Worship similar games & best alternatives

Worship

PC (Microsoft Windows) • 2025

Should you play it?

Convert followers to your world-ending cult in this Pikmin-inspired roguelike. Draw with blood to perform occult rituals, command a growing army of faithful and venture the world to corrupt it. The Old Ones have awakened and they await a vessel to prepare their arrival.

What works
  • Unique and creative ritual drawing mechanics
  • Engaging cult management and combat
  • Strong art style and atmospheric music
  • Active developer communication and community involvement
  • Potential for future content and meta progression
Things to keep in mind
  • Early access bugs and performance issues
  • Limited content and short playtime currently
  • Lack of save system and qol features
  • Unstable and incomplete multiplayer
  • Some tedious exploration and micromanagement

What to play next

Top picks

Games that feel the closest overall

  • Vectorio

  • Warcube

  • Boat Crew

  • First Dwarf

  • Badlands Crew - Drive, Command, Conquer

  • Volcanoids

  • The Riftbreaker: Prologue

  • Solasta II

  • Pixel Privateers

Hidden Gems

Less popular games with surprisingly high similarity

  • Vectorio

  • Warcube

  • Boat Crew

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Water Womb World

  • Autonomy

    Strange Seed

  • Creativity

    Worshippers of Cthulhu

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Worship: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Intimacy, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to create and customize creatures with various parts and playstyles, allowing control over their actions and decisions."

    Capsule for Strange Seed Strange Seed

    "Players have freedom to discover mechanics, draw their own ritual shapes, and direct followers with flexible commands."

  • Competence

    Game with the same Competence vibe

    3

    "Combat involves skillful management of blood and corruption mechanics; some grinding and strategy required."

    Capsule for Mary Skelter: Nightmares Mary Skelter: Nightmares

    "Skillful drawing of blood rituals and managing minions in combat provide a moderate challenge and feedback."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal pace and individual progression; multiplayer is buggy and not a main feature, with no emphasis on ranked or competitive play."

    Capsule for Havendock Havendock

    "Focus is on personal progression and individual play; multiplayer is buggy and not fully realized, no ranked or leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report addictive gameplay loops and desire to keep playing despite bugs and early access state."

    Capsule for Sinner Maker Sinner Maker

    "Players report addictive gameplay loops and desire to keep playing despite bugs and limited content."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Some multiplayer features exist but are limited and buggy; mostly players engage independently."

    Capsule for GeckoShop GeckoShop

    "Some multiplayer features exist but are buggy and unstable; mostly single-player focused with limited cooperation."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players customize cultists via carving symbols, choose rituals, and build unique cult structures, allowing creative expression within game systems."

    Capsule for Worshippers of Cthulhu Worshippers of Cthulhu

    "Drawing custom ritual shapes and managing cultists allows creative expression and experimentation."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize shared team play and mutual support rather than exerting control or superiority over others."

    Capsule for Ember Knights Ember Knights

    "Interactions emphasize shared control of followers rather than imposing authority over other players."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy immersive fantasy world and story, escaping into a dark fantasy setting."

    Capsule for Enclave Enclave

    "Players enjoy immersion in a dark, eldritch fantasy world as a form of escape and stress relief."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try different rituals, routes, and endings, exploring game mechanics and narrative possibilities."

    Capsule for Sucker for Love: First Date Sucker for Love: First Date

    "Players explore new mechanics, test ritual shapes, and try different strategies with cultists."

  • Exploration

    Game with the same Exploration vibe

    3

    "Procedurally generated and changing maps encourage ongoing discovery."

    Capsule for Craft Hero Craft Hero

    "Procedurally generated maps and puzzles encourage discovery, though some find exploration tedious."

  • Expression

    Game with the same Expression vibe

    2

    "Players customize decks and choose gods with unique abilities; some cosmetic options exist but limited."

    Capsule for World of Myths World of Myths

    "Some character and cultist customization exists, including community-designed gods and skins."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong eldritch horror and supernatural themes, blending mythology, religion, and cosmic horror."

    Capsule for Water Womb World Water Womb World

    "Strong eldritch horror and cult fantasy themes dominate the experience."

  • Fellowship

    Game with the same Fellowship vibe

    0

    "Limited social interaction; multiplayer exists but is unstable and not core to experience"

    Capsule for Way of the Hunter Way of the Hunter

    "Multiplayer is present but unstable; community involvement in design is high but in-game social connection is limited."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop drawing skills and learn complex game mechanics over time."

    Capsule for MONSTER CARDS MONSTER CARDS

    "Players learn to master drawing mechanics and cult management; meta progression planned."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and micromanagement, especially in mid to late game stages."

    Capsule for City of Gangsters City of Gangsters

    "Requires focused attention; some players find walking back and micromanagement tedious."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are minimal and surface-level; no deep emotional connections reported."

    Capsule for Puffin Planes Puffin Planes

    "Social interactions are minimal and surface-level; no deep emotional connections reported."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead their village and army, making strategic decisions and managing resources, though leadership is limited to single-player control."

    Capsule for Ninja Village Ninja Village

    "Players lead and command cultists strategically, though leadership is limited to follower management."

  • Progression

    Game with the same Progression vibe

    3

    "Roguelike progression with item pickups, buffs, and upgrades each run."

    Capsule for Force Reboot Force Reboot

    "Roguelike progression with item collection, upgrades, and unlocking new abilities."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and immersive, but difficulty and bugs can cause frustration."

    Capsule for Sacred 2 Gold Sacred 2 Gold

    "Some players find the game relaxing and immersive, but bugs and difficulty can cause frustration."

  • Sensation

    Game with the same Sensation vibe

    3

    "Distinctive art style, sound design, and music provide sensory engagement and emotional atmosphere."

    Capsule for On Rusty Trails On Rusty Trails

    "Art style, music, and sound design provide strong sensory engagement and atmosphere."

  • Status

    Game with the same Status vibe

    -3

    "No social recognition or ranking systems; achievements exist but are personal."

    Capsule for Deadlings: Rotten Edition Deadlings: Rotten Edition

    "No strong social recognition or ranking systems; achievements are mostly personal."

  • Story

    Game with the same Story vibe

    2

    "Some narrative elements and lore exist, but story is limited in early access and secondary to gameplay."

    Capsule for Into the Radius 2 Into the Radius 2

    "Some narrative elements and lore exist, but story is limited and mostly background."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players plan resource gathering, base defense, and combat tactics requiring mental challenge."

    Capsule for Mist Survival Mist Survival

    "Players plan rituals, follower deployment, and combat tactics requiring mental challenge."

  • Thrill

    Game with the same Thrill vibe

    2

    "Boss fights and enemy encounters provide moments of tension and excitement."

    Capsule for waxweaver waxweaver

    "Boss fights and roguelike elements provide moments of tension and excitement."

  • Value

    Game with the same Value vibe

    0

    "Mixed opinions on value; some find it worth supporting early access, others find content lacking."

    Capsule for Voor De Kroon Voor De Kroon

    "Mixed opinions due to early access bugs and limited content; potential value seen in future updates."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves melee and ranged attacks with blood and destruction, typical of soulslike games."

    Capsule for CODE VEIN CODE VEIN

    "Combat involves attacking enemies and sacrificing followers, with blood rituals central to gameplay."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage health and resources to survive enemies and boss fights."

    Capsule for Dragon's Wake Dragon's Wake

    "Players manage resources and followers to survive encounters and boss fights."

Last update: 13/07/2026