aMAZE ZER0 similar games & best alternatives

aMAZE ZER0

PC (Microsoft Windows) • 2017

Should you play it?

aMAZE ZER0 is a straightforward and surprisingly-difficult celebration of the simple beauty of the maze with calm soundtrack.

What works
  • Simple and accessible maze gameplay
  • Relaxing minimalist design and music
  • Varied maze shapes and increasing difficulty
  • Large number of achievements
  • Low price point
Things to keep in mind
  • Repetitive and limited gameplay mechanics
  • Imprecise and sometimes frustrating controls
  • Short overall playtime
  • Lack of narrative or variety
  • Annoying visual effects for some players

What to play next

Top picks

Games that feel the closest overall

  • 100 hidden cats 2

  • aMAZE 2

  • Incredicer

  • aMAZE

  • 100 Korea Cats

  • Ship Graveyard Simulator: Prologue

  • 100 New Year Cats

  • 100 hidden birds

  • Travellin Cats in Paris

Hidden Gems

Less popular games with surprisingly high similarity

  • 100 hidden cats 2

  • 100 hidden birds

  • 100 hidden snails

If you liked…

Recommendations by what you enjoyed most

  • Relaxation

    Lilly Looking Through

  • Autonomy

    RetroMaze

  • Idle

    100 March Cats

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

aMAZE ZER0: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Status. It leans lower than usual among comparable games on Story, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players freely navigate mazes at their own pace without timers or penalties, allowing personal control over play style."

    Capsule for RetroMaze RetroMaze

    "Players freely navigate mazes at their own pace without timers or forced routines."

  • Competence

    Game with the same Competence vibe

    2

    "Players solve increasingly complex mazes requiring problem-solving skills, though controls limit precision."

    Capsule for aMAZE 2 aMAZE 2

    "Increasing maze complexity offers some challenge, but controls can be imprecise and difficulty uneven."

  • Competition

    Game with the same Competition vibe

    -5

    "No multiplayer or competitive elements; focus is on solo play and personal puzzle solving."

    Capsule for Jolly Rover Jolly Rover

    "No multiplayer or competitive elements; focus is on solo puzzle solving."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short gameplay (~20-30 minutes) with limited replayability reduces long-term engagement."

    Capsule for VR: Vacate the Room (Virtual Reality Escape) VR: Vacate the Room (Virtual Reality Escape)

    "Short playtime and repetitive gameplay limit long-term engagement, though some replay for achievements."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative features."

    Capsule for FIND ALL 4: Magic FIND ALL 4: Magic

    "Entirely single-player experience with no cooperative features."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some creative elements in story and character development; however, maze designs are often repetitive and reused, limiting creative gameplay."

    Capsule for Sword and Fairy 3 Ex Sword and Fairy 3 Ex

    "Some creative maze shapes and designs, but gameplay mechanics remain static and repetitive."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control over others; purely individual puzzle solving."

    Capsule for Leap Year Leap Year

    "No elements of exerting control over others; purely individual puzzle play."

  • Escapism

    Game with the same Escapism vibe

    2

    "Relaxing music and minimalist design provide a calming distraction and mental engagement."

    Capsule for PUSH PUSH

    "Relaxed, minimalist design and music provide a calming distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for casual enjoyment or achievement hunting without external pressure."

    Capsule for CATGIRL LOVER 2 CATGIRL LOVER 2

    "Players engage voluntarily for casual enjoyment or achievement hunting without external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Gameplay is consistent and routine with little novelty or mechanic experimentation."

    Capsule for 100 hidden cats 2 100 hidden cats 2

    "Gameplay is consistent with little novelty or mechanic experimentation across levels."

  • Exploration

    Game with the same Exploration vibe

    1

    "Procedurally generated rooms and multiple paths offer some discovery, but environments are mostly familiar and repetitive."

    Capsule for Tyrant's Realm Tyrant's Realm

    "Varied maze shapes offer some spatial discovery, but environments are abstract and minimal."

  • Expression

    Game with the same Expression vibe

    -4

    "No character or environment customization; presentation is standardized and minimalist."

    Capsule for KAMI KAMI

    "No character or environment customization; presentation is standardized and minimalist."

  • Fantasy

    Game with the same Fantasy vibe

    -4

    "Realistic maze navigation without fantasy or imaginative fiction elements."

    Capsule for aMAZE aMAZE

    "Realistic concept of navigating mazes with a ball; no fantasy or narrative elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo play."

    Capsule for Pretentious Game Pretentious Game

    "No social or community features; purely solo play."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning curve in maze solving, but overall limited personal development due to simplicity."

    Capsule for RetroMaze RetroMaze

    "Gradual increase in maze difficulty encourages some learning and skill improvement."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    3

    "Suitable for short, casual sessions and filling small time gaps."

    Capsule for 100 March Cats 100 March Cats

    "Suitable for short, casual sessions and as a time filler."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social interactions or relationship building."

    Capsule for Faerie Solitaire Remastered Faerie Solitaire Remastered

    "No social interactions or relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles."

    Capsule for Supermarket Chaos Supermarket Chaos

    "No leadership or group management roles."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through levels and achievement collection provides a sense of advancement."

    Capsule for aMAZE aMAZE

    "Progression through levels and achievement collection provide a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Calm, soothing music and atmosphere create a relaxing experience."

    Capsule for Lilly Looking Through Lilly Looking Through

    "Calm atmosphere, soothing music, and lack of pressure create a relaxing experience."

  • Sensation

    Game with the same Sensation vibe

    1

    "Simple visuals and sound provide moderate sensory stimulation without intense excitement."

    Capsule for Just Hit The Button Just Hit The Button

    "Simple visuals and audio provide mild sensory stimulation without intense excitement."

  • Status

    Game with the same Status vibe

    1

    "Achievements and high scores offer some recognition, but no broad social status mechanisms."

    Capsule for Tetris® Forever Tetris® Forever

    "Achievement hunting offers some profile recognition, but no social status features."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; gameplay is context-free maze solving."

    Capsule for RetroMaze RetroMaze

    "No narrative or story elements; gameplay is context-free maze navigation."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some planning required to solve mazes, but overall low strategic complexity."

    Capsule for RetroMaze RetroMaze

    "Some planning and spatial reasoning needed to solve complex mazes."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low risk, predictable outcomes; no suspense or high tension elements."

    Capsule for Voxelgram Voxelgram

    "Low risk and predictable outcomes; no suspense or high tension."

  • Value

    Game with the same Value vibe

    3

    "Low price and achievement content provide reasonable value for casual players and collectors."

    Capsule for Oik Memory Oik Memory

    "Low price and achievement content provide reasonable value for casual players."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence or destructive gameplay; purely constructive puzzle solving."

    Capsule for macdows 95 macdows 95

    "No violence or destructive gameplay; purely constructive puzzle solving."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

    Capsule for Fairy Tale Mysteries 2: The Beanstalk Fairy Tale Mysteries 2: The Beanstalk

    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

Last update: 11/07/2026