KAMI similar games & best alternatives
KAMI
2014
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Quick resume
KAMI is deceptively simple: fold out coloured paper to fill the screen in as few moves as possible. Relaxing and easy to pick up, you'll soon find yourself deep in contemplation to perfect each puzzle. Created by State of Play, famous for their handcrafted aesthetic, KAMI has been created with real paper in an elegant Japanese theme.
Global score
95/100
Genres
Casual, Indie, Platform, Puzzle
Similar games
Pros
- Relaxing and meditative atmosphere
- Beautiful minimalist art style
- Challenging yet accessible puzzles
- Soothing music and sound effects
- Good value for price
Cons
- Limited number of puzzles
- Lack of replayability after completion
- Only one main music track
- No multiplayer or social features
- No achievements or trading cards
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely decide their moves to solve puzzles with no time pressure, encouraging self-directed problem solving."
Quell
"Players freely choose moves and strategies to solve puzzles without time pressure or forced routines."
-
Competence
Game with the same Competence vibe
4"Puzzles increase in difficulty, requiring logical thinking and skillful planning to achieve perfect solutions."
Quell
"Challenging puzzles that require thinking and skillful planning to achieve perfect solutions."
-
Competition
Game with the same Competition vibe
-4"Focus is on individual puzzle solving without comparison or competitive elements"
Strata
"Focus on individual puzzle solving without comparison or competitive elements."
-
Continuation
Game with the same Continuation vibe
3"Players often engage in extended sessions optimizing solutions and replaying puzzles for efficiency."
The Last Clockwinder
"Players often return for multiple sessions and replay puzzles to improve scores."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player puzzle game with no cooperative or multiplayer features."
Zup! 6
"Single-player puzzle game with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
2"Players experiment with different move sequences and strategies, though within fixed puzzle constraints."
Cubot
"Players experiment with different folding sequences and color choices, but within fixed puzzle constraints."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely personal puzzle solving."
The Talos Principle VR
"No elements of exerting control or superiority over others; purely personal puzzle solving."
-
Escapism
Game with the same Escapism vibe
4"Relaxing, meditative atmosphere helps players unwind and escape real-life stress."
Shepherd of Light
"Relaxing, meditative atmosphere helps players unwind and escape daily stress."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and relaxation without obligation or pressure."
Yonder: The Cloud Catcher Chronicles
"Players engage voluntarily for enjoyment and relaxation without obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Game encourages trying different moves and approaches to overcome challenges."
TEMBO THE BADASS ELEPHANT
"Encourages trying different moves and strategies to find optimal solutions."
-
Exploration
Game with the same Exploration vibe
-3"Puzzle environments are static and familiar; discovery is limited to puzzle solutions."
Unium
"Puzzle environments are fixed and familiar; discovery is limited to puzzle solutions rather than new areas."
-
Expression
Game with the same Expression vibe
-4"No character or environment customization; presentation is standardized and minimalistic."
YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM!
"No character or environment customization; presentation is standardized and minimalist."
-
Fantasy
Game with the same Fantasy vibe
-5"Realistic puzzle mechanics without fictional or imaginative elements."
Lines X Free
"Realistic puzzle mechanics based on paper folding and color filling; no fictional or fantastical elements."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely solo play."
CARRION
"No social or community features; purely solo play."
-
Growth
Game with the same Growth vibe
3"Players develop problem-solving skills and learn puzzle solutions over time."
The Curse of Monkey Island
"Players develop problem-solving skills and improve strategies over time."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles; not a background or idle game."
Zup! X
"Requires focused attention to solve puzzles; not a background or idle game."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; single-player experience."
The Room VR: A Dark Matter
"No social or emotional relationship building; single-player experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
2"Progression through puzzle completion and unlocking new areas/endings."
Unmechanical
"Unlocking new puzzle sets and achieving perfect scores provides a sense of progression."
-
Relaxation
Game with the same Relaxation vibe
5"Highly relaxing gameplay with soothing music, calming visuals, and gentle challenge."
FIND ALL
"Highly relaxing gameplay with soothing music and calm visuals."
-
Sensation
Game with the same Sensation vibe
3"Pleasant visual and auditory stimuli with cute animations and calming sounds."
Garden Galaxy
"Pleasant visual and auditory stimuli with smooth animations and calming sounds."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems."
Trover Saves the Universe
"No social recognition or ranking systems."
-
Story
Game with the same Story vibe
-5"No narrative or story elements; gameplay is context-free puzzle solving."
PICO PARK 2
"No narrative or story elements; gameplay is context-free puzzle solving."
-
Strategy
Game with the same Strategy vibe
4"Requires planning and logical reasoning to find correct paths and solve puzzles efficiently."
Akin
"Requires logical planning and problem solving to minimize moves and solve puzzles efficiently."
-
Thrill
Game with the same Thrill vibe
-3"Low risk, controlled environment without suspense or tension."
Canvas of Kings
"Low risk, controlled environment without suspense or intense excitement."
-
Value
Game with the same Value vibe
4"Players perceive good value due to well-crafted puzzles and reasonable price."
Hexcells Plus
"Players perceive good value for the price with quality puzzles and relaxing experience."
-
Violence
Game with the same Violence vibe
-5"No violence; gameplay focuses on constructive puzzle solving."
Girls Like Robots
"No violence; gameplay focuses on constructive puzzle solving."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Hatsune Miku: Project DIVA Mega Mix+
"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. It leans lower than usual among comparable games on Expression, Exploration, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026