Airships: Lost Flotilla similar games & best alternatives

Airships: Lost Flotilla

Linux, PC (Microsoft Windows) • 2025

Should you play it?

Airships: Lost Flotilla is a steampunk autoshooter where you fight your way through waves of enemies on your way to a safe harbour. Destroy your foes, harvest wreckage, and upgrade your ship.

What works
  • Deep ship customization and build variety
  • Engaging roguelike progression and unlock system
  • Unique steampunk setting and lore
  • Challenging and tactical combat
  • Good value for price with frequent updates
Things to keep in mind
  • Steep learning curve and sometimes clunky controls
  • Ui and information clarity issues
  • Some balance and difficulty frustrations
  • Minimal social or multiplayer features
  • Repetitive environments and limited story depth

What to play next

Top picks

Games that feel the closest overall

  • Karate Survivor

  • Spell Disk

  • Genome Guardian

  • Dead Estate

  • Picayune Dreams

  • Double Kick Heroes

  • Sea of Survivors

  • DRAINUS

  • Nordic Ashes: Survivors of Ragnarok

Hidden Gems

Less popular games with surprisingly high similarity

  • Double Kick Heroes

  • Power of Ten

  • Dark Fairy Tale: Dreamland Survivors

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Airships: Lost Flotilla: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Expression, Violence, Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have meaningful control over ship upgrades, weapon choices, and difficulty settings, allowing personal playstyle and strategic decisions."

    Capsule for Earthion Earthion

    "Players have significant control over ship builds, weapon upgrades, route choices, and strategic doctrines, enabling personalized playstyles and tactical decisions."

  • Competence

    Game with the same Competence vibe

    3

    "The game features challenging ship battles and skill-based combat that require player mastery, though some tasks can be grindy or repetitive."

    Capsule for Sea Dogs: City of Abandoned Ships Sea Dogs: City of Abandoned Ships

    "The game offers a challenging skill curve with tactical combat and ship control requiring mastery, though some players find initial difficulty and controls frustrating."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is primarily on individual runs and self-improvement rather than direct competition or leaderboards."

    Capsule for Stray Path Stray Path

    "Focus is primarily on individual runs and self-improvement rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replayability with unlocks and roguelike elements encourage repeated play and long-term engagement."

    Capsule for Space Tyrant Space Tyrant

    "High replayability with roguelike progression, unlocks, and experimentation encourages long-term engagement and repeated playthroughs."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay centers on individual decision-making and solo runs with no multiplayer or cooperative modes."

    Capsule for Hadean Tactics Hadean Tactics

    "Gameplay centers on solo play with no multiplayer or cooperative modes; players focus on personal objectives and builds."

  • Creativity

    Game with the same Creativity vibe

    5

    "Extensive ship customization and design options allow players to create unique ships and strategies, fostering creative experimentation."

    Capsule for Airship: Kingdoms Adrift Airship: Kingdoms Adrift

    "Extensive ship customization, weapon upgrade paths, doctrines, and build variety foster creative experimentation and unique strategies."

  • Domination

    Game with the same Domination vibe

    -5

    "Interactions are single-player focused with no evidence of exerting control or superiority over others."

    Capsule for I Am Your Beast I Am Your Beast

    "Interactions are single-player focused with no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Steampunk setting and immersive gameplay provide a strong escape from real life."

    Capsule for Ironcast Ironcast

    "The steampunk setting, emergent gameplay, and immersive lore provide a strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or external pressure."

    Capsule for Assassin’s Creed® IV Black Flag™ Assassin’s Creed® IV Black Flag™

    "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "The game rewards trying new builds, mixing expansions, and exploring different mechanics and strategies."

    Capsule for Dawncaster | The RPG Cardventure Dawncaster | The RPG Cardventure

    "The game rewards trying new ship builds, weapon combinations, and strategic routes, encouraging exploration of mechanics."

  • Exploration

    Game with the same Exploration vibe

    3

    "The game offers discovery through investigation, lore reading, and worldbuilding, encouraging curiosity-driven exploration."

    Capsule for of the Devil of the Devil

    "Branching map routes and lore discovery through research pages support curiosity-driven exploration within the game world."

  • Expression

    Game with the same Expression vibe

    4

    "Customization of ships and weapons allows players to express their playstyle and preferences."

    Capsule for CounterAttack: Uprising CounterAttack: Uprising

    "Customization of ships, captains, and upgrades allows players to express their preferred playstyle and identity."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Steampunk airship combat and faction lore provide a strong imaginative fiction experience."

    Capsule for Guns of Icarus Alliance Guns of Icarus Alliance

    "Steampunk airship battles with fantastical enemies and lore create an imaginative fictional experience."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; game is designed for solo play without community or group identity focus."

    Capsule for Miss Neko 2 Miss Neko 2

    "Minimal social interaction; the game is designed for solo play without community or group identity focus."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in ship control and build optimization; meta-progression through upgrades and crew leveling."

    Capsule for Sea of Survivors Sea of Survivors

    "Players develop skills in ship control, strategy, and build optimization, alongside unlocking new content through research."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of roguelikes; no physical activity or health-related mechanics."

    Capsule for Lake of Creatures Lake of Creatures

    "Sedentary gameplay typical of roguelike shooters, with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during tactical combat and decision making; not designed for passive or background play."

    Capsule for The Hand of Merlin The Hand of Merlin

    "Requires active attention and tactical decision-making during combat; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; interactions are limited and surface-level."

    Capsule for Skibidi Toilet Hero Skibidi Toilet Hero

    "No evidence of close social relationships or emotional sharing; interactions are limited and surface-level."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management roles; players act independently without guiding others."

    Capsule for Everhood 2 Everhood 2

    "No leadership or group management roles; players act independently without guiding others."

  • Progression

    Game with the same Progression vibe

    5

    "Strong progression through unlocking ships, upgrading systems, and acquiring weapons and crew."

    Capsule for FTL: Faster Than Light FTL: Faster Than Light

    "Strong progression through unlocking ships, weapons, captains, and upgrades via research and gameplay achievements."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the strategic gameplay engaging but others report frustration due to difficulty and RNG."

    Capsule for UndercoverAgent UndercoverAgent

    "Some players find the gameplay engaging and satisfying, but others report frustration and tension due to difficulty and RNG."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual and auditory effects create an exciting and immersive atmosphere with intense combat."

    Capsule for The Red Solstice The Red Solstice

    "Visual and auditory effects support an exciting and dynamic combat atmosphere, though graphics are minimalist."

  • Status

    Game with the same Status vibe

    -4

    "Achievements and unlocks are personal and not socially visible; no social status or recognition systems."

    Capsule for Stray Path Stray Path

    "Achievements and unlocks are personal; no social recognition or visibility systems are present."

  • Story

    Game with the same Story vibe

    2

    "Fantasy lore and faction background exist but narrative is minimal and player-driven."

    Capsule for My Lands: Black Gem Hunting My Lands: Black Gem Hunting

    "Lore and narrative elements exist through research pages and faction interactions, but the story is minimal and emergent."

  • Strategy

    Game with the same Strategy vibe

    4

    "Naval combat, trading, and fleet management require planning and tactical thinking."

    Capsule for The Pirate: Caribbean Hunt The Pirate: Caribbean Hunt

    "Tactical ship building, route selection, and combat positioning require analytical thinking and planning."

  • Thrill

    Game with the same Thrill vibe

    3

    "Combat involves suspense and challenge, with some tension and relief in overcoming difficult battles."

    Capsule for Re:BF Re:BF

    "Combat involves tension and risk management, with punishing difficulty and chaotic battles creating suspense."

  • Value

    Game with the same Value vibe

    5

    "Players report high value for money with extensive content, replayability, and active developer support."

    Capsule for Warsim: The Realm of Aslona Warsim: The Realm of Aslona

    "Players report strong value for money with extensive content, replayability, and developer support at a low price."

  • Violence

    Game with the same Violence vibe

    4

    "Combat centers on destruction of enemy ships with missiles, artillery, and nuclear weapons."

    Capsule for HighFleet HighFleet

    "Combat centers on destruction of enemy ships and aerial foes with explosive weapons and tactical firepower."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay involves avoiding failure, managing resources, and overcoming threats to survive runs."

    Capsule for Spirit Hunters: Infinite Horde Spirit Hunters: Infinite Horde

    "Core gameplay involves avoiding death, managing resources, and overcoming threats in challenging roguelike runs."

Last update: 12/07/2026