Yokai Art 2: Tales of the Nine-Tails similar games & best alternatives

Yokai Art 2: Tales of the Nine-Tails

PC (Microsoft Windows) • 2026

Should you play it?

After defeating Fujin and Raijin, Hiro and his allies found peace at his grandfather’s house. One day, Sanbi sensed a distant summon. After tracing the energy, they discovered it came from her true form—the nine-tailed fox. Determined to help, Hiro and his friends set off on a new journey.

What works
  • Engaging strategic tower defense gameplay with roguelite elements
  • Strong mythological and fantasy setting blending japanese and chinese yokai
  • Character progression and unit evolution systems
  • High-quality anime-style art and animated adult scenes
  • Active developer support with frequent patches
Things to keep in mind
  • Numerous bugs affecting gameplay and save stability
  • Limited adult content quantity and grind-heavy unlocks
  • Some ui and localization issues
  • Short main campaign and repetitive stages
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Yokai Art: Night Parade of One Hundred Demons

  • Metal as Phuk

  • Fantasy of Caocao 2

  • Sea Salt

  • Crab God

  • Internet Cafe Simulator 2

  • Pathfinder: Wrath of the Righteous - Enhanced Edition

  • Girls of The Tower

  • Brutal Orchestra

Hidden Gems

Less popular games with surprisingly high similarity

  • Metal as Phuk

  • Fantasy of Caocao 2

  • Crab God

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Yokai Art 2: Tales of the Nine-Tails: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Intimacy, Leadership. It leans lower than usual among comparable games on Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

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  • Competence

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  • Competition

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    "Focus is on personal progression and strategy without ranked modes or direct player vs player competition."

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    "Focus is on single-player progression and personal strategy rather than direct competition or ranked modes."

  • Continuation

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    "Some players report addictive loot and progression loops encouraging extended play, though others find content limited and repetitive."

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  • Cooperation

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  • Creativity

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    "Players can customize bases, unit loadouts, and tactical approaches; modding potential and map creation are desired features."

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  • Domination

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    "Interactions are individual and cooperative dominance or power over others is not a feature."

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  • Escapism

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    "Provides escapism through adult content, anime art, and casual gameplay in a fantasy western setting."

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    "The game offers a fantasy setting with mythological yokai and adult content, providing distraction and immersive escapism."

  • Expectation

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    "Players engage voluntarily for fun and interest; some mention grind for unlocks but mostly intrinsic motivation."

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  • Experimenting

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    "The roguelite elements encourage trying new builds, powerups, and strategies each run."

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    "Encourages trying different builds, unit evolutions, and strategies with roguelite elements promoting experimentation."

  • Exploration

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    "Exploration of hex maps with varied terrain and objectives, though maps are fixed and not procedurally generated."

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    "Includes hex-map exploration and varied stages, though environments are somewhat repetitive and structured."

  • Expression

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    "Some character and equipment customization exists, but limited character creation and building decoration options."

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  • Fantasy

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    "Strongly rooted in Japanese yokai mythology and fantasy elements with supernatural creatures and magical battles."

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  • Fellowship

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    "No significant social or community features; gameplay is focused on solo experience."

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    "No significant social or community features; gameplay is focused on solo experience."

  • Growth

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    "Players develop characters through progression, skill acquisition, and equipment upgrades; learning game mechanics and strategies is rewarded."

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    "Players develop characters through upgrades, talents, and evolving units, with a progression system rewarding learning and improvement."

  • Health

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    "Standard sedentary gameplay with no physical activity or health-related features."

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    "Standard sedentary gameplay with no physical activity or health-related features."

  • Idle

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    "Requires focused attention during battles and strategic decisions; not designed for passive or background play."

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  • Intimacy

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    "Some attempts at character interaction and adult scenes, but limited emotional depth or meaningful relationship building."

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  • Leadership

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    "Players lead and manage teams tactically, though no leadership over other players."

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    "Players lead their team formations and upgrade paths, though no leadership over other players is involved."

  • Progression

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    "Strong emphasis on accumulating items, upgrades, kingdom population, and unlocking new content through progression."

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  • Relaxation

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    "Gameplay is fast-paced and can be challenging; some players find it fun and stress-relieving."

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    "Gameplay is strategic and can be challenging; some players find it engaging and enjoyable, others find bugs and difficulty stressful."

  • Sensation

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    "Appealing anime art, animations, and adult content provide sensory stimulation and emotional engagement."

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  • Status

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    "No social recognition or status systems; achievements exist but are buggy and not prominent."

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    "No social status or recognition systems; achievements are present but often bugged and not a major focus."

  • Story

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    "Narrative with voiced characters and comic-style cutscenes, though story is sometimes overshadowed by gameplay."

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  • Strategy

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    "Core gameplay revolves around tactical decision making, positioning, and resource management."

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  • Thrill

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    "Some tension and excitement from challenging battles and roguelike unpredictability."

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  • Value

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    "Mixed opinions on value; some praise content volume, others criticize price and bugs."

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  • Violence

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    "Combat involves defeating enemies but is stylized and not focused on graphic violence or destruction."

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    "Combat involves defeating enemies but is stylized and not focused on graphic violence; some destruction elements exist."

  • Survival

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    "Players must survive waves of enemies and protect objectives, requiring resource and threat management."

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    "Players must defend against waves of enemies and manage resources to avoid failure, adding survival challenge elements."

Last update: 13/07/2026