Survival Nation similar games & best alternatives

Survival Nation

Meta Quest 2, PlayStation VR2, SteamVR • 2023

Should you play it?

An open-world online RPG, survival game designed for VR. In this game, you will kill hundreds of zombies, acquire weapons, learn new skills, craft, explore the world, complete quests, and fight for survival. Choose from three modes: Solo, PVE, and PVP. Will you join a Survival Nation?

What works
  • Immersive vr survival mechanics
  • Cooperative multiplayer up to 4 players
  • Large open world with quests and activities
  • Skill trees and progression system
  • Active developer support and updates
Things to keep in mind
  • Repetitive combat and quests
  • Basic graphics and sound design
  • Some bugs and ui clunkiness
  • Limited player base and social interaction
  • Slow pacing and survival mechanics can be tedious

What to play next

Top picks

Games that feel the closest overall

  • Forge Quest

  • Tearscape

  • Crea

  • Mana Spark

  • Planet Centauri

  • Rum & Gun

  • Atlas Fallen: Reign Of Sand

  • The Ascent

  • Songbringer

Hidden Gems

Less popular games with surprisingly high similarity

  • Tearscape

  • Rum & Gun

  • Songbringer

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Rest Area Simulator

  • Escapism

    Strayed

  • Progression

    The Legend of Heroes: Trails in the Sky

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Survival Nation: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Intimacy, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose combat style, farming, and exploration pace, but quests and progression are mostly linear with some prerequisites."

    Capsule for Kitaria Fables Kitaria Fables

    "Players can choose their own approach to combat, exploration, and skill specialization, though quests guide progression and some activities are routine."

  • Competence

    Game with the same Competence vibe

    2

    "The game features skill trees and character progression, providing some sense of growth and mastery, though combat and challenges are generally accessible and not highly demanding."

    Capsule for Disney Infinity 2.0: Gold Edition Disney Infinity 2.0: Gold Edition

    "The game offers skill trees and weapon upgrades providing a sense of growth, but combat and quests are relatively simple and repetitive."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is mostly on solo or cooperative play with no strong emphasis on ranked or competitive modes."

    Capsule for MOTHERGUNSHIP MOTHERGUNSHIP

    "Focus is primarily on cooperative and solo play with limited PvP and no strong emphasis on ranked or competitive modes."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions and habitual engagement, though some note repetitive tasks may reduce long-term attachment."

    Capsule for Winter Resort Simulator Winter Resort Simulator

    "Many players report long play sessions and steady engagement due to progression and multiplayer, though some note repetition reduces long-term attachment."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Cooperative multiplayer for up to 4 players is a key feature, enhancing teamwork and shared management."

    Capsule for Rest Area Simulator Rest Area Simulator

    "Cooperative multiplayer up to 4 players is a core feature, enhancing enjoyment and tactical play, though solo is also supported."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players customize and assemble weapons and armor with some freedom, but limited item variety and lack of deep customization restrict creativity."

    Capsule for Medieval Crafter: Blacksmith Medieval Crafter: Blacksmith

    "Players can craft, upgrade weapons, and customize skills, but world and quest design are fairly structured with limited creative freedom."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize cooperation and shared progression; no evidence of dominance or power imposition over others."

    Capsule for 9th Dawn III 9th Dawn III

    "Interactions emphasize cooperation and shared objectives; no evidence of dominance or power imposition over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive VR survival experience offers escape from real life stresses."

    Capsule for Strayed Strayed

    "VR immersion, survival mechanics, and open world exploration provide a strong escape from real life stresses."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and exploration; no indication of obligation or pressure to play."

    Capsule for KAKU: Ancient Seal KAKU: Ancient Seal

    "Players engage voluntarily for enjoyment and exploration; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with weapons and combat tactics, but quests and progression are repetitive."

    Capsule for DeathSpank: Thongs of Virtue DeathSpank: Thongs of Virtue

    "Some experimentation with different weapons, skills, and strategies is possible, but many quests and combat encounters are repetitive."

  • Exploration

    Game with the same Exploration vibe

    3

    "Large maps with secrets and hidden loot encourage exploration, though some areas are linear or reused."

    Capsule for SpellForce 3 Reforced SpellForce 3 Reforced

    "Large maps with multiple zones encourage exploration, though some areas are gated by level and world design is somewhat linear."

  • Expression

    Game with the same Expression vibe

    2

    "Customization of weapons, skills, and character upgrades allows some personal expression, but no avatar personalization or cosmetic-only modifications noted."

    Capsule for Ghost 1.0 Ghost 1.0

    "Character customization and weapon upgrades allow some self-expression, but cosmetic options and avatar personalization are limited."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Post-apocalyptic zombie setting with fictional elements, though grounded in realistic survival themes."

    Capsule for Days Gone Days Gone

    "Post-apocalyptic zombie setting with RPG elements offers an imaginative fictional experience, though grounded in survival realism."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Small but dedicated multiplayer community and cooperative play foster some social connection."

    Capsule for STAR WARS™ X-Wing vs TIE Fighter - Balance of Power Campaigns™ STAR WARS™ X-Wing vs TIE Fighter - Balance of Power Campaigns™

    "Community and multiplayer interactions exist but are limited by small player base and language barriers; cooperative play fosters social connection."

  • Growth

    Game with the same Growth vibe

    3

    "Skill trees, leveling, and crafting provide learning and character development opportunities."

    Capsule for Terminator: Resistance Terminator: Resistance

    "Skill trees, leveling, and crafting provide opportunities for learning and character development over time."

  • Health

    Game with the same Health vibe

    -3

    "Sedentary VR play with limited physical activity; no emphasis on exercise or physical rehab."

    Capsule for Vacation Simulator Vacation Simulator

    "Sedentary VR play with some physical movement; survival mechanics require attention but no strong physical activity or rehab focus."

  • Idle

    Game with the same Idle vibe

    -2

    "Requires moderate attention and interaction; some players note slow pacing but not background or idle play."

    Capsule for Oriental Valley Oriental Valley

    "Gameplay requires active engagement; some players note slow pacing and long walks but overall demands attention."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are mostly functional and task-oriented; no evidence of close emotional relationships or intimacy."

    Capsule for Nested Lands Nested Lands

    "Social interactions are mostly functional and cooperative; no evidence of close emotional relationships or intimacy."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Players mostly participate equally or cooperatively; no strong leadership or authoritative roles described."

    Capsule for The Crackpet Show The Crackpet Show

    "Players mostly participate equally in cooperative play; no clear leadership or authoritative roles described."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on character leveling, equipment upgrades, and quest completion driving progression."

    Capsule for The Legend of Heroes: Trails in the Sky The Legend of Heroes: Trails in the Sky

    "Strong emphasis on leveling, skill unlocking, weapon upgrades, and quest completion driving player progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and immersive, though others note repetitive or frustrating elements."

    Capsule for Anonymous Hacker Simulator: Prologue Anonymous Hacker Simulator: Prologue

    "Some players find the game relaxing and immersive, though others note repetitive tasks and occasional frustration."

  • Sensation

    Game with the same Sensation vibe

    2

    "VR immersion and combat provide sensory stimulation, though graphics are basic."

    Capsule for Strayed Strayed

    "Physical VR interactions and combat provide sensory engagement, though graphics and sound are functional rather than highly stimulating."

  • Status

    Game with the same Status vibe

    -3

    "No social ranking or visibility systems; achievements exist but social recognition is limited."

    Capsule for Hammerwatch Anniversary Edition Hammerwatch Anniversary Edition

    "No strong social recognition or ranking systems; achievements and visibility are limited."

  • Story

    Game with the same Story vibe

    1

    "Some quests have story elements, but much gameplay is grind-focused with limited narrative immersion."

    Capsule for Ragnarok Online Ragnarok Online

    "Basic narrative and quest structure exist but story depth and immersion are limited; many quests are fetch or kill tasks."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some tactical elements in combat and resource management, but overall gameplay is straightforward."

    Capsule for GOCCO OF WAR GOCCO OF WAR

    "Some tactical elements in combat and resource management, but overall gameplay is straightforward and repetitive."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension in combat encounters, but overall risk and suspense are moderate."

    Capsule for Concubine Concubine

    "Combat encounters provide some tension, but enemy AI and threat level are generally low, reducing suspense."

  • Value

    Game with the same Value vibe

    2

    "Players find good value especially on sale; some feel full price is high given game length and polish."

    Capsule for Indivisible Indivisible

    "Players find good value especially on sale, appreciating content and multiplayer; some feel price is high for current polish."

  • Violence

    Game with the same Violence vibe

    3

    "Combat with zombies is a core gameplay element, involving defense and destruction."

    Capsule for Colony Survival Colony Survival

    "Combat against zombies is a major component, involving shooting, melee, and destruction."

  • Survival

    Game with the same Survival vibe

    3

    "Survival elements like managing hunger, thirst, and resources are part of gameplay."

    Capsule for Mon Bazou Mon Bazou

    "Survival mechanics like hunger, thirst, stamina, and resource management are integral to gameplay."

Last update: 12/07/2026