Ark of Artemis similar games & best alternatives

Ark of Artemis

PC (Microsoft Windows) • 2021

Should you play it?

Half a year passed since the world was destroyed by the angels —— Claudia decided to set off for the Demon Continent, but she was attacked by angels on her way. After gaining the power of the divine weapon, she was able to repel the angels.

What works
  • High-quality art and music
  • Engaging fantasy story with character development
  • Multiple endings and sexual content variations
  • Simple and accessible rpg mechanics
  • Uncensored adult content with patch
Things to keep in mind
  • Very short gameplay length
  • Tedious and slow combat with debuffs
  • Limited exploration and content
  • Requires external patch for full content
  • Some players find story and gameplay rushed or incomplete

What to play next

Top picks

Games that feel the closest overall

  • Divine Miko Koyori

  • Saint Emiliana

  • Milky Quest II

  • Explorer of Yggdrasil

  • Snow-Swept Quest

  • Seed of Evil

  • Shokuo Shoujo

  • Time Space Rebuild

  • Slave's Sword

Hidden Gems

Less popular games with surprisingly high similarity

  • Saint Emiliana

  • Milky Quest II

  • Explorer of Yggdrasil

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Witch of Eclipse

  • Escapism

    Dragon Conqueror

  • Autonomy

    Richard & Alice

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Ark of Artemis: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Expression. It leans lower than usual among comparable games on Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control two characters and make decisions affecting multiple endings, indicating some freedom in choices despite linear story progression."

    Capsule for Richard & Alice Richard & Alice

    "Players control the main character Claudia and make choices affecting sexual experience and endings, with some freedom in exploration order of dungeons."

  • Competence

    Game with the same Competence vibe

    1

    "Combat is turn-based and relatively simple with some strategic elements like elemental weaknesses, but many reviews note it is grindy and can be bypassed."

    Capsule for Witch of Eclipse Witch of Eclipse

    "Combat is turn-based with some strategic elements like elemental magic and traps, but overall combat is described as easy or repetitive with limited challenge."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of player-vs-player or competitive ranking; focus is on individual management and progression."

    Capsule for Deep Corp Deep Corp

    "No evidence of player versus player or competitive ranking; focus is on single-player progression and personal experience."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short game (~1-2 hours) with limited content; some players found it frustrating but generally not designed for long habitual play."

    Capsule for Shiro Shiro

    "Game is short (3-6 hours), with some players noting frustration with tedious combat and debuffs; limited content reduces habitual long play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player game with no multiplayer or cooperative elements."

    Capsule for ONE PIECE ODYSSEY ONE PIECE ODYSSEY

    "Single-player game with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    1

    "Limited creativity in gameplay; some item synthesis and character switching, but mostly follows predefined RPG Maker structures."

    Capsule for Princess Project Princess Project

    "Some customization in character states and multiple endings based on choices, but gameplay largely follows predefined RPG Maker structures."

  • Domination

    Game with the same Domination vibe

    -5

    "No social or multiplayer dominance elements; interactions are individual and narrative-driven."

    Capsule for The Evil Within 2 The Evil Within 2

    "No social or multiplayer dominance elements; interactions are narrative and single-player focused."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players engage in a fantasy world with immersive story and adult content providing distraction and escapism from real life."

    Capsule for Dragon Conqueror Dragon Conqueror

    "Players engage in a fantasy world with adult content and story-driven escapism from real life."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players appear motivated by intrinsic interest in the story and themes rather than obligation."

    Capsule for [Bober Bros] The Hole [Bober Bros] The Hole

    "Players appear intrinsically motivated by interest in story and adult content rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration of different endings and minor gameplay experimentation, but mostly follows established routines."

    Capsule for Snow-Swept Quest Snow-Swept Quest

    "Some exploration of different endings and sexual states, but combat and exploration largely follow established routines."

  • Exploration

    Game with the same Exploration vibe

    1

    "Limited exploration in terms of new areas, but some discovery in different game modes and maps."

    Capsule for Soccer Online: Ball 3D Soccer Online: Ball 3D

    "Limited exploration with only two cities and a few dungeons; some hidden scenes and traps encourage discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Character selection and playstyle allow self-expression; limited cosmetic customization but strong identity through character choice."

    Capsule for GUILTY GEAR XX ACCENT CORE PLUS R GUILTY GEAR XX ACCENT CORE PLUS R

    "Character has two physical forms and multiple sexual states affecting gameplay and appearance; some customization of status."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with witches, demons, magic, and mythical creatures; highly fictional and imaginative."

    Capsule for Witch of Eclipse Witch of Eclipse

    "Strong fantasy setting with magic, angels, demons, and mythical creatures; clear imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; single-player experience."

    Capsule for Her Majesty's SPIFFING Her Majesty's SPIFFING

    "No social or community features; single-player experience."

  • Growth

    Game with the same Growth vibe

    2

    "Character progression through leveling, crafting, and unlocking skills, though gameplay depth is limited."

    Capsule for Niplheim's Hunter - Branded Azel Niplheim's Hunter - Branded Azel

    "Some character progression through leveling, equipment upgrades, and skill enhancements, but limited depth."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of RPGs; no physical activity or health-related features."

    Capsule for The Witcher 3: Wild Hunt The Witcher 3: Wild Hunt

    "Sedentary gameplay typical of RPGs; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Gameplay requires focused attention during tactical battles and quest management; some players note slow combat pace but not idle play."

    Capsule for 侠客风云传前传(Tale of Wuxia:The Pre-Sequel) 侠客风云传前传(Tale of Wuxia:The Pre-Sequel)

    "Combat requires attention and strategy; some players note slow animations and forced waiting during battles."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Narrative includes interpersonal relationships and romance, but limited to scripted storylines."

    Capsule for The Rainy Port Keelung 雨港基隆 The Rainy Port Keelung 雨港基隆

    "Narrative includes relationships and sexual encounters, but mostly scripted and limited to main character."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management mechanics; player controls only main character."

    Capsule for The Walking Dead: Michonne - A Telltale Miniseries The Walking Dead: Michonne - A Telltale Miniseries

    "No leadership or group management mechanics; player controls only main character."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect and upgrade weapons, craft items, and unlock story content; progression is a core gameplay element."

    Capsule for Fallen Priestess: My Sister's Demonic Bloodline Fallen Priestess: My Sister's Demonic Bloodline

    "Players collect items, upgrade equipment, and unlock scenes; progression is a core gameplay element."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Some players find the slow combat and backtracking frustrating and tense rather than relaxing."

    Capsule for Septerra Core Septerra Core

    "Some players find combat tedious and frustrating due to debuffs and slow animations, reducing relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable art, music, and adult scenes provide sensory stimulation and emotional fun."

    Capsule for ISEKAI FRONTLINE ISEKAI FRONTLINE

    "High-quality art, music, and adult scenes provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or multiplayer status systems."

    Capsule for Mafia: Definitive Edition Mafia: Definitive Edition

    "No social recognition or multiplayer status systems."

  • Story

    Game with the same Story vibe

    3

    "Engaging narrative with characters and multiple endings, though story is straightforward and linear."

    Capsule for 8Doors: Arum's Afterlife Adventure 8Doors: Arum's Afterlife Adventure

    "Story is linear but with character development and multiple endings; some players find it short but engaging."

  • Strategy

    Game with the same Strategy vibe

    1

    "Combat requires some tactical use of elemental powers and timing, but overall strategy depth is limited."

    Capsule for Ghostwire: Tokyo Ghostwire: Tokyo

    "Combat includes elemental magic and trap avoidance, but overall strategy depth is limited and combat can be repetitive."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension in battles and status effects, but overall gameplay is predictable and low risk."

    Capsule for Nexomon Nexomon

    "Some tension from traps and combat debuffs, but overall gameplay is predictable and low risk."

  • Value

    Game with the same Value vibe

    -2

    "Some players feel the game offers poor value due to short length and need for external patches to access full content."

    Capsule for Night Shift Nurses Night Shift Nurses

    "Many players feel the game is short and overpriced for content; requires patch for full experience."

  • Violence

    Game with the same Violence vibe

    1

    "Combat involves fighting monsters but is not emphasized as violent or destructive."

    Capsule for Rune Factory 5 Rune Factory 5

    "Combat involves fighting monsters with magic; some forced sexual encounters but no emphasis on destructive violence."

  • Survival

    Game with the same Survival vibe

    1

    "Some survival elements in avoiding damage and managing combat flow, but low threat level overall."

    Capsule for Sunset Overdrive Sunset Overdrive

    "Combat includes survival elements like managing debuffs and avoiding traps, but overall low threat level."

Last update: 12/07/2026