Dong-Jin Rice-hime(東津萌米) similar games & best alternatives

Dong-Jin Rice-hime(東津萌米)

2017

Should you play it?

It takes all sorts to make a world, also all sorts of rice!? From Simon Creative and Storia, one of our most popular games of 2016, here comes the rice growing simulation game!

What works
  • Unique rice girl anthropomorphism
  • Cute anime-style art and cg
  • Relaxing farming and visual novel blend
  • Multiple endings and rice girl personalities
  • Soothing soundtrack
Things to keep in mind
  • Repetitive gameplay and dialogue
  • Limited story depth
  • Translation and localization issues
  • Lack of multiplayer or social features
  • Some bugs and save issues reported

What to play next

Top picks

Games that feel the closest overall

  • Zeliria Sanctuary

  • The Big Con

  • Goodnight Universe

  • Loddlenaut

  • Blackwood Crossing

  • Dünnes Eis - Das Spiel zum Song

  • Succumate

  • Copycat

  • The Midnight Walk

Hidden Gems

Less popular games with surprisingly high similarity

  • Zeliria Sanctuary

  • Goodnight Universe

  • Blackwood Crossing

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Farming Simulator 17

  • Fantasy

    My 1/6 Lover

  • Relaxation

    Repair this!

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Dong-Jin Rice-hime(東津萌米): Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Value, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can direct plant growth and choose paths, indicating moderate control over actions."

    Capsule for Jivana Jivana

    "Players have control over daily farming actions and choices affecting rice girl growth and personality, especially in the cultivation mode."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay involves simple mechanics and light puzzles with minimal challenge, focusing more on participation than skill mastery."

    Capsule for I Am Jesus Christ I Am Jesus Christ

    "Gameplay involves managing farming tasks and monitoring conditions, but difficulty is low and repetitive, focusing more on routine care than skill mastery."

  • Competition

    Game with the same Competition vibe

    -5

    "Entirely single-player with no multiplayer or ranked modes; focus is on personal progression and self-challenge."

    Capsule for Cards of Cthulhu Cards of Cthulhu

    "Entirely single-player with no multiplayer or competitive elements; focus is on personal pace and experience."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players engage in multiple playthroughs to unlock endings and achievements, but gameplay becomes grindy and repetitive."

    Capsule for My Lovely Daughter My Lovely Daughter

    "Some players engage in multiple playthroughs to unlock different rice girls and endings, but overall gameplay is short and repetitive, limiting long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "No cooperative or multiplayer features; gameplay is entirely single-player and independent."

    Capsule for Shark Simulator Shark Simulator

    "No cooperative or multiplayer features; gameplay is fully independent."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can choose different crops and upgrade placements, allowing some creative strategic combinations within preset mechanics."

    Capsule for Red Planet Farming Red Planet Farming

    "Players can influence rice girl personality outcomes through choices and farming strategies, but within a limited, predefined framework."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; interactions are with NPCs in a narrative context."

    Capsule for The Inner World The Inner World

    "No social dominance or power dynamics; interactions are with NPC rice girls in a nurturing context."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing escape from real life stresses, enjoying immersive farming simulation."

    Capsule for Farming Simulator 17 Farming Simulator 17

    "The game offers a relaxing, wholesome escape from real-life stress through farming simulation and caring for anthropomorphized rice girls."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

    Capsule for Hydroponics Farm & Store Simulator Hydroponics Farm & Store Simulator

    "Players generally engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with different story routes and endings, though choices are limited and outcomes predictable."

    Capsule for Sakura Nova Sakura Nova

    "Players can experiment with different farming approaches and dialogue choices to unlock various rice girl personalities and endings."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Game has limited map variety and content; exploration is minimal and environments are familiar."

    Capsule for Goobies Goobies

    "The game world is limited and repetitive with few new areas; exploration is minimal and mostly about discovering different rice girl outcomes."

  • Expression

    Game with the same Expression vibe

    3

    "Customization mainly through skill and power choices; limited cosmetic expression."

    Capsule for Dishonored Dishonored

    "Customization is mainly through influencing rice girl personality and appearance via choices, plus collecting CG art and achievements."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy element via multiple personalities and romantic visual novel setting with anime style."

    Capsule for My 1/6 Lover My 1/6 Lover

    "Strong fantasy element in anthropomorphizing rice as cute girls with personalities, blending farming sim with visual novel romance."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social features; strictly single-player experience."

    Capsule for iBomber Defense Pacific iBomber Defense Pacific

    "No community or social features; entirely single-player experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn farming mechanics, crop breeding, and social interactions, with character and child growth as core themes."

    Capsule for STORY OF SEASONS: A Wonderful Life STORY OF SEASONS: A Wonderful Life

    "Players learn farming basics and develop strategies to raise different rice girls, gaining knowledge and improving outcomes over multiple playthroughs."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; gameplay is sedentary and focused on screen interaction."

    Capsule for Touhou Chireiden ~ Subterranean Animism. Touhou Chireiden ~ Subterranean Animism.

    "No physical activity involved; sedentary gameplay focused on screen interaction."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires player attention for daily tasks; not a background or idle game."

    Capsule for Garden Simulator Garden Simulator

    "Requires player attention to manage daily tasks; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Game centers on forming romantic relationships and emotional connections with characters."

    Capsule for Sevgilim Olur musun ? Sevgilim Olur musun ?

    "Game centers on building emotional bonds with rice girls through dialogue and care, though interactions are scripted and limited."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; player acts individually."

    Capsule for Legend of Homebody Legend of Homebody

    "No leadership or group management elements; player acts individually."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through farming upgrades, relationship milestones, and child development."

    Capsule for STORY OF SEASONS: A Wonderful Life STORY OF SEASONS: A Wonderful Life

    "Progression through unlocking different rice girl types, CGs, and achievements; farming stats and personality traits evolve over time."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Calm, chill gameplay with soothing music and low pressure, designed for relaxation."

    Capsule for Repair this! Repair this!

    "Designed as a calming, low-pressure experience with soothing music and gentle gameplay loops."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant visuals and music create a sensory enjoyable experience, though effects are subtle and not intense."

    Capsule for Crow Story Crow Story

    "Visuals and music provide pleasant sensory enjoyment, but effects are subtle and not intense."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems; achievements are personal and internal."

    Capsule for Ironcast Ironcast

    "No social recognition or ranking systems; achievements are internal and personal."

  • Story

    Game with the same Story vibe

    3

    "Narrative is cryptic, abstract, and open to interpretation, providing thematic immersion rather than straightforward plot."

    Capsule for Anodyne Anodyne

    "Narrative is simple and heartwarming, focusing on the protagonist’s journey and relationship with the rice girls, though story depth is limited."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some strategic planning in resource management and timing, but overall straightforward and guided gameplay."

    Capsule for How to Make an Atomic Bomb in Your Garden How to Make an Atomic Bomb in Your Garden

    "Some strategic decision-making in resource management and timing, but overall gameplay is straightforward and repetitive."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Gameplay is low-risk and predictable; lacks suspense or high-stakes challenges."

    Capsule for Liquor Store Simulator Liquor Store Simulator

    "Gameplay is low-risk and predictable, lacking suspense or high-stakes challenges."

  • Value

    Game with the same Value vibe

    -2

    "Mixed opinions on value; some find it worth the price especially on sale, others feel game is short and repetitive for cost."

    Capsule for Viking Squad Viking Squad

    "Mixed opinions on value; some find it worth it on sale for niche appeal, others criticize high price for limited gameplay length."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; gameplay focuses on farming and nurturing."

    Capsule for Typing Farmer Typing Farmer

    "No violent content; gameplay focuses on nurturing and farming."

  • Survival

    Game with the same Survival vibe

    1

    "Players manage health and resources to avoid defeat but threats are low risk and manageable."

    Capsule for Costume Quest 2 Costume Quest 2

    "Players must avoid failure by managing health and conditions of rice girls, but threats are mild and manageable."

Last update: 13/07/2026