aMAZE Dark Times similar games & best alternatives

aMAZE Dark Times

PC (Microsoft Windows) • 2017

Should you play it?

aMAZE Dark Times is a straightforward and surprisingly-difficult celebration of the simple beauty of the maze with cool soundtrack and timer!

What works
  • Large number of levels (100)
  • Simple and accessible maze gameplay
  • Low price and good for achievement hunting
  • Option to disable timer for relaxed play
  • Varied maze shapes and increasing difficulty
Things to keep in mind
  • Repetitive and predictable level design
  • Frustratingly strict timer in default mode
  • Poor and dark visuals affecting visibility
  • Limited control options and occasional input issues
  • Monotonous soundtrack and minimal innovation

What to play next

Top picks

Games that feel the closest overall

  • Polygoneer

  • Linea, the Game

  • Project Rhombus

  • Slash It

  • aMAZE 2

  • Freebie

  • Supaplex

  • THE BUTTON by Elendow

  • Gold Miner:Classic Edition

Hidden Gems

Less popular games with surprisingly high similarity

  • Project Rhombus

  • Supaplex

  • WIN THE GAME: WTF!

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    aMAZE Classic

  • Competence

    🧠 OUT OF THE BOX

  • Progression

    Lines X

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

aMAZE Dark Times: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. It leans lower than usual among comparable games on Creativity, Experimenting, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players freely navigate mazes at their own pace without time limits or forced strategies, allowing personal control over actions."

    Capsule for aMAZE Classic aMAZE Classic

    "Players control their movement freely through mazes, choosing paths and strategies, but gameplay is constrained by fixed maze layouts and timer rules."

  • Competence

    Game with the same Competence vibe

    3

    "Gameplay requires skill in observation, memory, and quick decision-making, with increasing complexity over time."

    Capsule for 🧠 OUT OF THE BOX 🧠 OUT OF THE BOX

    "Game requires skillful navigation, spatial memory, and precision especially with strict timers, though mechanics are simple and repetitive."

  • Competition

    Game with the same Competition vibe

    -3

    "No direct player-vs-player competition; leaderboards exist but focus is on personal improvement and speedrunning."

    Capsule for DEFRAG DEFRAG

    "No direct player-vs-player competition or leaderboards; focus is on individual performance and self-improvement."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players engage in long sessions to unlock achievements, but many find the game repetitive and stop quickly."

    Capsule for ANIMALITY ANIMALITY

    "Some players engage in long sessions to complete all 100 levels and achievements, but others find it repetitive and disengage quickly."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for The Witcher: Enhanced Edition Director's Cut The Witcher: Enhanced Edition Director's Cut

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    -4

    "Gameplay follows fixed maze layouts and rules; limited customization mainly cosmetic and settings adjustments."

    Capsule for ARCADE GAME SERIES: Ms. PAC-MAN ARCADE GAME SERIES: Ms. PAC-MAN

    "Gameplay follows a fixed formula with minimal variation; no building or customization, mostly repeating maze navigation."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; interactions are individual and cooperative."

    Capsule for Pet Shop Simulator Pet Shop Simulator

    "No social dominance or power dynamics; interactions are individual and isolated."

  • Escapism

    Game with the same Escapism vibe

    2

    "Serves as a casual distraction and quick mental break, providing light stress relief."

    Capsule for Just Hit The Button Just Hit The Button

    "Provides distraction and mental challenge, though some find the timer stressful rather than relaxing."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for casual enjoyment and puzzle solving, not out of obligation."

    Capsule for Riddles Of The Past Riddles Of The Past

    "Players engage voluntarily for casual puzzle enjoyment or achievement hunting, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Gameplay is repetitive with limited novelty; players mostly repeat similar actions and strategies."

    Capsule for State of Anarchy State of Anarchy

    "Limited novelty; players mostly repeat known patterns and strategies due to repetitive level design."

  • Exploration

    Game with the same Exploration vibe

    -4

    "Players navigate known, fixed puzzles rather than discovering new areas or secrets."

    Capsule for Hexcells Plus Hexcells Plus

    "Mazes are predictable with little discovery; players navigate familiar structures repeatedly."

  • Expression

    Game with the same Expression vibe

    -5

    "No character or environment customization; visual style is fixed and minimalistic."

    Capsule for Egyptian Senet Egyptian Senet

    "No character or environment customization; visual style is fixed and minimalistic."

  • Fantasy

    Game with the same Fantasy vibe

    -4

    "Realistic, abstract maze navigation without fictional or imaginative narrative elements."

    Capsule for aMAZE Classic aMAZE Classic

    "Realistic maze navigation without fictional or imaginative narrative elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social features; purely solo play."

    Capsule for Ys I & II Chronicles+ Ys I & II Chronicles+

    "No community or social features; purely solo play."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop observational skills and memory through gameplay, though learning curve is moderate."

    Capsule for [Chilla's Art] Shinkansen 0 | 新幹線 0号 [Chilla's Art] Shinkansen 0 | 新幹線 0号

    "Players develop spatial memory and precision skills over time, though learning curve is moderate."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and precision; not suited for casual background play."

    Capsule for Pool Nation Pool Nation

    "Requires focused attention due to timer and precision; not suited for casual background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connections formed through gameplay."

    Capsule for Nodebuster Nodebuster

    "No social or emotional connections formed through gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience only."

    Capsule for Ziggurat 2 Ziggurat 2

    "No leadership or group management roles; single-player experience only."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through levels and achievement collection provides a sense of advancement."

    Capsule for Lines X Lines X

    "Progression through 100 levels and achievement collection provides a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay includes tension from hidden timers and challenging encounters, reducing relaxation and flow."

    Capsule for Descent: Road to Legend Descent: Road to Legend

    "Timer and repetitive gameplay create tension and frustration for some; relaxing only with timer off."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals and soundtrack provide a pleasant but subdued sensory experience."

    Capsule for Oxygen Oxygen

    "Dark visuals and pulsing soundtrack provide some sensory stimulation, though minimal and sometimes unpleasant."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and achievements offer some social recognition, though the game is niche and less visible."

    Capsule for Road to Ballhalla Road to Ballhalla

    "Achievements provide social recognition for completionists, though game lacks broader popularity."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; gameplay is context-free maze solving."

    Capsule for RetroMaze RetroMaze

    "No narrative or story elements; gameplay is context-free maze solving."

  • Strategy

    Game with the same Strategy vibe

    1

    "Requires some planning and memorization of enemy patterns and routes, but overall strategy depth is limited."

    Capsule for Box Maze Box Maze

    "Some planning and route memorization required, but overall strategy depth is low due to repetitive design."

  • Thrill

    Game with the same Thrill vibe

    2

    "Timer and risk of unwinnable layouts add suspense and tension, creating moments of thrill."

    Capsule for Pretty Girls Mahjong Solitaire Pretty Girls Mahjong Solitaire

    "Timer adds suspense and tension, though often perceived as frustrating rather than thrilling."

  • Value

    Game with the same Value vibe

    3

    "Low price and easy achievements provide good value for casual players and collectors."

    Capsule for Taboos: Cracks Taboos: Cracks

    "Low price and achievement farming appeal provide good value for casual players and collectors."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive elements; constructive puzzle solving only."

    Capsule for aMAZE 2 aMAZE 2

    "No combat or destructive elements; purely constructive puzzle navigation."

  • Survival

    Game with the same Survival vibe

    2

    "Avoiding death and managing timer create survival pressure."

    Capsule for Super House of Dead Ninjas Super House of Dead Ninjas

    "Timer imposes a survival-like pressure to avoid failure within strict time limits."

Last update: 13/07/2026