Seed of Evil similar games & best alternatives

Seed of Evil

PC (Microsoft Windows) • 2018

Should you play it?

Seed of Evil is an epic adventure to uncover the secrets of the Water City, Somonden. Follow Anna as she explores the upper and lower parts of the city to uncover the truth of the defilement plaguing its inhabitants. You won't soon forget this amazing story filled with mystery, drama, and intrigue.

What works
  • Unique combat system with multiple stats
  • Multiple endings and replayability with new game+
  • Dark fantasy atmosphere and story
  • Uncensored adult content with patch
  • Balanced difficulty with strategic depth
Things to keep in mind
  • Short game length and limited content
  • Repetitive enemy types and scenes
  • Lack of multiplayer or social features
  • Some ui and gameplay clunkiness
  • High price relative to content for some players

What to play next

Top picks

Games that feel the closest overall

  • Slave's Sword

  • Elderand

  • Smoke and Sacrifice

  • Märchen Forest: Mylne and the Forest Gift [Legacy ver.]

  • Morbid: The Seven Acolytes

  • Terrible Laboratory

  • Kunoichi Botan

  • Märchen Forest

  • Orangeblood

Hidden Gems

Less popular games with surprisingly high similarity

  • Smoke and Sacrifice

  • Märchen Forest: Mylne and the Forest Gift [Legacy ver.]

  • Terrible Laboratory

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Seed of Evil: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can customize character appearance and make story choices, though gameplay is mostly linear and guided."

    Capsule for The Artful Escape The Artful Escape

    "Players can customize protagonist's personality, preferences, and difficulty settings; exploration and combat choices influence outcomes, though some constraints exist due to story and game mechanics."

  • Competence

    Game with the same Competence vibe

    3

    "Combat involves strategic turn-based mechanics with positioning, timing, and skill combos, providing satisfying skill challenges especially at higher difficulties."

    Capsule for The Legend of Heroes: Sen no Kiseki I KAI -Thors Military Academy 1204- The Legend of Heroes: Sen no Kiseki I KAI -Thors Military Academy 1204-

    "Combat is turn-based with strategic elements like managing multiple stats and limited resources; difficulty is challenging but balanced, requiring skillful play and decision-making."

  • Competition

    Game with the same Competition vibe

    -4

    "No evidence of player-vs-player or leaderboard competition; focus is on personal story experience."

    Capsule for Eternal Senia Eternal Senia

    "No evidence of player-vs-player or leaderboard competition; gameplay focuses on personal progress and story exploration."

  • Continuation

    Game with the same Continuation vibe

    2

    "Multiple endings and New Game+ encourage replay, but the short length and limited content reduce long-term habitual play."

    Capsule for The Apothecary of Trubiz The Apothecary of Trubiz

    "Game supports new game+ and multiple endings encouraging replay; however, short length and repetitive content may limit long-term habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

    Capsule for MiSide MiSide

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players customize story path through choices; game features extensive art assets and character outfit variations."

    Capsule for A Summer's End - Hong Kong 1986 A Summer's End - Hong Kong 1986

    "Players can customize character traits and influence story branches; limited outfit changes and map design reduce creative expression."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; gameplay is individual and narrative-driven."

    Capsule for FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

    "No social dominance or power over others; gameplay is individual and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players engage in a fantasy nightmare world with dark themes and corruption mechanics, providing strong escapism."

    Capsule for Sol-Rui -after mini- Sol-Rui -after mini-

    "Dark fantasy setting with horror and corruption themes provides strong escapism from real life; players engage in immersive fictional world."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for entertainment and personal interest, with no indication of obligation or pressure to play."

    Capsule for Princesses Never Lose! Princesses Never Lose!

    "Players engage voluntarily for entertainment and personal interest; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Multiple characters and branching storylines encourage trying different approaches and replaying."

    Capsule for Pathologic Classic HD Pathologic Classic HD

    "Multiple endings, branching storylines, and adjustable difficulty encourage trying different approaches and replaying."

  • Exploration

    Game with the same Exploration vibe

    3

    "Dungeon exploration with mapping and hidden passages is part of gameplay, though some maps are simple; exploration is meaningful."

    Capsule for Path of the Abyss Path of the Abyss

    "Dungeon exploration and investigation are core gameplay elements; players discover new areas and secrets within limited map."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization; some cosmetic variety in armor and weapons but no deep avatar personalization."

    Capsule for Achilles: Legends Untold Achilles: Legends Untold

    "Some character customization and visual changes (e.g., clothing damage, corruption effects), but limited outfit variety and no deep avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements with supernatural characters, surreal settings, and imaginative narrative."

    Capsule for The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots

    "Strong fantasy elements with demons, tentacles, corruption, and supernatural themes; clearly an imaginative fictional experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Regency Solitaire Regency Solitaire

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills and character stats through leveling and upgrades."

    Capsule for State of Anarchy: Master of Mayhem State of Anarchy: Master of Mayhem

    "Players develop skills and character stats through unique leveling system tied to events; learning game mechanics and managing resources is important."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related benefits."

    Capsule for Never Again Never Again

    "Sedentary gameplay with no physical activity or health-related benefits."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and exploration; not designed for casual or background play."

    Capsule for Terraria Terraria

    "Requires focused attention during combat and exploration; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social or emotional interaction beyond narrative; no formation of close relationships in gameplay."

    Capsule for Underground Blossom Underground Blossom

    "Minimal social interaction; game focuses on individual narrative and character experience without forming relationships."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management; single character control only."

    Capsule for Vaporum Vaporum

    "No leadership or group management elements; single character control only."

  • Progression

    Game with the same Progression vibe

    4

    "Character leveling, equipment upgrades, and multiple endings provide a sense of progression."

    Capsule for The Albino Hunter (Original) The Albino Hunter (Original)

    "Character progression through leveling, equipment upgrades, and corruption system; multiple endings depend on progression choices."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay is tense and challenging with frequent threats and resource management, limiting relaxation."

    Capsule for Convoy Convoy

    "Gameplay can be tense and challenging with resource management and difficult battles; not primarily designed for relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual and auditory elements provide sensory stimulation, especially through adult content and art."

    Capsule for Fallen girl - Black rose and the fire of desire Fallen girl - Black rose and the fire of desire

    "Visual and auditory elements create dark, atmospheric experience; adult content and art style provide sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements exist but are personal and not socially emphasized."

    Capsule for AntVentor AntVentor

    "No social recognition or status systems; achievements exist but are personal and not socially emphasized."

  • Story

    Game with the same Story vibe

    3

    "Narrative is a key element with multiple endings and character arcs, though some find it weak or confusing."

    Capsule for Atelier Shallie: Alchemists of the Dusk Sea DX Atelier Shallie: Alchemists of the Dusk Sea DX

    "Narrative is a key component with multiple endings and plot twists; story is straightforward but provides meaningful context."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and resource management require tactical thinking and planning; players must devise strategies to survive."

    Capsule for EMPTY SHELL EMPTY SHELL

    "Combat and resource management require planning and tactical decisions; players must balance multiple stats and effects."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and challenge in combat and story, but overall experience is more atmospheric than adrenaline-driven."

    Capsule for Lost in Random™ Lost in Random™

    "Some suspense from challenging battles and risk of corruption; however, overall experience is more methodical than high-adrenaline."

  • Value

    Game with the same Value vibe

    -1

    "Mixed opinions on price vs. content; short length and limited replayability noted."

    Capsule for Vengeful Guardian: Moonrider Vengeful Guardian: Moonrider

    "Mixed opinions on price vs content; short length and repetitive elements reduce perceived value, but replayability and unique mechanics add some worth."

  • Violence

    Game with the same Violence vibe

    4

    "Combat and defeat scenes are central, including forced adult content triggered by losing fights."

    Capsule for Snow-Swept Quest Snow-Swept Quest

    "Combat and defeat scenes with graphic adult content and corruption themes; destruction and domination by monsters are central."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage resources and avoid defeat; strategic defense and survival are key gameplay elements."

    Capsule for Star Crusade CCG Star Crusade CCG

    "Players must manage health, corruption, and resources to avoid defeat; strategic defense and survival are important gameplay aspects."

Last update: 10/07/2026