Alien Cat similar games & best alternatives

Alien Cat

PC (Microsoft Windows) • 2020

Should you play it?

Save the Universe with the Alien-Cat in this brand new puzzle-platformer game! Jump on your enemies heads, push the boxes and walk on the ceiling.

What works
  • Cute retro pixel art and music
  • Challenging yet accessible platforming mechanics
  • Low price and good value
  • Short and suitable for quick play sessions
  • Responsive controls once mastered
Things to keep in mind
  • Very short game length
  • Sensitive and sometimes frustrating controls
  • Minimal story and narrative depth
  • No customization or social features
  • Repetitive audio and lack of volume control

What to play next

Top picks

Games that feel the closest overall

  • SHOWTIME 2073

  • Gravity Cat

  • SCP022

  • Make Me LAG

  • Death Fungeon

  • Bomb Squad Academy

  • Stairway

  • Mini-Dead

  • [Chilla's Art] Night Security | 夜間警備

Hidden Gems

Less popular games with surprisingly high similarity

  • SHOWTIME 2073

  • Make Me LAG

  • Death Fungeon

If you liked…

Recommendations by what you enjoyed most

  • Competence

    GravNewton

  • Value

    Super Duper Party Pooper

  • Autonomy

    Spooky Cats

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Alien Cat: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Continuation, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control a cat with abilities like jumping, rolling, and wall climbing, allowing personal control over movement and combat."

    Capsule for Spooky Cats Spooky Cats

    "Players control the cat's movements and can choose how to approach levels, including when to invert gravity and move boxes, allowing for personal decision-making."

  • Competence

    Game with the same Competence vibe

    4

    "The game demands precise timing, quick reflexes, and mastery of gravity mechanics, providing skill-based challenges and performance feedback."

    Capsule for GravNewton GravNewton

    "The game requires precise timing, reflexes, and mastery of sensitive controls, especially with gravity inversion and tricky platforming."

  • Competition

    Game with the same Competition vibe

    -4

    "No evidence of competitive modes or player comparison; focus is on personal progress and achievements."

    Capsule for Love n Dream: Virtual Happiness Love n Dream: Virtual Happiness

    "No evidence of competitive modes or player comparison; focus is on individual progression and personal achievement."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short game length (~1-2 hours) and limited replay value lead to low habitual or long-term engagement."

    Capsule for A Fisherman's Tale A Fisherman's Tale

    "Short game length (10-30 minutes) and low replay value lead to brief, casual play sessions rather than habitual long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for The Witcher: Enhanced Edition Director's Cut The Witcher: Enhanced Edition Director's Cut

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can experiment with physics-based mechanics and different approaches to puzzles, though level design is predefined."

    Capsule for Leo’s Fortune - HD Edition Leo’s Fortune - HD Edition

    "Some creative mechanics like gravity inversion and box pushing allow for problem-solving, but level design and gameplay are mostly predefined."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; gameplay is solitary and balanced."

    Capsule for Beware Planet Earth Beware Planet Earth

    "No social dominance or power over others; gameplay is solitary and equal."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a casual distraction and stress relief with its retro charm."

    Capsule for Neptunia Shooter Neptunia Shooter

    "Players use the game as a short distraction and stress relief with its retro charm and simple challenges."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, with no obligation or external pressure noted."

    Capsule for Space Beast Terror Fright Space Beast Terror Fright

    "Players engage voluntarily for fun and challenge, with no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Gravity manipulation and puzzle mechanics encourage experimentation within the game world."

    Capsule for Cognition Method: Initiation Cognition Method: Initiation

    "The gravity mechanic and box manipulation encourage players to experiment with movement and puzzle solutions."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Levels are linear and familiar; limited discovery or open exploration."

    Capsule for Polarity Polarity

    "Levels are small, screen-sized, and linear with limited discovery or open exploration."

  • Expression

    Game with the same Expression vibe

    -4

    "Minimal customization or personalization options; players use preset characters and visuals."

    Capsule for Devolver Bootleg Devolver Bootleg

    "Minimal customization or personalization; players use a fixed cat character and preset visuals."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The alien theme and imaginative cat designs provide a whimsical, fictional experience."

    Capsule for 100 Aliens Cats 100 Aliens Cats

    "The game features an imaginative setting with an alien cat in space and gravity-defying mechanics, though story is minimal."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community interaction elements; strictly single-player."

    Capsule for Sword of the Stars: The Pit Sword of the Stars: The Pit

    "No community or social interaction elements; purely single-player."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop platforming skills and mastery over game mechanics through challenge and progression."

    Capsule for Mutant Mudds Deluxe Mutant Mudds Deluxe

    "Players develop platforming skills and mastery of controls through increasingly challenging levels."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to timing and precision; not suitable for passive or background play."

    Capsule for The Howler The Howler

    "Requires focused attention due to precise controls and timing; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; isolated single-player experience."

    Capsule for Middle-earth™: Shadow of Mordor™ Middle-earth™: Shadow of Mordor™

    "No social or emotional relationship building; isolated single-player experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through levels and collection of coins and gems provide a sense of advancement."

    Capsule for AtmaSphere AtmaSphere

    "Progression through 30 levels with coin collection and unlocking portals provides a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game is challenging and can cause frustration; not primarily for relaxation."

    Capsule for JumpJet Rex JumpJet Rex

    "While some find it fun, the sensitive controls and difficulty can cause frustration and tension rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    2

    "Retro pixel art and chiptune music provide sensory enjoyment, though some find music repetitive."

    Capsule for Cubetractor Cubetractor

    "Retro pixel art and chiptune music provide nostalgic sensory enjoyment, though some find audio repetitive or loud."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems; achievements are personal and not socially emphasized."

    Capsule for Beyond a Steel Sky Beyond a Steel Sky

    "No social recognition or status systems; achievements are personal and not socially highlighted."

  • Story

    Game with the same Story vibe

    -4

    "Minimal narrative; story is background flavor with no in-game plot or character development."

    Capsule for CROSSBOW: Bloodnight CROSSBOW: Bloodnight

    "Minimal narrative with no in-game story or cutscenes; story mostly implied in menu text."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan jumps, use weapons tactically, and solve puzzles."

    Capsule for BattleBlock Theater® BattleBlock Theater®

    "Players must plan jumps, gravity switches, and box placements to solve puzzles and navigate levels."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and tension from challenging platforming and risk of failure, but overall controlled difficulty."

    Capsule for Kalimba Kalimba

    "Some tension from precise platforming and risk of instant death, but overall controlled challenge."

  • Value

    Game with the same Value vibe

    4

    "Highly praised for low price and fun value despite short length."

    Capsule for Super Duper Party Pooper Super Duper Party Pooper

    "Highly praised for low price and good value despite short length; many consider it worth the cost."

  • Violence

    Game with the same Violence vibe

    1

    "Combat consists mainly of jumping on enemies to defeat them; mild cartoonish violence."

    Capsule for Bloo Kid 2 Bloo Kid 2

    "Limited combat by jumping on enemies; mild cartoonish violence present but not a core focus."

  • Survival

    Game with the same Survival vibe

    2

    "Avoiding death and hazards is core to gameplay; requires careful timing and reaction."

    Capsule for Color Symphony Color Symphony

    "Avoiding hazards and death is central to gameplay, requiring careful navigation and timing."

Last update: 09/07/2026