Death's Hangover similar games & best alternatives

Death's Hangover

PC (Microsoft Windows), Nintendo Switch • 2017

Should you play it?

Death's Hangover is a ball and bat game, featuring horror elements, mature comedy and themes.

What works
  • Unique ball speed control mechanic
  • Humorous and quirky story
  • Retro pixel art style
  • Varied levels with bosses and secrets
  • Good value especially on sale
Things to keep in mind
  • Some find story and humor juvenile or cringeworthy
  • Short game length with some repetition
  • Occasional frustrating difficulty spikes
  • Limited level editor and multiplayer features
  • Ball physics and hit detection sometimes inconsistent

What to play next

Top picks

Games that feel the closest overall

  • Capsized

  • Shovel Knight: Treasure Trove

  • Bosorka

  • Freedom Planet

  • The TakeOver

  • Dungreed

  • Armed with Wings: Rearmed

  • Ghost 1.0

  • Wanted Raccoon

Hidden Gems

Less popular games with surprisingly high similarity

  • Bosorka

  • SPOOKWARE

  • Bullshot

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Beatblock

  • Escapism

    Hell Pie

  • Fantasy

    Death Crown

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Death's Hangover: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over their paddle movement and can customize gameplay settings; the game encourages personal skill development and creative level making."

    Capsule for Beatblock Beatblock

    "Players can control paddle movement and uniquely speed up or slow down the ball, allowing strategic choices and personal control."

  • Competence

    Game with the same Competence vibe

    3

    "Game requires skillful dodging, timing, and build optimization; boss fights and progression provide challenge."

    Capsule for Pebble Knights Pebble Knights

    "Gameplay requires skillful ball control, timing, and managing power-ups and enemies; boss fights add challenge."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual performance and self-improvement; no evidence of ranked or leaderboard competition."

    Capsule for DEADBOLT DEADBOLT

    "Focus is on individual progression and self-improvement; no evidence of ranked or leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    2

    "Multiple endings and achievements encourage replay, but game is short and some find replay tedious."

    Capsule for This Strange Realm Of Mine This Strange Realm Of Mine

    "Game encourages replay through multiple endings, secret levels, and achievement hunting, but some find it short and repetitive."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Mostly single-player but includes local co-op mode for two players."

    Capsule for Dungreed Dungreed

    "Includes local two-player co-op mode, but primarily designed for solo play."

  • Creativity

    Game with the same Creativity vibe

    3

    "Includes level editor, workshop support, and many modifiers allowing creative gameplay variations."

    Capsule for TowerFall Ascension TowerFall Ascension

    "Features level editor and creative power-ups; unique blend of breakout gameplay with story and RPG elements."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are cooperative or solo; no evidence of dominance or power assertion over others."

    Capsule for METAL SLUG 2 METAL SLUG 2

    "Interactions are cooperative or solo; no evidence of dominance or power assertion over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun, humorous escape with absurd and gross-out humor, providing distraction from real life."

    Capsule for Hell Pie Hell Pie

    "Players use the game as a fun, casual distraction with humorous and absurd story elements."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and nostalgia; no indication of obligation or pressure."

    Capsule for Neptunia x SENRAN KAGURA: Ninja Wars Neptunia x SENRAN KAGURA: Ninja Wars

    "Players engage voluntarily for fun and nostalgia; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Game encourages trying different weapons, tactics, and mastering physics-based movement, fostering experimentation."

    Capsule for Retrograde Arena Retrograde Arena

    "Encourages trying different power-ups, paths, and strategies; ball speed control adds experimental gameplay."

  • Exploration

    Game with the same Exploration vibe

    3

    "Multiple paths and hidden collectibles encourage exploration within levels."

    Capsule for Wild Dive Wild Dive

    "Multiple paths, secret levels, and collectibles encourage exploration beyond linear progression."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization but some expression through choices and upgrades."

    Capsule for A Plague Tale: Requiem A Plague Tale: Requiem

    "Limited character customization; some expression through power-up choices and level creation."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong dark fantasy theme with undead, demons, and mythical elements in story and art."

    Capsule for Death Crown Death Crown

    "Strong fantasy theme with undead characters, vampires, and a humorous supernatural story."

  • Fellowship

    Game with the same Fellowship vibe

    0

    "Limited social community focus; some co-op but mostly individual play and minimal social connection."

    Capsule for Tiny Barbarian DX Tiny Barbarian DX

    "Some social elements via co-op and community level sharing, but mostly individual play."

  • Growth

    Game with the same Growth vibe

    2

    "Players improve skills and coordination over time; some learning curve for mastering levels and objectives."

    Capsule for Moving Out 2 Moving Out 2

    "Players develop skill in ball control and strategy; some learning curve with power-ups and bosses."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity involved."

    Capsule for Age of Wonders 4 Age of Wonders 4

    "Typical sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and focus; not designed for idle or background play."

    Capsule for The Last Stand Legacy Collection The Last Stand Legacy Collection

    "Requires active attention and focus; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are surface-level or minimal; no evidence of forming close relationships."

    Capsule for Nanotale - Typing Chronicles Nanotale - Typing Chronicles

    "Social interactions are minimal and surface-level; no evidence of close relationships forming."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; gameplay is individual or cooperative without hierarchy."

    Capsule for WTF Is Wrong With You? WTF Is Wrong With You?

    "No leadership or management roles; gameplay is individual or cooperative without hierarchy."

  • Progression

    Game with the same Progression vibe

    3

    "Unlocking new characters and power-ups provides a sense of progression and reward."

    Capsule for Broforce Broforce

    "Collecting souls, power-ups, and unlocking endings provide a sense of progression and reward."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Game balances challenge and fun; some players find it relaxing while others note difficulty spikes."

    Capsule for Legend Bowl Legend Bowl

    "Gameplay balances challenge and fun; some players find it relaxing, others find difficulty spikes stressful."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable retro pixel art, sound effects, and music provide sensory stimulation and fun."

    Capsule for Revenge of the Titans Revenge of the Titans

    "Retro pixel art, sound effects, and music provide satisfying sensory feedback and nostalgic appeal."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; achievements exist but are personal rather than social."

    Capsule for Chained Echoes Chained Echoes

    "No social status or recognition systems; achievements exist but are personal rather than social."

  • Story

    Game with the same Story vibe

    2

    "Narrative with multiple routes and endings; story is comedic and light but adds context and engagement."

    Capsule for Gal*Gun Returns Gal*Gun Returns

    "Humorous narrative and multiple endings add context and personality, though some find it juvenile or distracting."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan routes, use abilities tactically, and solve puzzles; boss fights require pattern recognition and strategy."

    Capsule for God's Trigger God's Trigger

    "Players must plan power-up use, ball speed control, and path choices; boss fights require pattern recognition."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension and excitement from boss fights and timed puzzles, but overall a lighthearted experience."

    Capsule for POPUCOM POPUCOM

    "Some tension from boss fights and dodging enemies, but overall a lighthearted experience."

  • Value

    Game with the same Value vibe

    4

    "Highly praised for value, especially at discounted prices, offering many hours of entertainment."

    Capsule for Goat Simulator Goat Simulator

    "Highly praised for value especially at discounted prices; offers many hours of entertainment for low cost."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves knocking enemy balls into holes or traps; mild cartoonish violence."

    Capsule for Rack and Slay Rack and Slay

    "Combat involves destroying enemies and bosses with the ball; cartoonish and humorous violence."

  • Survival

    Game with the same Survival vibe

    1

    "Players avoid damage and hazards to complete objectives; survival elements are present but not dominant."

    Capsule for Commander Cool 2 Commander Cool 2

    "Players avoid losing lives and manage resources like souls to continue; survival elements present but not dominant."

Last update: 10/07/2026