Uninvited Guest similar games & best alternatives

Uninvited Guest

PC (Microsoft Windows) • 2021

Should you play it?

Uninvited Guest is a first-person psychological horror game set in 1930. You play as a villager who was destined to end up in an old mansion.

What works
  • Strong atmospheric horror with immersive sound and visuals
  • Good graphics powered by cryengine
  • Effective jump scares and tension
  • Short and affordable indie experience
  • Creative environmental storytelling and puzzles
Things to keep in mind
  • Linear and limited gameplay with minimal player agency
  • Weak and confusing narrative
  • Repetitive jump scares reduce impact over time
  • No multiplayer or social features
  • Some frustrating puzzle and chase sequences

What to play next

Top picks

Games that feel the closest overall

  • Obey the Voice™

  • Analog - Skin off

  • You Deserve

  • Graveyard Shift

  • Loan Shark

  • Close To The Sun

  • Witch's Doll

  • Homeless

  • Život Není Krásný: Poslední Exekuce

Hidden Gems

Less popular games with surprisingly high similarity

  • Analog - Skin off

  • Graveyard Shift

  • Witch's Doll

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Scauage

  • Sensation

    Five Nights at Freddy's: Security Breach

  • Thrill

    Mr. Hopp's Playhouse 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Uninvited Guest: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Thrill, Survival, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Gameplay is linear walking simulator with fixed paths and simple puzzles, limiting player control and decision-making."

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  • Competence

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    "Contains light puzzles and some gameplay mechanics, but overall gameplay is simple and predictable with minimal challenge."

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  • Competition

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  • Continuation

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  • Cooperation

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  • Creativity

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    "Some creative environmental storytelling and puzzle design; limited player creation or modification."

    Capsule for ColdSide ColdSide

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  • Domination

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    "No social dominance or power dynamics; purely individual experience."

    Capsule for Monument Valley Monument Valley

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  • Escapism

    Game with the same Escapism vibe

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    "Strong atmospheric horror and immersive sound design provide effective escape from reality."

    Capsule for Scauage Scauage

    "Atmospheric horror with immersive sound and visuals provides strong escape from reality."

  • Expectation

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    "Players engage voluntarily for horror experience and personal enjoyment, not out of obligation."

    Capsule for Black Rose Black Rose

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  • Experimenting

    Game with the same Experimenting vibe

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    "Mostly linear progression with limited exploration or experimentation; some minor puzzle variations."

    Capsule for State of Mind State of Mind

    "Mostly linear progression with limited experimentation; some puzzle solving allows minor exploration."

  • Exploration

    Game with the same Exploration vibe

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    "Exploration is limited to a repetitive corridor with minor variations; discovery is subtle but environment is mostly familiar."

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  • Expression

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  • Fantasy

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  • Fellowship

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    "No social or community features; solitary gameplay."

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  • Growth

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    "Some learning involved in puzzle solving and understanding story, but limited skill development."

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  • Health

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    "Sedentary gameplay with no physical activity."

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  • Idle

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    "Requires focused attention; no idle or background play."

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  • Intimacy

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    "No social interactions or relationship building."

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  • Leadership

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    "No leadership or group management roles."

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  • Progression

    Game with the same Progression vibe

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    "Progression through story chapters and unlocking achievements and collectibles, but no complex upgrade systems."

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    "Progression through chapters and collectible achievements, but no complex upgrade or item systems."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Tense atmosphere with jump scares; some players find it stressful rather than relaxing."

    Capsule for 港詭實錄ParanormalHK 港詭實錄ParanormalHK

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  • Sensation

    Game with the same Sensation vibe

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    "Strong sensory stimulation from graphics, sound design, and jump scares."

    Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

    "Strong sensory stimulation from graphics, sound design, and jump scares."

  • Status

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    "No social recognition or status systems."

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  • Story

    Game with the same Story vibe

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    "Narrative is present but considered confusing or underwhelming by some players."

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    "Narrative is minimal and ambiguous, delivered through notes and environment; some players find it confusing."

  • Strategy

    Game with the same Strategy vibe

    -2

    "Simple puzzles require some reasoning but overall gameplay is straightforward and linear."

    Capsule for Sagebrush Sagebrush

    "Simple puzzles require some reasoning, but overall gameplay is straightforward and linear."

  • Thrill

    Game with the same Thrill vibe

    4

    "Jump scares and tense moments provide suspense and excitement."

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    "Frequent jump scares and tense moments provide suspense and thrill."

  • Value

    Game with the same Value vibe

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    "Good value for price considering quality, atmosphere, and story length."

    Capsule for Mists of Aiden Mists of Aiden

    "Good value for price considering graphics, atmosphere, and short playtime."

  • Violence

    Game with the same Violence vibe

    1

    "Some combat avoidance and chase sequences but no combat or destruction mechanics."

    Capsule for The Alien Cube The Alien Cube

    "Some combat avoidance and chase sequences, but no direct combat or destruction."

  • Survival

    Game with the same Survival vibe

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    "Some survival elements via death penalties and resource management, but mostly stable conditions with resets."

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Last update: 12/07/2026