Taboos: Cracks similar games & best alternatives
Should you play it?
Relax puzzle games to keep you in a good mood.
What works
- High-quality adult artwork
- Very low price
- Easy achievements and collectibles
- Simple, accessible gameplay
- Free uncensored dlc available
Things to keep in mind
- Extremely short gameplay duration
- Minimal challenge or depth
- Lack of narrative or progression
- Repetitive and static mechanics
- Some players find audio annoying
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
From the same developer
From the same developer, ranked by motivational fit.
Similarity map
Explore nearby similar games and see why they’re close.
Taboos: Cracks: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. It leans lower than usual among comparable games on Story, Growth, Continuation.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
-
Autonomy
Game with the same Autonomy vibe
3"Players choose characters, cards, and strategies freely; tactical decisions and deck building allow personal control."
"Players freely choose levels and control card matching actions without time limits or penalties, allowing self-directed play."
-
Competence
Game with the same Competence vibe
-3"Gameplay is very simple and easy, with minimal challenge and no penalty for mistakes; mostly repetitive object finding."
"Gameplay is very simple and repetitive with minimal challenge; matching pairs in a memory game with no increasing difficulty."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or comparison with others; focus is on personal, casual play."
"No competitive elements or comparison to others; focus is on individual, casual play."
-
Continuation
Game with the same Continuation vibe
-4"Very short game (~10-15 minutes) with limited content, leading to low long-term engagement."
"Game is very short (around 5-10 minutes) with limited content, leading to low long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer features."
"Single-player experience with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
-4"Uses predefined card matching mechanics and fixed visual content; minimal player creativity or customization."
"Uses a fixed memory matching mechanic with no customization or creative building elements."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; purely individual gameplay."
"No social dominance or power dynamics; purely individual gameplay."
-
Escapism
Game with the same Escapism vibe
2"Game offers a casual, low-pressure puzzle experience with adult content for distraction and relaxation."
"Provides a brief distraction and relaxation through adult-themed visuals and simple puzzles."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for casual enjoyment and achievement hunting, not out of obligation."
"Players engage voluntarily for casual enjoyment and achievement hunting, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
-4"Gameplay is highly repetitive with no exploration of new mechanics or strategies."
"Gameplay is repetitive with no novelty or exploration of new mechanics."
-
Exploration
Game with the same Exploration vibe
-5"No exploration of new areas; puzzles are static and predefined."
"No exploration of new areas; all levels are similar memory puzzles."
-
Expression
Game with the same Expression vibe
-4"No character or environment customization; presentation is standardized."
"No character or environment customization; presentation is standardized."
-
Fantasy
Game with the same Fantasy vibe
3"Adult anime-style characters and erotic scenes provide a clear fantasy experience distinct from realistic scenarios."
"Adult-themed anime-style fantasy content with bondage and erotic imagery."
-
Fellowship
Game with the same Fellowship vibe
-5"No community or social interaction; solo play only."
"No community or social interaction; solo play only."
-
Growth
Game with the same Growth vibe
-4"Minimal learning or skill development due to very simple gameplay."
"Minimal learning or skill development due to very simple and static gameplay."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
4"Designed for short, casual sessions; can be played in brief bursts without continuous focus."
"Designed for short, casual sessions and can be played intermittently without sustained focus."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual experience."
"No social or emotional relationship building; purely individual experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles."
"No leadership or group management roles."
-
Progression
Game with the same Progression vibe
2"Progression through unlocking images and achievements, but no complex upgrade systems."
"Progression through unlocking images and achievements, but no complex upgrade or item accumulation."
-
Relaxation
Game with the same Relaxation vibe
3"Casual, low-pressure gameplay with cute art and simple mechanics provides a relaxing experience."
"Simple gameplay and adult visuals provide a relaxing, low-pressure experience."
-
Sensation
Game with the same Sensation vibe
3"Visual and auditory stimulation from animated erotic scenes and voiced content provide sensory enjoyment."
"Visual and auditory stimulation through erotic art and moaning sounds."
-
Status
Game with the same Status vibe
-4"No social recognition or status systems; achievements are personal."
"No social recognition or status systems; achievements are personal."
-
Story
Game with the same Story vibe
-5"No narrative or plot; gameplay is context-free puzzle matching."
"No narrative or plot; gameplay is context-free matching puzzles."
-
Strategy
Game with the same Strategy vibe
-4"Minimal strategic thinking; mainly memory and simple swapping."
"Minimal strategic thinking required; straightforward memory matching."
-
Thrill
Game with the same Thrill vibe
-4"No suspense or risk; gameplay is predictable and low tension."
"No suspense or risk; gameplay is predictable and low tension."
-
Value
Game with the same Value vibe
3"Low price and easy achievements provide good value for casual players."
"Low price and easy achievements provide good value for casual players and collectors."
-
Violence
Game with the same Violence vibe
-5"No violence; gameplay focuses on finding objects and coloring scenes."
"No violence; gameplay focuses on revealing images through matching."
-
Survival
Game with the same Survival vibe
-5"No survival elements or threats; stable and safe gameplay environment."
"No survival elements or threats; stable and safe gameplay environment."
Last update: 10/07/2026