Ants Took My Eyeball similar games & best alternatives

Ants Took My Eyeball

PC (Microsoft Windows) • 2024

Should you play it?

Ants Took My Eyeball is a 2D action platformer roguelite. Descend into an ever-changing ant hill, fight your way through hordes of insects with a variety of weapons, face formidable bosses and ultimately find your stolen eyeball.

What works
  • Fast and responsive combat and movement
  • Strong meta progression system
  • Varied weapons, trinkets, and gadgets
  • Engaging pixel art and soundtrack
  • Local co-op multiplayer support
Things to keep in mind
  • Some repetitiveness in level design and content
  • Limited platforming challenge
  • Slow meta progression pacing
  • Lack of mid-run save or quick start options
  • Some ui and control configuration issues

What to play next

Top picks

Games that feel the closest overall

  • Roguelands

  • PewDiePie: Legend of the Brofist

  • Magicite

  • Cuphead

  • Astral Ascent

  • Spelunky 2

  • Cry of Fear

  • BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT

  • HUNTDOWN

Hidden Gems

Less popular games with surprisingly high similarity

  • SWAPMEAT

  • Warden's Will

  • Lakeview Cabin 2

If you liked…

Recommendations by what you enjoyed most

  • Progression

    Against the Storm

  • Autonomy

    Tyrant's Realm

  • Competence

    Withering Rooms

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Ants Took My Eyeball: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose weapons, armor, and playstyle with some meta-progression and build variety."

    Capsule for Tyrant's Realm Tyrant's Realm

    "Players have freedom to choose weapons, trinkets, gadgets, and build their own playstyle each run with procedural generation and meta progression."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging combat and puzzles, rewarding skill development and mastery of mechanics, with meaningful progression and feedback."

    Capsule for Withering Rooms Withering Rooms

    "The game offers challenging combat, skill-based movement, and requires mastery of mechanics to progress, with meaningful feedback and difficulty ramp."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and tactical play rather than competitive multiplayer or leaderboards; local co-op available but no ranked modes."

    Capsule for Droid Assault Droid Assault

    "Focus is on personal progression and skill mastery; no mention of ranked modes or leaderboards; local co-op is cooperative rather than competitive."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many reviews mention addictive gameplay and long play sessions with repeated runs and grinding for meta progression."

    Capsule for Dwarves: Glory, Death and Loot Dwarves: Glory, Death and Loot

    "Many reviews mention addictive gameplay and replayability with meta progression encouraging repeated runs and long play sessions."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Supports local multiplayer co-op up to 4 players, enabling teamwork and shared objectives."

    Capsule for Super Blood Hockey Super Blood Hockey

    "Supports up to 4-player local co-op with shared objectives, though solo play is also common; cooperation is encouraged but not mandatory."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with different weapons and strategies; level design supports multiple approaches and tactical creativity."

    Capsule for Redie Redie

    "Players can experiment with many weapon and trinket combinations and build unique runs, though level design is procedural and somewhat repetitive."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are balanced and cooperative; no evidence of dominance or power imposition over others."

    Capsule for Parkitect Parkitect

    "Interactions are balanced and cooperative; no evidence of dominance or power imposition over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "The immersive world, music, and challenging gameplay provide a strong escape from real life."

    Capsule for The Big Catch: Tacklebox The Big Catch: Tacklebox

    "The game's absurd premise, frenetic action, and immersive audiovisuals provide a strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying new weapons, perks, characters, and strategies each run; meta-progression supports experimentation."

    Capsule for Ziggurat 2 Ziggurat 2

    "Encourages trying new weapon combos, trinket stacks, and strategies each run; meta progression unlocks new options."

  • Exploration

    Game with the same Exploration vibe

    3

    "Procedurally generated levels and branching paths encourage discovery of new areas and secrets."

    Capsule for Jupiter Hell Jupiter Hell

    "Procedurally generated levels with secrets and branching paths encourage discovery, though some reviews note limited variety."

  • Expression

    Game with the same Expression vibe

    2

    "Some customization through weapon and skill choices, but no deep avatar personalization."

    Capsule for Katanaut Katanaut

    "Some customization through weapon and trinket choices, but no deep avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Imaginative setting with anthropomorphic characters, fantasy creatures, and whimsical story elements."

    Capsule for Cuisineer Cuisineer

    "The imaginative setting of a tiny character infiltrating an anthill with absurd story elements supports strong fantasy motivation."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and co-op play foster social connection, though some players also enjoy solo play."

    Capsule for Phantom Breaker: Battle Grounds Classic Phantom Breaker: Battle Grounds Classic

    "Local co-op and community engagement provide social connection, though many players also enjoy solo play."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn enemy patterns, and improve through meta-progression and character leveling."

    Capsule for Slasher's Keep Slasher's Keep

    "Players develop skills, learn enemy patterns, and improve through meta progression and gameplay mastery."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Capes Capes

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires continuous attention and focus during fast-paced combat and platforming; not suited for idle or background play."

    Capsule for Immortal Redneck Immortal Redneck

    "Requires constant attention and focus due to fast-paced combat and platforming; not suited for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction in co-op but limited evidence of close emotional relationships forming."

    Capsule for The Crackpet Show The Crackpet Show

    "Some social interaction in co-op mode, but limited evidence of close emotional relationships forming."

  • Leadership

    Game with the same Leadership vibe

    -3

    "Co-op play is collaborative without emphasis on leadership or authority roles."

    Capsule for Atlas Fallen: Reign Of Sand Atlas Fallen: Reign Of Sand

    "Co-op play is collaborative without clear leadership or authoritative roles."

  • Progression

    Game with the same Progression vibe

    5

    "Strong meta-progression system with unlockable upgrades and bonuses that persist across runs."

    Capsule for Against the Storm Against the Storm

    "Strong meta progression system with unlocking upgrades, accumulating items, and building power across runs."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Fast-paced, intense gameplay with high tension; not focused on relaxation."

    Capsule for Akane Akane

    "Fast-paced, intense gameplay with sustained tension; not focused on relaxation or flow states."

  • Sensation

    Game with the same Sensation vibe

    4

    "Vibrant pixel art, catchy music, and dynamic combat provide strong sensory stimulation and excitement."

    Capsule for Dead Estate Dead Estate

    "Vibrant pixel art, energetic music, and satisfying combat provide strong sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -3

    "No significant social recognition or ranking systems; focus is on personal achievement."

    Capsule for Party Hard Party Hard

    "No evidence of social recognition or ranking systems; focus is on personal achievement."

  • Story

    Game with the same Story vibe

    3

    "Multiple quirky storylines and humorous narratives add narrative immersion."

    Capsule for My Name is Mayo 2 My Name is Mayo 2

    "Absurd and humorous narrative premise with some lore and secrets enriches narrative immersion."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and build choices require tactical thinking and planning; some randomness limits full strategic control."

    Capsule for Source of Madness Source of Madness

    "Requires tactical decision-making in combat, build choices, and resource management, though some randomness limits pure strategy."

  • Thrill

    Game with the same Thrill vibe

    4

    "High challenge, risk of permadeath, and intense combat create suspense and thrill."

    Capsule for Ziggurat Ziggurat

    "High-risk combat, permadeath, and intense encounters create suspense and thrill."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price with many hours of enjoyable gameplay and active developer support."

    Capsule for Golden Lap Golden Lap

    "Generally perceived as good value for price with many hours of gameplay and active developer support."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves melee and ranged attacks against monsters with satisfying destruction effects."

    Capsule for Ancient Dungeon Ancient Dungeon

    "Combat involves melee and ranged attacks against insect enemies with satisfying destruction effects."

  • Survival

    Game with the same Survival vibe

    4

    "Players must avoid damage, manage resources, and overcome threats to survive runs and progress."

    Capsule for Cinderia Cinderia

    "Players must avoid damage, manage limited healing, and overcome threats to survive runs."

Last update: 13/07/2026