My 1/6 Lover similar games & best alternatives

My 1/6 Lover

PC (Microsoft Windows) • 2018

Should you play it?

This is a visual novel about a lovestory with 6 routes, numerous CGs and 200,000 words. Small town, afternoon, leisure is in the air. A young man is trying to straighten himself up and finally say it to the girl of his dream. The girl shocked him with an unexpected answer. "I'm sorry, which of us do you like?"

What works
  • Unique concept with six distinct personalities
  • Multiple story routes and endings encourage replayability
  • Captivating anime-style visuals and cgs
  • Intimate and emotional dialogues
  • Affordable price with substantial content
Things to keep in mind
  • Poor english translation affecting story comprehension
  • Limited gameplay interactivity and choices
  • Heavy censorship of adult content
  • Short playtime per route
  • Inactive or nonexistent multiplayer community

What to play next

Top picks

Games that feel the closest overall

  • Endless Jade Sea -Midori no Umi-

  • Life Tastes Like Cardboard

  • Season of 12 Colors

  • Ballads at Midnight

  • A Space For The Unbound - Prologue

  • Port of Call

  • My Big Sister

  • Without a Voice

  • The logic of the miniature garden

Hidden Gems

Less popular games with surprisingly high similarity

  • Endless Jade Sea -Midori no Umi-

  • Life Tastes Like Cardboard

  • My Big Sister

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Demonheart

  • Escapism

    Leaflet Love Story

  • Fantasy

    Crush Crush

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

My 1/6 Lover: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Creativity, Intimacy. It leans lower than usual among comparable games on Idle.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

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    "The game is mostly linear with minimal player choices that do not affect the story, indicating adherence to preset narrative routines rather than player-directed actions."

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    "Player choices are limited to selecting routes at the start; once a route is chosen, the story is linear with minimal interactivity."

  • Competence

    Game with the same Competence vibe

    -4

    "Game involves reading and making simple choices; lacks skill-based challenges or complex mechanics."

    Capsule for the 9th day:第九日 the 9th day:第九日

    "Gameplay mainly involves reading and making simple binary choices; no skill or challenge involved."

  • Competition

    Game with the same Competition vibe

    -5

    "Single-player visual novel with no competitive elements or player comparison."

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    "Single-player visual novel with no competitive elements or player comparison."

  • Continuation

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    "Multiple endings and routes encourage replaying and extended engagement with the story."

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    "Multiple routes and endings encourage replaying to explore all personalities and storylines."

  • Cooperation

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    "Entirely single-player experience with no cooperative or multiplayer features."

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    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players create and shape the protagonist's personality and choices, influencing story and character interactions."

    Capsule for Demonheart Demonheart

    "Unique concept of six distinct personalities in one character, offering varied storylines and character traits."

  • Domination

    Game with the same Domination vibe

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    "No social dominance or power dynamics; purely narrative-focused."

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    "No social dominance or power dynamics over others; purely narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players engage in a romantic, dramatic story to escape real life, with emotional immersion and fantasy elements."

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    "Players engage in a romantic, psychological fantasy to escape real life through story immersion."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in romance and story; no obligation or external pressure."

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    "Players engage voluntarily for personal interest in romance visual novels; no obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Multiple choices and gender selection encourage trying different story paths, though overall narrative is linear."

    Capsule for Wolf Tails Wolf Tails

    "Some experimentation in exploring different routes and personalities, but choices are limited and linear."

  • Exploration

    Game with the same Exploration vibe

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    "Exploration is narrative-based, discovering different story paths and endings rather than physical environments."

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    "Exploration is narrative-based through multiple story routes rather than spatial or environmental discovery."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players cannot modify characters or environments significantly."

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    "Limited customization; players cannot significantly modify characters or environments."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy elements with anime-style characters, improbable scenarios, and exaggerated romantic interactions."

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    "Strong fantasy element via multiple personalities and romantic visual novel setting with anime style."

  • Fellowship

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    -5

    "No community or social interaction; experience is solitary."

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  • Growth

    Game with the same Growth vibe

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    "Some personal insight and reflection encouraged through story, but limited skill or knowledge development."

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    "Some personal insight and emotional understanding through story, but minimal skill or knowledge development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of visual novels; no physical activity involved."

    Capsule for the 9th day:第九日 the 9th day:第九日

    "Sedentary gameplay typical of visual novels; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused reading and attention; not designed for background or idle play."

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    "Requires focused reading and attention; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Focus on building romantic relationships with multiple characters, including intimate dialogue and events."

    Capsule for Legend Of Mercy 神医魔导 Legend Of Mercy 神医魔导

    "Focus on intimate dialogues and romantic relationships with characters."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

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  • Progression

    Game with the same Progression vibe

    2

    "Progression through story routes and unlocking CGs and after-stories, but no item or power accumulation."

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    "Progression through unlocking story routes and collectible CGs, but no power or item accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally relaxing reading experience with lighthearted humor and emotional moments."

    Capsule for Aozora Meikyuu Aozora Meikyuu

    "Generally relaxing reading experience with lighthearted and emotional moments."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory stimuli with anime art and soundtrack, but no intense sensory input."

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    "Visual and auditory stimuli through anime art and soundtrack, but not highly intense sensory input."

  • Status

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    "No social recognition or status systems involved."

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    "No social recognition or status systems involved."

  • Story

    Game with the same Story vibe

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    "Narrative-driven game with branching storylines, character development, and impactful player choices."

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    "Narrative-driven game with multiple branching storylines and character development."

  • Strategy

    Game with the same Strategy vibe

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    "Minimal strategic thinking; choices are straightforward and limited."

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    "Minimal strategic thinking; choices are straightforward and do not require planning."

  • Thrill

    Game with the same Thrill vibe

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    "Some emotional suspense but low risk and tension overall."

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    "Some emotional tension and psychological intrigue, but no high suspense or risk."

  • Value

    Game with the same Value vibe

    3

    "Good amount of content and replay value for price, especially with multiple routes and CGs."

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    "Good value for price with multiple routes and content, despite translation and gameplay limitations."

  • Violence

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    "No combat or destructive gameplay; focus on narrative and relationships."

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  • Survival

    Game with the same Survival vibe

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    "No survival or threat avoidance mechanics."

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Last update: 10/07/2026