Linked similar games & best alternatives

Linked

PC (Microsoft Windows) • 2017

Should you play it?

Relaxing, minimalistic 2d-puzzle game.

What works
  • Relaxing and minimalist design
  • Intellectually engaging puzzles
  • Progressive difficulty
  • Calm soundtrack
  • Low price
Things to keep in mind
  • Repetitive gameplay
  • Lack of variety or new mechanics
  • No windowed mode or advanced settings
  • Limited sensory stimulation
  • No social or multiplayer features

What to play next

Top picks

Games that feel the closest overall

  • Hook

  • Scalak

  • Wayout

  • Zen Bound 2

  • Two Digits

  • Zen of Sudoku

  • Cogs

  • Sudoku Jigsaw / 拼图数独

  • Wayout 2: Hex

Hidden Gems

Less popular games with surprisingly high similarity

  • Two Digits

  • Sudoku Jigsaw / 拼图数独

  • Wayout 2: Hex

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    HER TREES : PUZZLE DREAM

  • Relaxation

    Lines X

  • Competence

    The Dweller

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Linked: A very typical example of its motivational profile. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. It leans lower than usual among comparable games on Survival, Thrill, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely explore puzzles and decide how to approach solutions without pressure or forced routines."

    Capsule for HER TREES : PUZZLE DREAM HER TREES : PUZZLE DREAM

    "Players freely decide how to connect lines and solve puzzles without pressure or forced routines."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles require logical thinking and planning, with increasing difficulty and some challenging levels."

    Capsule for The Dweller The Dweller

    "Puzzles require logical reasoning and planning, with increasing difficulty and some challenging levels."

  • Competition

    Game with the same Competition vibe

    -4

    "No competitive elements or player comparison; focus is on individual puzzle solving at own pace."

    Capsule for Orakyubu Orakyubu

    "No competitive elements or player comparison; focus is on individual puzzle solving at own pace."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players often engage in long sessions to solve puzzles, but some find later levels frustrating and may quit early."

    Capsule for Magrunner: Dark Pulse Magrunner: Dark Pulse

    "Some players engage for multiple hours and return to solve puzzles gradually, though others quit early."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

    Capsule for Little Inferno Little Inferno

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    1

    "Players can experiment with different paths and solutions, but within a fixed puzzle structure."

    Capsule for qop qop

    "Players experiment with different line placements to solve puzzles, but within fixed puzzle constraints."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; interactions are individual and non-competitive."

    Capsule for Melody's Escape Melody's Escape

    "No social dominance or power dynamics; interactions are individual and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    3

    "Relaxing and calming gameplay helps players escape stress and unwind"

    Capsule for Cute Cats Cute Cats

    "Relaxing and calming gameplay helps players escape stress and unwind."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and mental exercise without external pressure or obligation."

    Capsule for Puzzler World Puzzler World

    "Players engage voluntarily for enjoyment and mental exercise without obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Trial and error and exploration of puzzle mechanics are encouraged to discover solutions."

    Capsule for Access Denied Access Denied

    "Trial-and-error and exploration of puzzle solutions encouraged, especially in harder levels."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Puzzle environments are fixed and known; no exploration of new areas or secrets beyond puzzle solutions."

    Capsule for Splice Splice

    "Puzzle environments are consistent and familiar; no new areas or secrets to discover."

  • Expression

    Game with the same Expression vibe

    -4

    "Minimalist visuals with no character or environment customization."

    Capsule for Hexcells Hexcells

    "Minimalist visuals with no character or environment customization options."

  • Fantasy

    Game with the same Fantasy vibe

    -5

    "Grounded in abstract logic puzzles with no fictional or imaginative narrative elements."

    Capsule for SquareCells SquareCells

    "Grounded in abstract logic puzzles with no fictional or imaginative narrative elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social features; players experience the game individually."

    Capsule for Spooky Cats Spooky Cats

    "No community or social features; players experience the game individually."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop spatial reasoning and puzzle-solving skills progressively."

    Capsule for Save Room - Organization Puzzle Save Room - Organization Puzzle

    "Players develop logical thinking and spatial reasoning skills through puzzle progression."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles; not designed for passive or background play."

    Capsule for PERFECT ANGLE: The puzzle game based on optical illusions PERFECT ANGLE: The puzzle game based on optical illusions

    "Requires focused attention to solve puzzles; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connections formed through gameplay."

    Capsule for Nodebuster Nodebuster

    "No social or emotional connections formed through gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual puzzle solving."

    Capsule for Blue Prince Blue Prince

    "No leadership or group management roles; purely individual puzzle solving."

  • Progression

    Game with the same Progression vibe

    3

    "Players progress through 50 levels, unlocking achievements and medals, with increasing difficulty."

    Capsule for Neon Space Neon Space

    "Players progress through 144 levels with increasing difficulty, unlocking achievements."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Calm music, simple puzzles, and no time pressure create a relaxing experience."

    Capsule for Lines X Lines X

    "Calm music, minimalist design, and no time pressure create a relaxing experience."

  • Sensation

    Game with the same Sensation vibe

    1

    "Simple visuals and sound provide moderate sensory stimulation without intense excitement."

    Capsule for Just Hit The Button Just Hit The Button

    "Simple visual and auditory stimuli provide mild sensory enjoyment without intense excitement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status mechanics; achievements are personal milestones."

    Capsule for Rentlord Rentlord

    "No social recognition or status rewards; achievements are personal milestones."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; gameplay is context-free puzzle solving."

    Capsule for PICO PARK 2 PICO PARK 2

    "No narrative or story elements; gameplay is context-free puzzle solving."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires logical thinking and planning to arrange shapes correctly."

    Capsule for VOI VOI

    "Requires planning and logical problem solving to arrange lines correctly under constraints."

  • Thrill

    Game with the same Thrill vibe

    -4

    "No suspense or risk; gameplay is controlled and predictable."

    Capsule for Simson Tuningwerkstatt 3D Simson Tuningwerkstatt 3D

    "No suspense or risk; gameplay is controlled and predictable."

  • Value

    Game with the same Value vibe

    3

    "Low price and short playtime provide good value for casual puzzle fans and achievement hunters."

    Capsule for qop qop

    "Low price and short playtime provide reasonable value for casual puzzle fans."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent content; gameplay focuses on constructive puzzle solving."

    Capsule for Boxes: Lost Fragments Boxes: Lost Fragments

    "No violent content; gameplay focuses on constructive puzzle solving."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; stable and safe puzzle environment."

    Capsule for Cubot Cubot

    "No survival or threat elements; stable and safe puzzle environment."

Last update: 09/07/2026