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The Lancaster Leak - Entity Exam similar games & best alternatives

The Lancaster Leak - Entity Exam

PC (Microsoft Windows), Mac • 2024

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Quick resume

YOU CONTROL THE FOUND FOOTAGE. Another tape has been leaked, this time a recording of a training protocol. By answering questions and resisting jumpscares, can you beat the Entity Exam?

Global score

87/100

Genres

Action, Indie, Free To Play, Point-and-click

Similar games

    Pros

    • Immersive analog horror atmosphere
    • Engaging and varied test mechanics
    • Free to play
    • Good audio design
    • Strong narrative and world-building

    Cons

    • Heavy use of ai-generated and stock images
    • Some jump scares considered cheap
    • Timed tests can be stressful or inaccessible
    • Minor typos and pronunciation issues
    • Lack of originality in entity designs

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore, solve puzzles with psychic powers, and choose dialogue options, indicating control over actions."

      Capsule for Sam & Max: The Devil's Playhouse Sam & Max: The Devil's Playhouse

      "Players have control over their actions during tests and quizzes, with some freedom in responses and interaction, though within structured exam modules."

    • Competence

      Game with the same Competence vibe

      3

      "The game involves mastering challenging and unusual controls to complete tasks, providing a sense of skill development and accomplishment."

      Capsule for Octodad: Dadliest Catch Octodad: Dadliest Catch

      "The game involves skillful recognition, transcription, and decision-making under pressure, providing feedback and challenge."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal pace and individual performance without comparison or leaderboards."

      Capsule for Cash Cleaner Simulator Cash Cleaner Simulator

      "Focus is on individual performance and self-paced testing without comparison or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players express interest in replaying or continuing with sequels, though the base game is short."

      Capsule for Machinika: Museum Machinika: Museum

      "Players express interest in continuing the series and engaging with future installments, though the game is short and episodic."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The experience is single-player and individual, with no cooperative or social gameplay elements."

      Capsule for Half-Life: Alyx - Final Hours Half-Life: Alyx - Final Hours

      "The experience is single-player and individual, with no cooperative or team-based elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players engage with puzzles and exploration in a unique pixelated horror setting, but limited creation or modification."

      Capsule for Into The Gloom Into The Gloom

      "Some creative use of analog horror style and interactive quizzes, but heavy reliance on AI-generated and stock images limits originality."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is personal and non-confrontational."

      Capsule for 12 Labours of Hercules V: Kids of Hellas (Platinum Edition) 12 Labours of Hercules V: Kids of Hellas (Platinum Edition)

      "No evidence of exerting control or superiority over others; gameplay is personal and non-confrontational."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a spooky, immersive escape with horror atmosphere and story."

      Capsule for HELLMART HELLMART

      "Players use the game as a spooky, immersive analog horror experience to escape reality and enjoy suspenseful atmosphere."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and curiosity, not due to obligation or external pressure."

      Capsule for Nucleares Nucleares

      "Players engage voluntarily out of interest and curiosity, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some players try different answers to explore varied outcomes, indicating experimentation within the quiz format."

      Capsule for The Horrorscope The Horrorscope

      "The game encourages trying different tests and approaches within the exam format, though within a defined structure."

    • Exploration

      Game with the same Exploration vibe

      -3

      "The game presents a fixed set of questions; limited discovery beyond progressing through the quiz."

      Capsule for WTF Is Wrong With You? WTF Is Wrong With You?

      "The game is mostly confined to known test modules and quizzes with limited new area discovery."

    • Expression

      Game with the same Expression vibe

      -4

      "Minimal customization or personalization; players use predefined characters and environments."

      Capsule for Endoparasitic Endoparasitic

      "Minimal customization or personalization; players use preset interfaces and content."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game presents an imaginative fictional narrative with supernatural and psychological horror elements, blending reality with fiction."

      Capsule for No Players Online No Players Online

      "The game features fictional entities and supernatural themes consistent with analog horror fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community gameplay elements; experience is solitary."

      Capsule for Black Myth: Wukong Black Myth: Wukong

      "No social or community gameplay elements; experience is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn entity behaviors, puzzle solutions, and strategies, supporting skill development and knowledge accumulation."

      Capsule for The Classrooms The Classrooms

      "Players learn about entities and improve recognition skills through tests and study modules."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; sedentary gameplay."

      Capsule for Broken Reality Broken Reality

      "No physical activity involved; sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to build and test machines; not suited for passive or background play."

      Capsule for Besiege Besiege

      "Requires focused attention during timed tests; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social interactions or relationship building; purely individual experience."

      Capsule for Castlevania: Lords of Shadow – Ultimate Edition Castlevania: Lords of Shadow – Ultimate Edition

      "No close social interactions or relationship building; purely individual experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present."

      Capsule for People Playground People Playground

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      2

      "Players progress through story by unlocking areas and solving puzzles, but no item collection or upgrades."

      Capsule for Fingerbones Fingerbones

      "Players progress by passing tests and unlocking story elements, though no item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game induces tension and anxiety with jump scares and suspenseful moments."

      Capsule for Hospital 666 Hospital 666

      "The game induces tension and anxiety through timed tests and jump scares, limiting relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory stimulation through atmospheric audio, visuals, and jump scares."

      Capsule for Obey the Voice™ Obey the Voice™

      "Strong sensory stimulation through unsettling audio, visuals, and jump scares."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems involved."

      Capsule for Riddle Joker Riddle Joker

      "No social recognition or status systems involved."

    • Story

      Game with the same Story vibe

      4

      "Narrative elements and lore are integrated into gameplay and exploration, providing immersion."

      Capsule for NEO Scavenger NEO Scavenger

      "The game builds narrative and lore through tests and world-building elements integrated into gameplay."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some mental challenge in timing and puzzle solving, but overall straightforward."

      Capsule for Zup! 3 Zup! 3

      "Some mental challenge in choosing correct answers and managing timed tests, though limited strategic depth."

    • Thrill

      Game with the same Thrill vibe

      4

      "Jump scares and suspense create moments of thrill and tension relief."

      Capsule for Missing Hiker Missing Hiker

      "Jump scares and suspense create moments of thrill and tension relief."

    • Value

      Game with the same Value vibe

      4

      "Free game with positive reception for quality and enjoyment relative to time investment."

      Capsule for Island Dash Island Dash

      "Free game with positive reception for its quality and length, considered good value for time invested."

    • Violence

      Game with the same Violence vibe

      -4

      "No combat or destructive gameplay; focus on exploration and interaction."

      Capsule for BABBDI BABBDI

      "No combat or destructive gameplay; focus on observation and identification."

    • Survival

      Game with the same Survival vibe

      1

      "Some pressure to complete tasks on time and avoid failure, but no traditional survival mechanics."

      Capsule for The Boba Teashop The Boba Teashop

      "Some pressure from timed tests and threat detection modules, but no direct survival mechanics."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Violence, Exploration, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026