Capsule for Battle for Blood - Epic battles within 30 seconds! Battle for Blood - Epic battles within 30 seconds!

    "Players engage voluntarily for fun, achievements, and item drops without external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Gameplay is consistent and repetitive with minimal novelty or mechanic variation."

    Capsule for I commissioned some cats 0 I commissioned some cats 0

    "Gameplay is consistent with one core mechanic and limited variation, little novelty exploration."

  • Exploration

    Game with the same Exploration vibe

    -4

    "Game is played on a fixed grid with no new areas or secrets to discover; limited exploration."

    Capsule for Chuzzle Deluxe Chuzzle Deluxe

    "Gameplay involves repeated puzzle patterns on grids; no new areas or secrets to discover."

  • Expression

    Game with the same Expression vibe

    -4

    "No character or environment customization; presentation is minimalist and standardized."

    Capsule for Orbox C Orbox C

    "No character or environment customization; standardized minimalist presentation."

  • Fantasy

    Game with the same Fantasy vibe

    -5

    "Realistic abstract puzzle gameplay without fictional or imaginative narrative."

    Capsule for Unium Unium

    "Realistic abstract puzzle gameplay without fictional or imaginative elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely individual play."

    Capsule for Miss Neko Miss Neko

    "No social or community features; purely individual play."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop spatial reasoning and puzzle-solving skills through gameplay."

    Capsule for Manifold Garden Manifold Garden

    "Players develop spatial reasoning and mental agility through puzzle solving."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary puzzle gameplay with no physical activity involved."

    Capsule for Railbound Railbound

    "Sedentary puzzle gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    3

    "Game includes significant waiting periods and downtime, sometimes leading to AFK behavior and boredom."

    Capsule for Finnish Army Simulator Finnish Army Simulator

    "Short levels and AFK item drop mechanics encourage intermittent, casual play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social interaction or relationship building."

    Capsule for Masterplan Tycoon Masterplan Tycoon

    "No social interaction or relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through levels and achievements; item drops and DLC provide some additional rewards."

    Capsule for Capybara: The story of Sisyphus Capybara: The story of Sisyphus

    "Progression through levels and achievement collection; item drops add a collectible aspect."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Calming soundtrack and minimalist design create a relaxing atmosphere despite challenging puzzles."

    Capsule for Cubot Cubot

    "Minimalist design and calming soundtrack create a relaxing puzzle experience."

  • Sensation

    Game with the same Sensation vibe

    1

    "Minimal sensory stimulation; focus on text and sound effects rather than intense audiovisual feedback."

    Capsule for Emily is Away Emily is Away

    "Subtle audio-visual feedback supports focus but lacks intense sensory stimulation."

  • Status

    Game with the same Status vibe

    2

    "Achievements and trading cards provide some social recognition and profile decoration."

    Capsule for Pretty Angel Pretty Angel

    "Achievements and item drops provide some social recognition and profile decoration."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; purely abstract puzzles."

    Capsule for Hexcells Hexcells

    "No narrative or story elements; purely abstract puzzles."

  • Strategy

    Game with the same Strategy vibe

    2

    "Puzzles require logical thinking and planning, though mostly straightforward solutions."

    Capsule for Suicide Guy Suicide Guy

    "Requires logical thinking and planning to solve symmetry puzzles efficiently."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Low suspense or risk; some challenge but no high tension or excitement."

    Capsule for Plazma Being Plazma Being

    "Some time pressure and challenge, but overall low suspense and risk."

  • Value

    Game with the same Value vibe

    3

    "Low price and short playtime provide good value for achievement hunters and casual players."

    Capsule for 100 hidden aliens 100 hidden aliens

    "Low price and item drops allow players to potentially recoup cost; good value for achievement hunters."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay elements."

    Capsule for To the Moon To the Moon

    "No combat or destructive gameplay elements."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics."

    Capsule for To the Moon To the Moon

    "No survival or threat avoidance mechanics."

Last update: 11/07/2026