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KAMI similar games & best alternatives

KAMI

PC (Microsoft Windows), iOS, Nintendo 3DS, Mac, Android • 2014

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Quick resume

KAMI is deceptively simple: fold out coloured paper to fill the screen in as few moves as possible. Relaxing and easy to pick up, you'll soon find yourself deep in contemplation to perfect each puzzle. Created by State of Play, famous for their handcrafted aesthetic, KAMI has been created with real paper in an elegant Japanese theme.

Global score

95/100

Genres

Casual, Indie, Platform, Puzzle

Similar games

    Pros

    • Relaxing and meditative atmosphere
    • Beautiful minimalist art style
    • Challenging yet accessible puzzles
    • Soothing music and sound effects
    • Good value for price

    Cons

    • Limited number of puzzles
    • Lack of replayability after completion
    • Only one main music track
    • No multiplayer or social features
    • No achievements or trading cards

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely decide their moves to solve puzzles with no time pressure, encouraging self-directed problem solving."

      Capsule for Quell Quell

      "Players freely choose moves and strategies to solve puzzles without time pressure or forced routines."

    • Competence

      Game with the same Competence vibe

      4

      "Puzzles increase in difficulty, requiring logical thinking and skillful planning to achieve perfect solutions."

      Capsule for Quell Quell

      "Challenging puzzles that require thinking and skillful planning to achieve perfect solutions."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual puzzle solving without comparison or competitive elements"

      Capsule for Strata Strata

      "Focus on individual puzzle solving without comparison or competitive elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players often engage in extended sessions optimizing solutions and replaying puzzles for efficiency."

      Capsule for The Last Clockwinder The Last Clockwinder

      "Players often return for multiple sessions and replay puzzles to improve scores."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player puzzle game with no cooperative or multiplayer features."

      Capsule for Zup! 6 Zup! 6

      "Single-player puzzle game with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players experiment with different move sequences and strategies, though within fixed puzzle constraints."

      Capsule for Cubot Cubot

      "Players experiment with different folding sequences and color choices, but within fixed puzzle constraints."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely personal puzzle solving."

      Capsule for The Talos Principle VR The Talos Principle VR

      "No elements of exerting control or superiority over others; purely personal puzzle solving."

    • Escapism

      Game with the same Escapism vibe

      4

      "Relaxing, meditative atmosphere helps players unwind and escape real-life stress."

      Capsule for Shepherd of Light Shepherd of Light

      "Relaxing, meditative atmosphere helps players unwind and escape daily stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and relaxation without obligation or pressure."

      Capsule for Yonder: The Cloud Catcher Chronicles Yonder: The Cloud Catcher Chronicles

      "Players engage voluntarily for enjoyment and relaxation without obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Game encourages trying different moves and approaches to overcome challenges."

      Capsule for TEMBO THE BADASS ELEPHANT TEMBO THE BADASS ELEPHANT

      "Encourages trying different moves and strategies to find optimal solutions."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Puzzle environments are static and familiar; discovery is limited to puzzle solutions."

      Capsule for Unium Unium

      "Puzzle environments are fixed and familiar; discovery is limited to puzzle solutions rather than new areas."

    • Expression

      Game with the same Expression vibe

      -4

      "No character or environment customization; presentation is standardized and minimalistic."

      Capsule for YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM! YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM!

      "No character or environment customization; presentation is standardized and minimalist."

    • Fantasy

      Game with the same Fantasy vibe

      -5

      "Realistic puzzle mechanics without fictional or imaginative elements."

      Capsule for Lines X Free Lines X Free

      "Realistic puzzle mechanics based on paper folding and color filling; no fictional or fantastical elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely solo play."

      Capsule for CARRION CARRION

      "No social or community features; purely solo play."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and learn puzzle solutions over time."

      Capsule for The Curse of Monkey Island The Curse of Monkey Island

      "Players develop problem-solving skills and improve strategies over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles; not a background or idle game."

      Capsule for Zup! X Zup! X

      "Requires focused attention to solve puzzles; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; single-player experience."

      Capsule for The Room VR: A Dark Matter The Room VR: A Dark Matter

      "No social or emotional relationship building; single-player experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through puzzle completion and unlocking new areas/endings."

      Capsule for Unmechanical Unmechanical

      "Unlocking new puzzle sets and achieving perfect scores provides a sense of progression."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Highly relaxing gameplay with soothing music, calming visuals, and gentle challenge."

      Capsule for FIND ALL FIND ALL

      "Highly relaxing gameplay with soothing music and calm visuals."

    • Sensation

      Game with the same Sensation vibe

      3

      "Pleasant visual and auditory stimuli with cute animations and calming sounds."

      Capsule for Garden Galaxy Garden Galaxy

      "Pleasant visual and auditory stimuli with smooth animations and calming sounds."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems."

      Capsule for Trover Saves the Universe Trover Saves the Universe

      "No social recognition or ranking systems."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or story elements; gameplay is context-free puzzle solving."

      Capsule for PICO PARK 2 PICO PARK 2

      "No narrative or story elements; gameplay is context-free puzzle solving."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning and logical reasoning to find correct paths and solve puzzles efficiently."

      Capsule for Akin Akin

      "Requires logical planning and problem solving to minimize moves and solve puzzles efficiently."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low risk, controlled environment without suspense or tension."

      Capsule for Canvas of Kings Canvas of Kings

      "Low risk, controlled environment without suspense or intense excitement."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value due to well-crafted puzzles and reasonable price."

      Capsule for Hexcells Plus Hexcells Plus

      "Players perceive good value for the price with quality puzzles and relaxing experience."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence; gameplay focuses on constructive puzzle solving."

      Capsule for Girls Like Robots Girls Like Robots

      "No violence; gameplay focuses on constructive puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

      Capsule for Hatsune Miku: Project DIVA Mega Mix+ Hatsune Miku: Project DIVA Mega Mix+

      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. It leans lower than usual among comparable games on Expression, Exploration, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026