ColdSide similar games & best alternatives

ColdSide

PC (Microsoft Windows) • 2020

Should you play it?

ColdSide is a psychological horror first-person game. It takes place in an abandoned underground laboratory that studied anomalous phenomena.

What works
  • Strong atmospheric horror and tension
  • High quality graphics and lighting using cryengine
  • Good sound design and music by mikko tarmia
  • Multiple endings and collectibles for replayability
  • Accessible gameplay with simple puzzles and exploration
Things to keep in mind
  • Short game length with some pacing issues
  • Fragmented and sometimes confusing story
  • No voice acting, only text dialogue
  • Limited gameplay variety and linear progression
  • Save system limited to chapter starts only

What to play next

Top picks

Games that feel the closest overall

  • Born Into Fear

  • Love, Sam

  • You Deserve

  • Voyager-19

  • The Land of Pain

  • Through the Woods

  • DreadOut: Keepers of The Dark

  • Welcome to Kowloon

  • Feed the Deep

Hidden Gems

Less popular games with surprisingly high similarity

  • Born Into Fear

  • Love, Sam

  • Voyager-19

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

ColdSide: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Violence, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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    "The game involves puzzle solving and figuring out correct sequences, but overall the challenges are moderate and accessible."

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  • Competition

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    "No multiplayer or competitive elements; focus is on solo experience without comparison to others."

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  • Continuation

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    "Short game length (~4-6 hours) with some replayability due to multiple endings and collectibles."

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    "Short game (~3-5 hours) with some replayability via multiple endings and collectibles, but some players find pacing uneven."

  • Cooperation

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    "Single-player experience with no cooperative gameplay or social interaction."

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  • Creativity

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    "Some creative environmental storytelling, puzzles, and jump scare design, but limited player creativity or customization."

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  • Domination

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    "No elements of dominating or controlling others; purely individual experience."

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  • Escapism

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    "Strong atmospheric horror and psychological tension provide immersive escape from reality."

    Capsule for [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル

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  • Expectation

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    "Players engage voluntarily for the horror experience and exploration; no obligation or external pressure noted."

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  • Experimenting

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    "Some exploration and puzzle solving encourages trying different approaches, but mostly linear progression."

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    "Some exploration and puzzle solving encourage trying different approaches, but mostly guided linear progression."

  • Exploration

    Game with the same Exploration vibe

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    "Exploration of new and varied environments with collectible notes and lore."

    Capsule for The Coma 3: Bloodlines The Coma 3: Bloodlines

    "Exploration of varied, detailed environments with hidden notes and collectibles; some backtracking required."

  • Expression

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    "No character customization or visual expression; fixed protagonist and environments."

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  • Fantasy

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    "Game features supernatural horror, paranormal elements, and surreal psychological themes."

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    "Game features paranormal phenomena, supernatural elements, and sci-fi horror themes, creating a strong fantasy experience."

  • Fellowship

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    "No community or social features; solitary gameplay."

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  • Growth

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    "Players learn puzzle solutions and game mechanics through play, with some skill development in exploration and observation."

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  • Health

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    "Sedentary gameplay with no physical activity or health-related features."

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  • Idle

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    "Requires focused attention during exploration; not designed for background or idle play."

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  • Intimacy

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    "No close social or emotional relationships formed within the game."

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  • Leadership

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  • Progression

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    "Progression through unlocking endings, achievements, and story chapters."

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    "Progress through chapters, collect items and achievements, unlock multiple endings; some sense of advancement."

  • Relaxation

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    "Tense atmosphere and jump scares create sustained suspense rather than relaxation."

    Capsule for Oakwood Oakwood

    "Tense atmosphere and jump scares create stress and suspense rather than relaxation."

  • Sensation

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    "Strong sensory stimulation through lighting, sound design, and visual horror elements."

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    "Strong sensory stimulation via detailed visuals, lighting, sound design, and horror effects."

  • Status

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    "No social recognition or status systems present."

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  • Story

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    "Narrative is cryptic and fragmented, delivered through environmental clues and notes, with limited direct storytelling."

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    "Narrative is fragmented and subtle, delivered via notes and environmental storytelling; story is secondary but present."

  • Strategy

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  • Thrill

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    "Jump scares and chase sequences provide moments of suspense and adrenaline."

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  • Value

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    "Generally considered good value for price, especially on sale; short but fun experience."

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    "Generally considered good value for price, especially on sale; short but satisfying experience."

  • Violence

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    "No direct combat; protagonist is vulnerable and avoids violence; enemies are hostile but player cannot fight back."

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  • Survival

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    "Some survival horror elements like avoiding enemies and managing limited resources."

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Last update: 12/07/2026