Terrible Laboratory similar games & best alternatives

Terrible Laboratory

PC (Microsoft Windows) • 2019

Should you play it?

The pretty and talented scientist, Konica Yaegaki, must earn money to save her lab from competing companies and peers who seek to destroy her reputation. However, she won't go down that easily. Follow Konica in this slice-of-life RPG as she tries to save her laboratory!

What works
  • Unique adult-themed narrative
  • Multiple endings and replay value
  • Simple crafting and resource management
  • Cute protagonist character design
  • Varied adult content scenes
Things to keep in mind
  • Short gameplay length
  • Limited combat and mechanics
  • Low graphical resolution
  • Lack of voice acting
  • Some players find story and themes disturbing

What to play next

Top picks

Games that feel the closest overall

  • Martha Is Dead

  • Smoke and Sacrifice

  • Märchen Forest: Mylne and the Forest Gift [Legacy ver.]

  • The Scourge | Tai Ương

  • Joe Dever's Lone Wolf HD Remastered

  • Morbid: The Seven Acolytes

  • Orangeblood

  • Stoneshard: Prologue

  • Fabled Lands

Hidden Gems

Less popular games with surprisingly high similarity

  • Smoke and Sacrifice

  • Märchen Forest: Mylne and the Forest Gift [Legacy ver.]

  • Orangeblood

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Evening Surprise

  • Story

    Twin Mirror

  • Autonomy

    Hira Hira Hihiru

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Terrible Laboratory: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. It leans lower than usual among comparable games on Fantasy, Relaxation, Competence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players make meaningful choices affecting story outcomes, reflecting personal decisions rather than fixed routines."

    Capsule for Hira Hira Hihiru Hira Hira Hihiru

    "Players make choices affecting story outcomes and can decide how to earn money, including failing intentionally to unlock content."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay involves exploration, puzzle solving, and some combat, but overall mechanics are simple and sometimes clunky, requiring minimal skill."

    Capsule for 35MM 35MM

    "Gameplay is simple with minimal combat and crafting; some skill involved but mostly straightforward tasks."

  • Competition

    Game with the same Competition vibe

    -4

    "No evidence of competitive elements; focus is on personal puzzle solving and story progression."

    Capsule for Finding Teddy Finding Teddy

    "No evidence of competitive elements; focus is on personal progress and story exploration."

  • Continuation

    Game with the same Continuation vibe

    2

    "Short game with some replay value to unlock multiple endings and explore lore, encouraging multiple playthroughs."

    Capsule for Growing My Grandpa! Growing My Grandpa!

    "Short game with replay value due to multiple endings and unlockable scenes, encouraging repeated playthroughs."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative features."

    Capsule for Loddlenaut Loddlenaut

    "Entirely single-player experience with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can mix and match skills and customize equipment, but crafting and progression systems are linear and limited."

    Capsule for Silent Hope Silent Hope

    "Players can craft items and choose different approaches to progress, but within a limited framework."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; interactions are scripted and narrative-driven."

    Capsule for Usotsuki Game / 谎言游戏 Usotsuki Game / 谎言游戏

    "No social dominance or power over others; interactions are scripted and story-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players engage in a lighthearted, fictional story to relax and escape reality."

    Capsule for Evening Surprise Evening Surprise

    "Players engage in a dark, fictional narrative with strong adult themes, providing escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for story and adult content; no indication of obligation or external pressure."

    Capsule for How to Build a Magnificent Kingdom How to Build a Magnificent Kingdom

    "Players engage voluntarily for niche adult content and story; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Multiple choices and endings encourage trying new options and exploring different outcomes."

    Capsule for Chasing Tails ~A Promise in the Snow~ Chasing Tails ~A Promise in the Snow~

    "Multiple choices and outcomes encourage trying different strategies and failing intentionally to unlock content."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some discovery of map secrets and random events, but limited number of maps restricts exploration."

    Capsule for PAYDAY™ The Heist PAYDAY™ The Heist

    "Limited map and locations but some discovery of events and secrets through exploration."

  • Expression

    Game with the same Expression vibe

    1

    "Some customization of character stats and equipment but limited visual personalization."

    Capsule for Undead Horde Undead Horde

    "Some character customization via equipment and crafting, but limited visual personalization."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "Story blends realistic themes with some magical or surreal elements, but grounded in a realistic setting."

    Capsule for Memory Oblivion Box Memory Oblivion Box

    "Set in a modern realistic world with fictional elements; fantasy is mild and grounded."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely single-player narrative."

    Capsule for Leviathan: The Last Day of the Decade Leviathan: The Last Day of the Decade

    "No social or community features; purely single-player narrative."

  • Growth

    Game with the same Growth vibe

    2

    "Some skill development in combat mechanics and learning game physics, but limited structured progression."

    Capsule for NightClub Simulator NightClub Simulator

    "Some learning through crafting and combat mechanics, but overall simple progression."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active player attention; some grinding but no background or idle gameplay elements."

    Capsule for EvilQuest EvilQuest

    "Requires player attention; some grinding but no background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No close relationships or emotional social interactions; interactions are superficial or scripted."

    Capsule for NALOGI 2 NALOGI 2

    "Interactions are scripted and often hostile or humiliating; no close emotional relationships."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; player controls only the protagonist."

    Capsule for Magical Girl Celesphonia Magical Girl Celesphonia

    "No leadership or management roles; player controls only the protagonist."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect resources and upgrade equipment, progressing through story and abilities."

    Capsule for A Plague Tale: Innocence A Plague Tale: Innocence

    "Players collect money, craft items, and upgrade equipment to progress the story."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "The game evokes tension and discomfort through dark themes, limiting relaxation or flow states."

    Capsule for The Coffin of Andy and Leyley The Coffin of Andy and Leyley

    "Game includes stressful and dark themes; not primarily designed for relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Emotional and atmospheric stimulation through story, music, and visuals."

    Capsule for The Walking Dead: Season Two The Walking Dead: Season Two

    "Visual and emotional stimulation through adult scenes and dramatic story events."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or status systems; achievements exist but are personal."

    Capsule for Tech Support: Error Unknown Tech Support: Error Unknown

    "No social recognition or status systems; achievements exist but are personal."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative focus with multiple endings and character-driven plot."

    Capsule for Twin Mirror Twin Mirror

    "Strong narrative focus with multiple endings and character-driven plot."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some planning needed for crafting and resource management but overall straightforward."

    Capsule for Yonder: The Cloud Catcher Chronicles Yonder: The Cloud Catcher Chronicles

    "Some planning involved in crafting and resource management, but overall simple."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat and story create suspense and tension, with risk of failure and dark themes."

    Capsule for SKALD: Against the Black Priory SKALD: Against the Black Priory

    "Tension from dark story elements and risk of failure in battles and choices."

  • Value

    Game with the same Value vibe

    1

    "Short game with limited levels but good replay value for score chasing; best purchased on sale."

    Capsule for BIT.TRIP BEAT BIT.TRIP BEAT

    "Short game with decent content for price, especially on sale; some players find it worth replaying."

  • Violence

    Game with the same Violence vibe

    2

    "Includes some violent encounters and threats, but not focused on combat or destruction."

    Capsule for Fears to Fathom - Carson House Fears to Fathom - Carson House

    "Includes combat and hostile encounters, but violence is mild and not the main focus."

  • Survival

    Game with the same Survival vibe

    1

    "Some resource and stamina management to avoid run failure, but low-risk environment."

    Capsule for Blue Prince Blue Prince

    "Some resource and stamina management, but low risk and no harsh survival mechanics."

Last update: 09/07/2026