Yamafuda! 2nd station similar games & best alternatives

Yamafuda! 2nd station

PC (Microsoft Windows) • 2021

Should you play it?

A fun, easy game where you climb mountains using a deck of cards and special gear you build along the way. Go and reach the summit!

What works
  • Relaxing and charming atmosphere
  • Easy to learn with moderate challenge
  • Cute character animations and visuals
  • Soothing music and sound design
  • Short sessions suitable for casual play
Things to keep in mind
  • Poor english translation and unclear card descriptions
  • Limited card and item pool leading to some repetitiveness
  • Minimal narrative or story depth
  • High difficulty ascension levels rely heavily on rng
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Equilinox

  • Lyca

  • Eufloria HD

  • Tyto Ecology

  • Horticular: Build a Garden, Attract Wildlife

  • GLONK

  • Meme Mayhem

  • Triple Town

  • Legend Creatures(传奇生物)

Hidden Gems

Less popular games with surprisingly high similarity

  • Eufloria HD

  • Horticular: Build a Garden, Attract Wildlife

  • GLONK

If you liked…

Recommendations by what you enjoyed most

  • Relaxation

    Lyca

  • Autonomy

    Floppy Knights

  • Escapism

    Luna's Fishing Garden

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Yamafuda! 2nd station: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Health, Survival, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely build and customize decks and choose strategies, with meaningful decisions each turn."

    Capsule for Floppy Knights Floppy Knights

    "Players freely choose cards to play each turn and decide when to end their turn with a Hike card; deckbuilding choices and item selections allow personal strategy."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers moderate challenge with strategic resource management and unit control, especially on higher difficulties."

    Capsule for Risen Kingdom Risen Kingdom

    "Game offers a moderate challenge with strategic card play and resource management; difficulty ramps up in later mountains and ascension modes."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual progress and personal challenge without leaderboards or direct player comparison."

    Capsule for 50 Floors: The Paranormal Investigators Prologue 50 Floors: The Paranormal Investigators Prologue

    "Focus is on personal progress and self-challenge; no multiplayer or direct player comparison; leaderboards suggested but not present."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report habitual play, replaying levels for better scores and collectibles, with some addiction to exploration."

    Capsule for Ostrich Island Ostrich Island

    "Players report habitual play and returning for relaxing climbs; some replayability via ascension levels and a second character."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay elements."

    Capsule for Lost Nova Lost Nova

    "Single-player experience with no multiplayer or cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players create decks from a large card pool, allowing some creative tactical combinations."

    Capsule for Call of Clans Call of Clans

    "Players build decks and select items each run, experimenting with different card combinations and strategies."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is solo and non-confrontational."

    Capsule for RollScape RollScape

    "No evidence of exerting control or superiority over others; gameplay is solo and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    4

    "Game provides a relaxing, stress-relieving experience with charming characters and soothing music."

    Capsule for Luna's Fishing Garden Luna's Fishing Garden

    "Game provides a relaxing, stress-relieving experience with soothing music and cute characters, serving as a mood-lifter."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

    Capsule for Viscera Cleanup Detail Viscera Cleanup Detail

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different character combinations, tactics, and difficulty levels; some exploration of cards and equipment."

    Capsule for WARTILE WARTILE

    "Players try different card builds and item combinations; some experimentation needed to understand mechanics due to translation issues."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore different locations and unlock new items, though environments are limited and familiar."

    Capsule for 小白兔电商~Bunny e-Shop 小白兔电商~Bunny e-Shop

    "Players unlock new mountains and items progressively, discovering new cards and gear, though the environment is limited."

  • Expression

    Game with the same Expression vibe

    1

    "Some character customization and skill choices allow limited self-expression, but visual customization is minimal."

    Capsule for Insurmountable Insurmountable

    "Some character animations and card visuals provide mild self-expression, but customization is minimal."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Anime-style characters and imaginative, colorful environments provide a fantasy experience."

    Capsule for Muse Dash Muse Dash

    "Game features cute anime-style characters and spirit enemies, creating a light fantasy atmosphere around hiking."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay elements; strictly single-player."

    Capsule for Curse of the Dead Gods Curse of the Dead Gods

    "No social or community gameplay elements; strictly single-player."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn game mechanics and develop strategies over time; character progression through cards."

    Capsule for The Witcher Adventure Game The Witcher Adventure Game

    "Players learn card interactions and improve strategy over time; difficulty and mechanics increase with progression."

  • Health

    Game with the same Health vibe

    2

    "Some players use the game while exercising (e.g., on exercise bikes), promoting light physical activity."

    Capsule for Gun Club VR Gun Club VR

    "Theme centers on hiking and endurance, promoting a positive association with physical activity, though gameplay is sedentary."

  • Idle

    Game with the same Idle vibe

    3

    "Game supports casual play with short sessions and ability to pause and resume easily."

    Capsule for Gems of War - Puzzle RPG Gems of War - Puzzle RPG

    "Short play sessions and ability to pause easily support casual, intermittent play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship-building mechanics."

    Capsule for Super Lucky's Tale Super Lucky's Tale

    "No close social interactions or relationship-building mechanics."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; solo gameplay."

    Capsule for STAR WARS™: Rogue Squadron 3D STAR WARS™: Rogue Squadron 3D

    "No leadership or group management elements; solo gameplay."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through levels and unlocking challenge modes, though no item collection or upgrades."

    Capsule for qomp qomp

    "Players unlock new mountains, cards, and items; ascension levels add further progression challenges."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Widely praised for relaxing atmosphere, calming music, and stress relief."

    Capsule for Lyca Lyca

    "Widely praised for its relaxing atmosphere, soothing music, and gentle challenge; ideal for stress relief."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable graphics, animations, and music provide moderate sensory stimulation without overwhelming excitement."

    Capsule for Fantasy General II Fantasy General II

    "Enjoyable visuals, animations, and music provide pleasant sensory stimulation without overwhelming intensity."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative; story is abstract and mostly conveyed through atmosphere rather than plot."

    Capsule for APE OUT APE OUT

    "Minimal narrative; focus is on the hiking experience rather than plot or character development."

  • Strategy

    Game with the same Strategy vibe

    3

    "Planning menus, managing resources, and skill allocation require strategic thinking."

    Capsule for Chef RPG Chef RPG

    "Requires planning card plays and resource management; later levels demand more strategic thinking."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Game is low-risk and calming rather than suspenseful or thrilling."

    Capsule for Tales of the Orient: The Rising Sun Tales of the Orient: The Rising Sun

    "Low suspense and risk; game is designed to be calming rather than thrilling."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for its price, especially on sale, with enjoyable content and quality presentation."

    Capsule for The Tiny Bang Story The Tiny Bang Story

    "Players find good value in the game's price for its relaxing gameplay and charming presentation."

  • Violence

    Game with the same Violence vibe

    -4

    "No combat or destruction; gameplay centers on avoidance and survival."

    Capsule for Yomawari: Lost in the Dark Yomawari: Lost in the Dark

    "No combat or destruction; gameplay centers on endurance and careful resource use."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage stamina and grip to avoid falling, simulating survival aspects of climbing."

    Capsule for New Heights: Realistic Climbing and Bouldering New Heights: Realistic Climbing and Bouldering

    "Players manage health and fatigue to avoid failure while progressing through mountain climbs."

Last update: 13/07/2026