Edna & Harvey: The Breakout - Anniversary Edition similar games & best alternatives

Edna & Harvey: The Breakout - Anniversary Edition

PlayStation 4, PC (Microsoft Windows), Xbox One, Nintendo Switch • 2019

Should you play it?

Edna & Harvey are back! The award-winning adventure with high resolution visuals, new technology, intuitive controls – Experience this quirky cult classic with Edna & Harvey anew, but better than ever before!

What works
  • Unique and quirky humor
  • Challenging and creative puzzles
  • Rich and engaging narrative
  • Option to switch between original and remastered graphics
  • Extensive item interaction and dialogue variety
Things to keep in mind
  • Some puzzles are obtuse and frustrating
  • Lack of hint system leads to frequent guide usage
  • Interface can be unintuitive at times
  • No multiplayer or social features
  • Some minor bugs and visual glitches

What to play next

Top picks

Games that feel the closest overall

  • Whispers of a Machine

  • Sam & Max: The Devil's Playhouse

  • Chaos on Deponia

  • Edna & Harvey: The Breakout

  • The Journey Down: Chapter Two

  • Kathy Rain: Director's Cut

  • Randal's Monday

  • Quern - Undying Thoughts

  • A Guidebook of Babel

Hidden Gems

Less popular games with surprisingly high similarity

  • Sam & Max: The Devil's Playhouse

  • The Journey Down: Chapter Two

  • Goetia

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    ANIMAL WELL

  • Experimenting

    HIVESWAP: ACT 1

  • Autonomy

    The Next BIG Thing

From the same developer

From the same developer, ranked by motivational fit.

  • Chaos on Deponia

  • Edna & Harvey: The Breakout

  • Deponia: The Complete Journey

  • Goodbye Deponia

  • The Night of the Rabbit

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Edna & Harvey: The Breakout - Anniversary Edition: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Intimacy, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely explore environments, switch between two protagonists, and solve puzzles with multiple interaction options, indicating high player control."

    Capsule for The Next BIG Thing The Next BIG Thing

    "Players control Edna and Harvey, freely exploring the asylum, choosing dialogue options, and solving puzzles with multiple approaches."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles require creative and out-of-the-box thinking, with some being challenging and unintuitive, providing a sense of skill and accomplishment."

    Capsule for Bad Dream: Fever Bad Dream: Fever

    "Puzzles require significant brain usage and out-of-the-box thinking, with some obtuse and challenging solutions."

  • Competition

    Game with the same Competition vibe

    -5

    "Single-player experience focused on personal puzzle solving without any player comparison or ranking."

    Capsule for The Inheritance of Crimson Manor The Inheritance of Crimson Manor

    "Single-player experience focused on personal puzzle solving and story progression without social comparison or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players tend to engage in multiple sessions to solve puzzles and explore, though some frustration with difficulty and bugs may interrupt play."

    Capsule for The 7th Guest: 25th Anniversary Edition The 7th Guest: 25th Anniversary Edition

    "Players often spend many hours exploring and experimenting, though some find puzzles frustrating and may disengage."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no multiplayer or cooperative elements."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "Entirely single-player with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    5

    "Highly creative item mechanics, puzzles, and world design encourage experimentation and unique solutions."

    Capsule for ANIMAL WELL ANIMAL WELL

    "Extensive item combinations, unique dialogue for nearly every interaction, and creative puzzle design encourage experimentation."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; interactions are individual and narrative-driven."

    Capsule for Accounting+ Accounting+

    "No elements of exerting control or superiority over others; interactions are individual and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "The dark, psychological asylum setting and immersive story provide a strong escape from real life."

    Capsule for 9 Clues 2: The Ward 9 Clues 2: The Ward

    "The asylum setting and surreal story provide a strong escape from reality, with dark humor and fantasy elements."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in story and puzzles, not due to obligation or external pressure."

    Capsule for The Whispered World Special Edition The Whispered World Special Edition

    "Players engage voluntarily out of interest in adventure games and narrative puzzles, not due to external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Strong emphasis on trying all item combinations and exploring dialogue options to discover unique content."

    Capsule for HIVESWAP: ACT 1 HIVESWAP: ACT 1

    "Encourages trying many item combinations and dialogue options to discover unique responses and puzzle solutions."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore various locations in the asylum and uncover clues, encouraging discovery."

    Capsule for 9 Clues 2: The Ward 9 Clues 2: The Ward

    "Players explore multiple rooms and environments within the asylum and flashbacks, uncovering story and clues."

  • Expression

    Game with the same Expression vibe

    3

    "Players can switch between classic and remastered art styles and customize character classes, expressing preferences visually and strategically."

    Capsule for Langrisser I & II Langrisser I & II

    "Players can customize the game experience by switching between original and remastered graphics, and creatively interact with objects."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Surreal and imaginative narrative with fictional characters and events."

    Capsule for The White Door The White Door

    "Surreal and imaginative fiction with talking stuffed animals and distorted perceptions of reality."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for Demon Hunter 2: New Chapter Demon Hunter 2: New Chapter

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop problem-solving skills and learn to think laterally through puzzles."

    Capsule for macdows 95 macdows 95

    "Players develop problem-solving skills and learn to think laterally through challenging puzzles."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of point-and-click adventures."

    Capsule for Deponia: The Complete Journey Deponia: The Complete Journey

    "Sedentary gameplay typical of point-and-click adventures."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles and progress; not suitable for casual or background play."

    Capsule for Still Life Still Life

    "Requires focused attention to solve puzzles and progress; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited to character interactions within story; no social bonding or emotional sharing with others."

    Capsule for The Book of Unwritten Tales The Book of Unwritten Tales

    "Limited to character interactions within the story; no social bonding or emotional sharing beyond narrative."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; player controls only the protagonist."

    Capsule for Terrible Laboratory Terrible Laboratory

    "No leadership or management roles; player controls only the protagonist."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through story advancement and puzzle completion; some item collection and combination."

    Capsule for Alpha Polaris : A Horror Adventure Game Alpha Polaris : A Horror Adventure Game

    "Progression through story advancement and puzzle completion, collecting and combining items."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Humorous and quirky tone provides some relaxation, but challenging puzzles and bugs can cause frustration."

    Capsule for Edna & Harvey: The Breakout Edna & Harvey: The Breakout

    "Humorous and charming tone provides some relaxation, but puzzle difficulty can cause frustration and tension."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory style is colorful and cartoonish, providing moderate sensory stimulation."

    Capsule for DeathSpank DeathSpank

    "Visual and auditory style is quirky and colorful, providing moderate sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative focus with engaging characters, humor, and multiple endings."

    Capsule for Dr. Frank's Build a Boyfriend Dr. Frank's Build a Boyfriend

    "Strong narrative focus with dark humor, emotional depth, and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires logical thinking, puzzle solving, and planning item usage to progress."

    Capsule for Legend of Mysteria RPG Legend of Mysteria RPG

    "Requires logical thinking, puzzle solving, and planning item usage and dialogue choices."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense and mystery in story, but gameplay is low risk and controlled."

    Capsule for Grim Legends: The Forsaken Bride Grim Legends: The Forsaken Bride

    "Some suspense and mystery in story, but overall low risk and controlled gameplay."

  • Value

    Game with the same Value vibe

    3

    "Good value especially when purchased on sale; entertaining for fans of the genre."

    Capsule for Lucius Lucius

    "Good value especially on sale; rich content and replayability for fans of the genre."

  • Violence

    Game with the same Violence vibe

    -3

    "Minimal violence; focus is on puzzle solving and narrative rather than combat or destruction."

    Capsule for Bad Dream: Fever Bad Dream: Fever

    "Minimal violence; focus is on puzzle solving and narrative rather than combat or destruction."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics or threats; stable environment focused on exploration and puzzle solving."

    Capsule for Chroma Zero Chroma Zero

    "No survival mechanics; stable environment focused on exploration and puzzle solving."

Last update: 10/07/2026