Ten Trials of Babel: The Doppelganger Maze similar games & best alternatives

Ten Trials of Babel: The Doppelganger Maze

PC (Microsoft Windows), Mac • 2022

Should you play it?

Otome × Death Game × Mild Horror Multiple Endings Puzzle RPG

What works
  • Engaging and challenging puzzles
  • Strong narrative with multiple endings
  • Memorable and well-voiced characters
  • High replayability for price
  • Unique blend of puzzle, otome, and survival elements
Things to keep in mind
  • Occasional translation and text errors
  • Some puzzles can be unintuitive or frustrating
  • Limited save slots and inconvenient save system
  • Short game length and some uneven story paths
  • Controls and ui can be awkward or unintuitive

What to play next

Top picks

Games that feel the closest overall

  • Emberhold

  • Tides of Tomorrow 🌊

  • Homicipher: Demo

  • Pray Game

  • Drake Hollow

  • UNDYING - "KINGDOM"

  • A House of Many Doors

  • Escape from Ever After

  • Magical Girl Konoha

Hidden Gems

Less popular games with surprisingly high similarity

  • Emberhold

  • Tides of Tomorrow 🌊

  • A House of Many Doors

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Girls of The Tower

  • Story

    House Party

  • Value

    Devil Spire

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Ten Trials of Babel: The Doppelganger Maze: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story, Intimacy. It leans lower than usual among comparable games on Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have some freedom in puzzle solving and dialogue choices, but story progression is mostly linear with limited impact from choices."

    Capsule for Murder by Numbers Murder by Numbers

    "Players have freedom to explore, solve puzzles, and make dialogue choices affecting relationships and endings, though some progression is linear."

  • Competence

    Game with the same Competence vibe

    4

    "Puzzles range from easy to difficult, requiring skill and problem solving, with feedback and hints available."

    Capsule for Adventure Escape Mysteries Adventure Escape Mysteries

    "Puzzles range from easy to challenging, requiring skillful problem solving and experimentation, with feedback and some trial-and-error."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual story progression and personal puzzle solving rather than competing against others."

    Capsule for Danganronpa 2: Goodbye Despair Danganronpa 2: Goodbye Despair

    "Focus is on personal progress, puzzle solving, and narrative exploration rather than direct competition with others."

  • Continuation

    Game with the same Continuation vibe

    4

    "Multiple endings and branching paths encourage replayability and extended engagement."

    Capsule for The Three Kingdoms: Rebirth The Three Kingdoms: Rebirth

    "Multiple endings and branching paths encourage replayability and extended engagement despite short base length."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Players interact with NPCs to build relationships that provide cards and discounts, but gameplay is mostly single-player focused."

    Capsule for Potionomics Potionomics

    "Players cooperate with NPC teammates in puzzle solving and story progression, though gameplay is single-player focused."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively combine introduced mechanics and experiment with multiple solutions to puzzles."

    Capsule for SiNKR SiNKR

    "Players creatively solve puzzles using unique mechanics like doppelganger reflections and item interactions."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize mutual respect and shared goals rather than exerting control or superiority over others."

    Capsule for Intergalactic Fishing Intergalactic Fishing

    "Interactions emphasize mutual respect and shared goals rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "The game offers immersive fantasy world, story, and exploration that provide strong escape from real life."

    Capsule for Hedon Bloodrite Hedon Bloodrite

    "The game offers immersive fantasy and narrative escape from real life through story, puzzles, and character interactions."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

    Capsule for Endoparasitic 2 Endoparasitic 2

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different endings and puzzle solutions, encouraging experimentation."

    Capsule for Close Your Eyes [Old Version] Close Your Eyes [Old Version]

    "Players explore different puzzle solutions, dialogue choices, and endings, encouraging experimentation."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore environments thoroughly to find clues, hidden items, and secrets necessary for progression."

    Capsule for Legend of Mysteria RPG Legend of Mysteria RPG

    "Players explore environments thoroughly to find clues, items, and secrets to progress and unlock endings."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization through choice of items and dialogue, but limited avatar personalization."

    Capsule for I've Fallen For You! I've Fallen For You!

    "Some character customization via naming and dialogue choices, but limited avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with magical abilities, anime-style characters, and a fictional tower-climbing narrative."

    Capsule for Girls of The Tower Girls of The Tower

    "Strong fantasy elements with multiple races, supernatural doppelgangers, and a fictional tower climbing death game."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Players experience a sense of community through character relationships and shared story arcs."

    Capsule for Atelier Sophie 2: The Alchemist of the Mysterious Dream Atelier Sophie 2: The Alchemist of the Mysterious Dream

    "Players experience a sense of community through character relationships, banter, and shared story progression."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in puzzle solving and uncover narrative complexity through multiple playthroughs."

    Capsule for Fantasia of the Wind - 风之幻想曲 Fantasia of the Wind - 风之幻想曲

    "Players develop skills in puzzle solving and understanding narrative complexities across multiple playthroughs."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of visual novels and puzzle games with no physical activity."

    Capsule for Zero Escape: The Nonary Games Zero Escape: The Nonary Games

    "Sedentary gameplay typical of visual novel and puzzle games with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on puzzles and story; not designed for casual or background play."

    Capsule for The Rewinder The Rewinder

    "Requires focused attention on puzzles and story; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Players form emotional connections with characters through dialogue and romance options."

    Capsule for Demonheart Demonheart

    "Players build emotional connections with characters through dialogue, romance options, and story arcs."

  • Leadership

    Game with the same Leadership vibe

    1

    "Player leads protagonist's decisions but no group management or leadership over others."

    Capsule for The Pirate's Fate The Pirate's Fate

    "Player leads the protagonist’s decisions and puzzle solving, but no group management or authoritative roles."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items, weapons, and unlock multiple endings, showing clear progression through the game."

    Capsule for SIGNALIS SIGNALIS

    "Players collect items, points, and unlock multiple endings, showing clear progression through the game."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally balanced challenge with some tension in puzzles; overall enjoyable and engaging without excessive stress."

    Capsule for Tesla Effect: A Tex Murphy Adventure Tesla Effect: A Tex Murphy Adventure

    "Balanced challenge in puzzles and narrative pacing allows for engaging yet not overly stressful experience."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art visuals, music, and voice acting provide sensory stimulation and emotional fun."

    Capsule for YOHANE THE PARHELION -BLAZE in the DEEPBLUE- YOHANE THE PARHELION -BLAZE in the DEEPBLUE-

    "Enjoyable pixel art, voice acting, music, and character interactions provide sensory and emotional stimulation."

  • Status

    Game with the same Status vibe

    -4

    "The game focuses on personal story and character development without social status or ranking systems."

    Capsule for Danganronpa 2: Goodbye Despair Danganronpa 2: Goodbye Despair

    "Game focuses on personal story and achievements without social status or competitive ranking systems."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with branching plots, character development, and multiple endings."

    Capsule for House Party House Party

    "Strong narrative immersion with branching plots, character development, and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players engage in logical problem solving and planning to overcome puzzles and progress."

    Capsule for Technobabylon Technobabylon

    "Players engage in logical puzzle solving and planning to overcome challenges and progress."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense from survival threats and monster attacks, but overall moderate tension."

    Capsule for Island Notes Island Notes

    "Some suspense from survival elements and doppelganger threats, but overall controlled and moderate tension."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for delivering extensive content, replayability, and depth at a low price."

    Capsule for Devil Spire Devil Spire

    "Highly praised for delivering extensive content, voice acting, and replayability at a very low price."

  • Violence

    Game with the same Violence vibe

    1

    "Violence is present in story context but gameplay focuses more on investigation and puzzle solving than combat."

    Capsule for SHUTEN ORDER SHUTEN ORDER

    "Includes some combat and hostile encounters, but focus is more on puzzle solving and story than violence."

  • Survival

    Game with the same Survival vibe

    3

    "Themes of overcoming threats and danger present in story, though no gameplay survival mechanics."

    Capsule for G-senjou no Maou - The Devil on G-String G-senjou no Maou - The Devil on G-String

    "Survival elements present with risk of death and doppelganger threats influencing gameplay and story."

Last update: 10/07/2026