Risen Kingdom similar games & best alternatives

Risen Kingdom

PC (Microsoft Windows) • 2020

Should you play it?

Risen Kingdom is a real-time strategy game. Build and fortify your settlements to survive and push back armies of the undead.

What works
  • Engaging hybrid of rts and tower defense
  • Pleasant colorful graphics and music
  • Challenging gameplay on higher difficulties
  • Accessible for newcomers to rts
  • Good value for price especially on sale
Things to keep in mind
  • Short campaign and limited content
  • Lack of save feature during missions
  • No multiplayer or social features
  • Some ui and control frustrations
  • Repetitive research and limited map variety

What to play next

Top picks

Games that feel the closest overall

  • Oh My Gore!

  • There Came an Echo

  • The Ouroboros King

  • Defend The Highlands

  • Attack of the Earthlings

  • The Hive

  • Star Trek: Voyager - Across the Unknown

  • The King is Watching

  • Final Theory

Hidden Gems

Less popular games with surprisingly high similarity

  • Oh My Gore!

  • There Came an Echo

  • Defend The Highlands

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Imagine Earth

  • Fantasy

    The Last Spell

  • Strategy

    Sudden Strike 4

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Risen Kingdom: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Violence, Leadership, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose building placement, strategies, and tech upgrades with multiple approaches to objectives."

    Capsule for Imagine Earth Imagine Earth

    "Players have freedom to build and place buildings, choose upgrades, and control units strategically."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers a moderate challenge, especially on higher difficulties, requiring skillful shooting and resource management."

    Capsule for Alien Breed 3: Descent Alien Breed 3: Descent

    "Game offers moderate challenge with strategic resource management and unit control, especially on higher difficulties."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player campaign and survival modes without ranked or leaderboard competition."

    Capsule for Alien Shooter 2 Conscription Alien Shooter 2 Conscription

    "Focus is on single-player campaign and survival mode without leaderboards or PvP competition."

  • Continuation

    Game with the same Continuation vibe

    -2

    "Short campaigns and limited replayability reduce long-term habitual play, though some players replay for achievements."

    Capsule for The Fabulous Fear Machine The Fabulous Fear Machine

    "Short campaign and limited survival mode reduce long-term engagement; some players replay for achievements."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative modes."

    Capsule for Call of Juarez: Gunslinger Call of Juarez: Gunslinger

    "Entirely single-player experience with no multiplayer or cooperative modes."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can freely arrange and move buildings, optimize layouts, and customize their city’s defenses and resource chains, encouraging creative problem solving."

    Capsule for Dream Engines: Nomad Cities Dream Engines: Nomad Cities

    "Players can creatively place buildings and units to optimize defense and resource gathering."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; gameplay is individual and cooperative elements are absent."

    Capsule for The Mummy Demastered The Mummy Demastered

    "No social dominance or power over others; gameplay is individual and cooperative elements absent."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a fun distraction and stress relief, enjoying medieval fantasy combat."

    Capsule for Peasant Royale Peasant Royale

    "Provides a fantasy medieval setting and distraction through strategic gameplay and undead defense."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment; no evidence of obligation or external pressure."

    Capsule for ITORAH ITORAH

    "Players engage voluntarily for enjoyment; no evidence of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with base layouts and strategies, though limited by fixed map and piece randomness."

    Capsule for rymdkapsel rymdkapsel

    "Some experimentation with unit combinations and base layouts, but limited by linear campaign."

  • Exploration

    Game with the same Exploration vibe

    -1

    "Maps are limited and mostly known; exploration is minimal but some map creation adds slight novelty."

    Capsule for Tank Team Tank Team

    "Maps are small and mostly fixed; some fog of war exploration but limited discovery."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited customization beyond functional building placement; no avatar or cosmetic personalization."

    Capsule for Tower Factory Tower Factory

    "Limited customization beyond building placement; no avatar or cosmetic personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a dark fantasy post-apocalyptic world with magic, undead, and heroic combat."

    Capsule for The Last Spell The Last Spell

    "Set in a fantasy medieval world with undead enemies and heroic defense theme."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play only."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or community features; solo play only."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn resource management, strategic planning, and unit progression through gameplay."

    Capsule for Driftland: The Magic Revival Driftland: The Magic Revival

    "Players learn and improve strategy, resource management, and unit control through gameplay."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires continuous attention and active management during gameplay; no idle mechanics."

    Capsule for OTTTD OTTTD

    "Requires continuous attention and micromanagement; no idle or passive gameplay."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connections formed within the game."

    Capsule for Iron Lung Iron Lung

    "No social or emotional connections formed within the game."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players lead their own team and make strategic decisions, but no leadership over other players."

    Capsule for Wildfrost Wildfrost

    "Players lead their own units and base development, but no leadership over other players."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through research points and unlocking units; accumulation of resources and upgrades."

    Capsule for Supreme Commander 2 Supreme Commander 2

    "Progression through unlocking units, upgrades, and technologies within levels."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "The game balances challenge and flow but includes some frustration from controls and camera issues."

    Capsule for Oddworld: Munch's Oddysee Oddworld: Munch's Oddysee

    "Gameplay balances challenge and flow, but some frustration reported due to UI and pacing."

  • Sensation

    Game with the same Sensation vibe

    2

    "Bright colorful graphics and catchy music provide sensory enjoyment."

    Capsule for Feeding Frenzy 2 Deluxe Feeding Frenzy 2 Deluxe

    "Bright colorful graphics and pleasant music provide sensory enjoyment."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems present."

    Capsule for AMID EVIL AMID EVIL

    "No social recognition or ranking systems present."

  • Story

    Game with the same Story vibe

    2

    "Basic narrative with fantasy themes; story is present but secondary to gameplay."

    Capsule for Ghosts 'n Goblins Resurrection Ghosts 'n Goblins Resurrection

    "Simple fantasy narrative with text-based story elements supporting gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Strong emphasis on tactical planning, unit positioning, and resource management."

    Capsule for Sudden Strike 4 Sudden Strike 4

    "Strong emphasis on tactical resource management, base building, and unit control."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension from challenging waves and randomness, but overall moderate suspense."

    Capsule for Rogue Tower Rogue Tower

    "Some tension from timed waves and survival challenges, but overall moderate suspense."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price, though some feel content is limited."

    Capsule for Guns and Nuns: Storming Hell Guns and Nuns: Storming Hell

    "Generally considered good value for price, though some feel content is limited."

  • Violence

    Game with the same Violence vibe

    3

    "Combat against undead and demons with melee and ranged units; violence is fantasy-themed and central to gameplay."

    Capsule for Darfall Darfall

    "Combat against undead with ranged and melee units; violence is cartoonish and strategic."

  • Survival

    Game with the same Survival vibe

    3

    "Core gameplay involves surviving waves of enemies and managing resources."

    Capsule for Apocalypse Party Apocalypse Party

    "Core gameplay involves surviving waves of enemies and managing resources to avoid defeat."

Last update: 09/07/2026