The Lancaster Leak - Entity Exam similar games & best alternatives
The Lancaster Leak - Entity Exam
2024
Related articles
Quick resume
YOU CONTROL THE FOUND FOOTAGE. Another tape has been leaked, this time a recording of a training protocol. By answering questions and resisting jumpscares, can you beat the Entity Exam?
Global score
87/100
Genres
Action, Indie, Free To Play, Point-and-click
Similar games
Pros
- Immersive analog horror atmosphere
- Engaging and varied test mechanics
- Free to play
- Good audio design
- Strong narrative and world-building
Cons
- Heavy use of ai-generated and stock images
- Some jump scares considered cheap
- Timed tests can be stressful or inaccessible
- Minor typos and pronunciation issues
- Lack of originality in entity designs
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore, solve puzzles with psychic powers, and choose dialogue options, indicating control over actions."
Sam & Max: The Devil's Playhouse
"Players have control over their actions during tests and quizzes, with some freedom in responses and interaction, though within structured exam modules."
-
Competence
Game with the same Competence vibe
3"The game involves mastering challenging and unusual controls to complete tasks, providing a sense of skill development and accomplishment."
Octodad: Dadliest Catch
"The game involves skillful recognition, transcription, and decision-making under pressure, providing feedback and challenge."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal pace and individual performance without comparison or leaderboards."
Cash Cleaner Simulator
"Focus is on individual performance and self-paced testing without comparison or leaderboards."
-
Continuation
Game with the same Continuation vibe
2"Players express interest in replaying or continuing with sequels, though the base game is short."
Machinika: Museum
"Players express interest in continuing the series and engaging with future installments, though the game is short and episodic."
-
Cooperation
Game with the same Cooperation vibe
-5"The experience is single-player and individual, with no cooperative or social gameplay elements."
Half-Life: Alyx - Final Hours
"The experience is single-player and individual, with no cooperative or team-based elements."
-
Creativity
Game with the same Creativity vibe
1"Players engage with puzzles and exploration in a unique pixelated horror setting, but limited creation or modification."
Into The Gloom
"Some creative use of analog horror style and interactive quizzes, but heavy reliance on AI-generated and stock images limits originality."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is personal and non-confrontational."
12 Labours of Hercules V: Kids of Hellas (Platinum Edition)
"No evidence of exerting control or superiority over others; gameplay is personal and non-confrontational."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a spooky, immersive escape with horror atmosphere and story."
HELLMART
"Players use the game as a spooky, immersive analog horror experience to escape reality and enjoy suspenseful atmosphere."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and curiosity, not due to obligation or external pressure."
Nucleares
"Players engage voluntarily out of interest and curiosity, not due to obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Some players try different answers to explore varied outcomes, indicating experimentation within the quiz format."
The Horrorscope
"The game encourages trying different tests and approaches within the exam format, though within a defined structure."
-
Exploration
Game with the same Exploration vibe
-3"The game presents a fixed set of questions; limited discovery beyond progressing through the quiz."
WTF Is Wrong With You?
"The game is mostly confined to known test modules and quizzes with limited new area discovery."
-
Expression
Game with the same Expression vibe
-4"Minimal customization or personalization; players use predefined characters and environments."
Endoparasitic
"Minimal customization or personalization; players use preset interfaces and content."
-
Fantasy
Game with the same Fantasy vibe
3"The game presents an imaginative fictional narrative with supernatural and psychological horror elements, blending reality with fiction."
No Players Online
"The game features fictional entities and supernatural themes consistent with analog horror fiction."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay elements; experience is solitary."
Black Myth: Wukong
"No social or community gameplay elements; experience is solitary."
-
Growth
Game with the same Growth vibe
3"Players learn entity behaviors, puzzle solutions, and strategies, supporting skill development and knowledge accumulation."
The Classrooms
"Players learn about entities and improve recognition skills through tests and study modules."
-
Health
Game with the same Health vibe
-5"No physical activity involved; sedentary gameplay."
Broken Reality
"No physical activity involved; sedentary gameplay."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to build and test machines; not suited for passive or background play."
Besiege
"Requires focused attention during timed tests; not suited for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship building; purely individual experience."
Castlevania: Lords of Shadow – Ultimate Edition
"No close social interactions or relationship building; purely individual experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present."
People Playground
"No leadership or group management roles present."
-
Progression
Game with the same Progression vibe
2"Players progress through story by unlocking areas and solving puzzles, but no item collection or upgrades."
Fingerbones
"Players progress by passing tests and unlocking story elements, though no item collection or upgrades."
-
Relaxation
Game with the same Relaxation vibe
-2"Game induces tension and anxiety with jump scares and suspenseful moments."
Hospital 666
"The game induces tension and anxiety through timed tests and jump scares, limiting relaxation."
-
Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation through atmospheric audio, visuals, and jump scares."
Obey the Voice™
"Strong sensory stimulation through unsettling audio, visuals, and jump scares."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems involved."
Riddle Joker
"No social recognition or status systems involved."
-
Story
Game with the same Story vibe
4"Narrative elements and lore are integrated into gameplay and exploration, providing immersion."
NEO Scavenger
"The game builds narrative and lore through tests and world-building elements integrated into gameplay."
-
Strategy
Game with the same Strategy vibe
2"Some mental challenge in timing and puzzle solving, but overall straightforward."
Zup! 3
"Some mental challenge in choosing correct answers and managing timed tests, though limited strategic depth."
-
Thrill
Game with the same Thrill vibe
4"Jump scares and suspense create moments of thrill and tension relief."
Missing Hiker
"Jump scares and suspense create moments of thrill and tension relief."
-
Value
Game with the same Value vibe
4"Free game with positive reception for quality and enjoyment relative to time investment."
Island Dash
"Free game with positive reception for its quality and length, considered good value for time invested."
-
Violence
Game with the same Violence vibe
-4"No combat or destructive gameplay; focus on exploration and interaction."
BABBDI
"No combat or destructive gameplay; focus on observation and identification."
-
Survival
Game with the same Survival vibe
1"Some pressure to complete tasks on time and avoid failure, but no traditional survival mechanics."
The Boba Teashop
"Some pressure from timed tests and threat detection modules, but no direct survival mechanics."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Violence, Exploration, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026