Crossfire: Sierra Squad similar games & best alternatives

Crossfire: Sierra Squad

PlayStation VR2, PC (Microsoft Windows), SteamVR • 2023

Should you play it?

Fierce military arcade shooter in VR for single-player and co-op multiplayer. Drop into a variety of indoor and outdoor battle scenes with 63 missions, 39 different weapons, and 17 types of enemies as you lead an elite fireteam into immersive 360° combat.

What works
  • Large amount of content including campaign, co-op missions, and horde mode
  • Good gunplay with weapon customization and upgrades
  • Strong co-op multiplayer experience
  • Frequent developer updates and community responsiveness
  • Good graphics and immersive vr mechanics
Things to keep in mind
  • Very linear level design with limited exploration
  • Ai companion is weak and unhelpful
  • Reloading mechanics semi-automatic, some players desire more manual control
  • Some control and comfort issues on certain vr controllers
  • Story is generic and minimal

What to play next

Top picks

Games that feel the closest overall

  • Renegade Ops

  • Deadzone: Rogue

  • Brawlout

  • Mushy

  • Killing Floor 2

  • Banzai Escape 2: Subterranean

  • Zombie Army Trilogy

  • SAS: Zombie Assault 4

  • 99Vidas

Hidden Gems

Less popular games with surprisingly high similarity

  • Heroes of Valor

  • Gunheart

  • CounterAttack: Uprising

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Rocketbirds 2 Evolution

  • Escapism

    I Am The Hero

  • Fellowship

    Remnant: From the Ashes

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Crossfire: Sierra Squad: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. It leans lower than usual among comparable games on Exploration, Creativity, Domination.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose loadouts, customize weapons extensively, and plan tactical approaches, though missions are linear and scripted."

    Capsule for Tom Clancy's Ghost Recon: Future Soldier™ Tom Clancy's Ghost Recon: Future Soldier™

    "Players can choose loadouts, customize weapons, and select missions, but gameplay is mostly linear and guided with limited exploration."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill-based shooting, weapon upgrades, and progression; some complaints about AI and aiming mechanics but overall engaging combat."

    Capsule for Gunheart Gunheart

    "Game offers skill-based shooting, aiming, and tactical use of cover especially in realism mode, though arcade mode is more forgiving."

  • Competition

    Game with the same Competition vibe

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    "Includes multiplayer co-op with team roles and some leaderboards, but no strong emphasis on ranked competition or PvP."

    Capsule for G2 Fighter / 基因特工 G2 Fighter / 基因特工

    "Includes co-op multiplayer but no PvP or ranked modes; focus is on cooperative play rather than competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players engage in multiple missions, campaign, co-op, and map editor content encouraging habitual play and replayability."

    Capsule for Radio General Radio General

    "Large amount of content with campaign, 50+ co-op missions, and horde mode encourages habitual play and replayability."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Strong emphasis on co-op multiplayer with up to 4 players, shared missions, and AI teammates for solo play."

    Capsule for Rocketbirds 2 Evolution Rocketbirds 2 Evolution

    "Strong emphasis on co-op play with up to 2 players in squad missions and 4 in horde mode; AI companion in solo play is weak."

  • Creativity

    Game with the same Creativity vibe

    -2

    "Gameplay follows predefined mechanics and levels; limited player creativity beyond tactical choices."

    Capsule for Control Craft 2 Control Craft 2

    "Gameplay follows predefined linear mission structures with limited player-driven creativity or level modification."

  • Domination

    Game with the same Domination vibe

    -3

    "No evidence of trash talk or power imposition; interactions appear balanced and cooperative."

    Capsule for The Dishwasher: Vampire Smile The Dishwasher: Vampire Smile

    "No evidence of trash talk or power imposition; interactions appear balanced and cooperative."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game for stress relief and immersive combat experience, escaping real life through fast-paced action."

    Capsule for I Am The Hero I Am The Hero

    "Players use the game for stress relief and fast-paced arcade shooting, escaping real life through action and immersion."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for fun and interest; no indication of obligation or pressure to play."

    Capsule for Darksiders Genesis Darksiders Genesis

    "Players engage voluntarily for fun and interest; no indication of obligation or pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players can experiment with different weapons, upgrade paths, and special ability usage."

    Capsule for UberSoldier II UberSoldier II

    "Players can experiment with different weapons, loadouts, and perks, though mission paths are fixed."

  • Exploration

    Game with the same Exploration vibe

    -4

    "Linear levels with no open world or secrets; no exploration beyond progressing rightwards."

    Capsule for Bird Assassin Bird Assassin

    "Levels are very linear with invisible barriers and guided paths, limiting exploration and discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Customization of weapons and character loadouts allows some self-expression."

    Capsule for The Light Brigade The Light Brigade

    "Weapon customization and loadout choices allow some degree of self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    -1

    "Game is grounded in realistic military-style combat and vehicles, with some arcade elements."

    Capsule for Death Toll Death Toll

    "Game is set in a modern military context with some arcade exaggerations but mostly realistic themes."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong sense of community through co-op play and shared experiences; multiplayer is core to the game."

    Capsule for Remnant: From the Ashes Remnant: From the Ashes

    "Strong sense of community through co-op missions and multiplayer modes."

  • Growth

    Game with the same Growth vibe

    3

    "Players level up characters, unlock weapons and skills, and improve abilities through gameplay."

    Capsule for Bullet Girls Phantasia Bullet Girls Phantasia

    "Players level up weapons, unlock perks, and improve skills through gameplay progression."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary VR gameplay with no physical activity focus; some mention of motion sickness but no physical exercise."

    Capsule for VTOL VR VTOL VR

    "Sedentary VR gameplay with no physical exercise emphasis; some discomfort reported with controls."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and continuous engagement during missions."

    Capsule for EARTH DEFENSE FORCE: WORLD BROTHERS EARTH DEFENSE FORCE: WORLD BROTHERS

    "Requires active attention and continuous engagement during missions."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Co-op play encourages social interaction but no deep emotional or relationship building."

    Capsule for Kitaria Fables Kitaria Fables

    "Co-op play encourages social interaction and bonding, though no evidence of close emotional relationships."

  • Leadership

    Game with the same Leadership vibe

    -2

    "No clear leadership roles; players cooperate or compete on equal footing without authoritative control."

    Capsule for Serious Sam Double D XXL Serious Sam Double D XXL

    "No clear leadership roles; players cooperate as equals with no dominant authority."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression system with currency, weapon unlocks, upgrades, and mission advancement."

    Capsule for BRUTALISTICK VR BRUTALISTICK VR

    "Strong progression system with weapon upgrades, perks, and currency earned through missions."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Arcade mode offers more relaxed gameplay; some players find racing satisfying and flow-inducing despite bugs."

    Capsule for MotoGP™25 MotoGP™25

    "Arcade mode offers fast-paced fun; realism mode adds tension and challenge for flow experience."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable gunplay, sound design, and visual effects provide sensory stimulation."

    Capsule for GROSS GROSS

    "Good sensory stimulation from gun sounds, graphics, and haptic feedback."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through ranks and achievements, but no social status or popularity systems."

    Capsule for Lunistice Lunistice

    "Some recognition through achievements and progression but no social status or ranking systems."

  • Story

    Game with the same Story vibe

    1

    "Campaign provides some narrative but is minimal and not deeply immersive."

    Capsule for Driftland: The Magic Revival Driftland: The Magic Revival

    "Campaign has a basic narrative with voice acting but is considered generic and minimal."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires tactical thinking in team building, skill usage, and match play, though gameplay is arcade-style."

    Capsule for Captain Tsubasa: Rise of New Champions Captain Tsubasa: Rise of New Champions

    "Realism mode requires tactical use of cover and careful shooting; arcade mode is more straightforward."

  • Thrill

    Game with the same Thrill vibe

    3

    "Modes like survival and wave defense provide suspense and excitement; other modes are more casual."

    Capsule for Hot Dogs, Horseshoes & Hand Grenades Hot Dogs, Horseshoes & Hand Grenades

    "Realism mode and horde mode provide suspense and adrenaline; arcade mode is more casual."

  • Value

    Game with the same Value vibe

    3

    "Large amount of content and frequent updates provide good perceived value for the price."

    Capsule for EZ2ON REBOOT : R EZ2ON REBOOT : R

    "Offers a large amount of content and frequent updates for the price, considered good value."

  • Violence

    Game with the same Violence vibe

    4

    "Enjoyment of combat, explosions, and destruction is central to gameplay."

    Capsule for Far Cry 3 - Blood Dragon Far Cry 3 - Blood Dragon

    "Enjoyment of combat and destruction is central to gameplay with many weapons and explosions."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid being shot down and complete objectives under threat, though arcade style reduces realism."

    Capsule for Dogfight 1942 Dogfight 1942

    "Realism mode emphasizes avoiding death and tactical defense; arcade mode is more forgiving."

Last update: 12/07/2026