Project Nightmares Case 36: Henrietta Kedward similar games & best alternatives

Project Nightmares Case 36: Henrietta Kedward

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch • 2021

Should you play it?

Project Nightmares is a survival horror game with a procedural structure, creating unique scares every time you play. A machine will induce you into a dream state, throwing you into a living nightmare firsthand in order to discover the story of Henrietta Kedward, an old woman with a dark past.

What works
  • Excellent atmosphere and sound design
  • High quality graphics for indie game
  • Challenging puzzles and survival mechanics
  • Procedural scares and varied gameplay
  • Strong horror and psychological tension
Things to keep in mind
  • Repetitive environments and assets
  • Some frustrating gameplay mechanics and qtes
  • Short length and pacing issues
  • Localization and translation problems
  • Overuse of jump scares leading to predictability

What to play next

Top picks

Games that feel the closest overall

  • Paper Dolls: Original / 纸人

  • Doorways: Holy Mountains of Flesh

  • Poppy Playtime

  • Paper Dolls 2 纸人贰

  • MADiSON

  • IMSCARED

  • Bendy and the Dark Revival

  • CASE: Animatronics

  • Remothered: Tormented Fathers

Hidden Gems

Less popular games with surprisingly high similarity

  • Doorways: Holy Mountains of Flesh

  • Wick

  • Dungeon Nightmares II : The Memory

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Webbed

  • Escapism

    Rhome

  • Fantasy

    MADiSON

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Project Nightmares Case 36: Henrietta Kedward: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose how to move, solve puzzles, and explore with multiple approaches to tasks."

    Capsule for Webbed Webbed

    "Players have freedom to explore, solve puzzles without handholding, and make decisions on how to proceed in a tense environment."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles require some skill and problem solving, but are not overly difficult; players receive feedback through progression."

    Capsule for A Chair in a Room : Greenwater A Chair in a Room : Greenwater

    "Puzzles require thought and skill, enemies are challenging, and players receive feedback through trial and error, though some mechanics can be frustrating."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements; focus is on solo survival and personal experience."

    Capsule for The Voidness - Lidar Horror Survival Game The Voidness - Lidar Horror Survival Game

    "No evidence of competitive elements; focus is on solo survival and personal progress."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report long play sessions and replayability, especially with friends, though some find the pace slow and repetitive."

    Capsule for Carrier Command 2 Carrier Command 2

    "Many players report long play sessions and replayability due to procedural elements, though some find pacing issues and repetitiveness."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative gameplay."

    Capsule for Resident Evil Resident Evil

    "Entirely single-player experience with no cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Some procedural generation and puzzle solving allow creativity, but mostly within designed levels and objectives."

    Capsule for Backrooms: Escape Together Backrooms: Escape Together

    "Procedural generation and varied puzzles add creative elements; some criticism about repetitive assets but overall creative design."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control over others; gameplay is solitary and survival-focused."

    Capsule for Black Rose Black Rose

    "No elements of exerting control over others; gameplay is individual and survival-focused."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong psychological horror atmosphere provides immersive escape from reality."

    Capsule for Rhome Rhome

    "Strong psychological horror atmosphere provides immersive escape from reality and intense emotional experience."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for intrinsic interest in horror and story; no indication of obligation or external pressure."

    Capsule for The Lightkeeper The Lightkeeper

    "Players engage voluntarily out of interest and love for horror genre; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different characters, weapons, and upgrade builds; procedural levels encourage exploration of new layouts."

    Capsule for Bunker Punks Bunker Punks

    "Procedural scares and changing layouts encourage players to try new approaches and adapt strategies."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore dark environments and revisit areas to find keys and clues, with some environmental changes."

    Capsule for Don't Be Afraid - The First Toy Don't Be Afraid - The First Toy

    "Players explore dark, changing environments with some procedural variation, though some find areas repetitive."

  • Expression

    Game with the same Expression vibe

    -5

    "No customization or avatar personalization reported."

    Capsule for Zoonomaly Zoonomaly

    "No customization or avatar personalization reported."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features supernatural themes, demonic possession, and surreal horror elements."

    Capsule for MADiSON MADiSON

    "Game features supernatural horror, paranormal elements, and surreal psychological themes."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay; experience is solitary."

    Capsule for Hotline Miami 2: Wrong Number Hotline Miami 2: Wrong Number

    "No social or community gameplay; experience is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn enemy behaviors, puzzle solutions, and improve skills through repeated attempts."

    Capsule for Yomawari: Night Alone Yomawari: Night Alone

    "Players learn puzzles, enemy patterns, and game mechanics through repeated attempts and exploration."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of walking simulators and VR horror, no physical activity emphasis."

    Capsule for Don't Knock Twice Don't Knock Twice

    "Sedentary gameplay typical of horror walking simulators; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles; slow pacing but not background or idle play."

    Capsule for LUNA The Shadow Dust LUNA The Shadow Dust

    "Requires focused attention due to tension and puzzles; some slow pacing but generally engaging."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or emotional sharing; solo experience."

    Capsule for Evil Egg Evil Egg

    "No close social interactions or emotional sharing; solo experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items and unlock new areas, progressing through puzzles and story."

    Capsule for Hello Neighbor Pre-Alpha Hello Neighbor Pre-Alpha

    "Players collect items, solve puzzles, and unlock new areas; some procedural variation in progression."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Sustained tension and challenge in combat and puzzles create a tense atmosphere rather than relaxation."

    Capsule for SILENT HILL f SILENT HILL f

    "Sustained tension and stress dominate; some moments of puzzle-solving provide brief relief."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation from visuals, sound design, and jump scares create emotional excitement."

    Capsule for Ghost Town Mine Ride & Shootin' Gallery Ghost Town Mine Ride & Shootin' Gallery

    "Strong sensory stimulation through graphics, sound design, and jump scares create emotional excitement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    3

    "Narrative is present with environmental storytelling and notes, though considered simple and somewhat shallow."

    Capsule for Apartament 1406: Horror Apartament 1406: Horror

    "Narrative is present and intriguing though some find it underdeveloped; story unfolds through environment and notes."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan light usage, puzzle solving, and navigation to survive and progress."

    Capsule for White Night White Night

    "Players must plan routes, manage limited light sources, and solve puzzles under pressure."

  • Thrill

    Game with the same Thrill vibe

    4

    "High suspense and jump scares create thrilling and tense gameplay moments."

    Capsule for Rake Rake

    "High suspense and frequent scares create thrilling and tense gameplay moments."

  • Value

    Game with the same Value vibe

    1

    "Mixed opinions on value; praised for quality and style but criticized for short length and replayability."

    Capsule for APE OUT APE OUT

    "Mixed opinions on value; praised for quality and atmosphere but criticized for short length and repetitiveness."

  • Violence

    Game with the same Violence vibe

    4

    "Combat is indirect but involves evading or surviving attacks from hostile creatures."

    Capsule for SILENT BREATH SILENT BREATH

    "Combat is indirect but involves evading deadly supernatural threats; violence implied in horror context."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around avoiding death, managing resources like light, and escaping threats."

    Capsule for Boo Men Boo Men

    "Core gameplay revolves around avoiding death, managing resources like candles, and stealth to survive threats."

Last update: 11/07/2026