Epic Fantasy Battle Simulator similar games & best alternatives

Epic Fantasy Battle Simulator

PC (Microsoft Windows) • 2021

Should you play it?

Welcome to Epic Fantasy Battle Simulator, the most immersive medieval battle simulator to date! Throw tens of thousands of soldiers into battle, enjoy the show, or take control of one of them to prove your valor! The only limit is your imagination! Or maybe your CPU?

What works
  • Highly optimized for large-scale battles
  • Engaging combat with parry and block mechanics
  • Ability to control individual units
  • Creative unit placement and battle setup
  • Strong fantasy theme and variety of units
Things to keep in mind
  • Limited maps and factions
  • Ai behavior issues and lack of advanced tactics
  • No multiplayer or cooperative modes
  • Game appears abandoned or infrequently updated
  • Lack of formations, siege mechanics, and rts control

What to play next

Top picks

Games that feel the closest overall

  • Bee Island

  • Total Tank Simulator

  • Toy Soldiers

  • Gladiator Guild Manager

  • WAR RATS: The Rat em Up

  • Ultimate Epic Battle Simulator 2

  • Swords and Soldiers HD

  • IDUN - Frontline Survival

  • Golden Lap

Hidden Gems

Less popular games with surprisingly high similarity

  • WAR RATS: The Rat em Up

  • Winter Falling: Battle Tactics

  • Disney's Treasure Planet: Battle of Procyon

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Epic Fantasy Battle Simulator: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Leadership, Competition. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can freely set up battles, customize units, and control individual characters in battle, showing high personal freedom and control."

    Capsule for Ultimate Epic Battle Simulator Ultimate Epic Battle Simulator

    "Players can freely place units, choose teams, and directly control individual units during battles, indicating high player control and decision-making."

  • Competence

    Game with the same Competence vibe

    3

    "Combat involves skillful use of combos, parrying, and timing, with some challenge especially on higher difficulties."

    Capsule for SENRAN KAGURA Burst Re:Newal SENRAN KAGURA Burst Re:Newal

    "Combat involves skill elements like parrying, blocking, and timing attacks, providing engaging challenges beyond repetitive tasks."

  • Competition

    Game with the same Competition vibe

    1

    "Some multiplayer PvP and leaderboards exist but many players focus on sandbox or casual play without heavy competition."

    Capsule for GoreBox GoreBox

    "Currently mostly single-player sandbox battles; some desire for PvP modes and leaderboards expressed but not yet implemented."

  • Continuation

    Game with the same Continuation vibe

    2

    "Some players report repeated play for relaxation or racing, but limited content and map variety may reduce long-term habitual play."

    Capsule for Kayak VR: Mirage Kayak VR: Mirage

    "Players report returning occasionally to watch battles and experiment; limited content may reduce long-term habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Focus is primarily on individual play and competition; limited cooperation except possible multiplayer team modes."

    Capsule for Constructor Constructor

    "Focus is on individual player control and sandbox battles; no multiplayer cooperation or team-based gameplay currently."

  • Creativity

    Game with the same Creativity vibe

    4

    "Robust scenario and map editors enable players to create and customize battles extensively."

    Capsule for Combat Mission Battle for Normandy Combat Mission Battle for Normandy

    "Players create custom battles with unit placement, team composition, and control; mod support planned to enhance creativity."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are player vs AI with no social dominance or trash talk elements."

    Capsule for Warlords Under Siege Warlords Under Siege

    "Interactions are mostly AI vs AI or player controlling units; no evidence of social dominance or trash talk."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a challenging, immersive fantasy experience to escape real life and enjoy engaging combat."

    Capsule for Savara Savara

    "Players use the game as a fantasy battle simulator to escape reality and enjoy epic large-scale fights."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and personal interest; no indications of obligation or external pressure to play."

    Capsule for Gym Simulator 24 Gym Simulator 24

    "Players engage voluntarily for fun and interest; no indications of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with many unit combinations, equipment, and strategies to optimize play."

    Capsule for Pit People® Pit People®

    "Players experiment with unit placement, formations, and controlling different units; modding expected to increase experimentation."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Limited maps and environments; players mostly navigate familiar areas with minimal new discovery."

    Capsule for Aliens vs. Ghosts Aliens vs. Ghosts

    "Limited maps and environments; players mostly replay known maps with little new area discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Some customization of base layout and team assignments, but limited cosmetic personalization."

    Capsule for Exogate Initiative Exogate Initiative

    "Some customization in unit placement and team composition; limited cosmetic customization currently."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with undead, magic, heroes, and mythical creatures."

    Capsule for 军团战棋Legion War 军团战棋Legion War

    "Strong fantasy theme with races like orcs, dwarves, undead, monsters, and mythical creatures."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Primarily single-player experience with minimal social interaction or community engagement."

    Capsule for NecroVisioN: Lost Company NecroVisioN: Lost Company

    "Mostly single-player experience with minimal social interaction or community engagement."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop skills in combat and strategy, though progression system is somewhat limited."

    Capsule for DuneCrawl DuneCrawl

    "Players learn combat mechanics and unit control; limited progression systems but potential for growth with updates."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity involved."

    Capsule for Age of Wonders 4 Age of Wonders 4

    "Typical sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires player attention during combat and decision-making; not designed for idle or background play."

    Capsule for Swords and Sandals 2 Redux Swords and Sandals 2 Redux

    "Requires player attention during battles and unit control; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing in gameplay."

    Capsule for Rogue Legacy 2 Rogue Legacy 2

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead armies and coordinate units; multiplayer may involve team leadership roles."

    Capsule for Total Annihilation Total Annihilation

    "Players lead armies by placing units and controlling individual soldiers, though no complex group management yet."

  • Progression

    Game with the same Progression vibe

    2

    "Players accumulate upgrades and unlock units to strengthen their faction."

    Capsule for Aeon Command Aeon Command

    "Players accumulate units and unlock factions; limited upgrades or item collection currently."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Players experience flow and tension release through strategic planning and watching battles unfold without frantic micro."

    Capsule for Mechabellum Mechabellum

    "Watching large battles and controlling units provides flow and tension release, though some frustration with bugs."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual and auditory effects in combat and animations provide engaging sensory stimulation and excitement."

    Capsule for Marvel's Midnight Suns Marvel's Midnight Suns

    "Visual and audio effects of battles and animations provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or status systems; gameplay is individual and low on social evaluation."

    Capsule for Car Dealership Simulator Car Dealership Simulator

    "No social status or recognition systems; gameplay is individual and low on social evaluation."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative; some lore and campaign structure but mostly context-free sandbox gameplay."

    Capsule for Craft The World Craft The World

    "Minimal narrative or campaign; mostly sandbox battles with some fantasy lore elements."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some tactical positioning and resource management required, but overall combat is simple and repetitive."

    Capsule for Diabolic Diabolic

    "Basic pre-battle unit placement and some tactical considerations; limited in-battle strategic control currently."

  • Thrill

    Game with the same Thrill vibe

    2

    "Tactical battles and uncertain AI moves provide moments of suspense and excitement."

    Capsule for Heroes of Might & Magic V: Tribes of the East Heroes of Might & Magic V: Tribes of the East

    "Some excitement from large-scale battles and controlling units, but limited suspense due to AI behavior."

  • Value

    Game with the same Value vibe

    3

    "Players generally feel the game offers good value for price, especially given its unique mechanics and cooperative fun."

    Capsule for Remnant Records Remnant Records

    "Players feel the game offers good value for price, especially given optimization and scale of battles."

  • Violence

    Game with the same Violence vibe

    4

    "Combat and destruction are central, with large scale battles and sieges featuring melee and ranged units."

    Capsule for A Total War Saga: TROY A Total War Saga: TROY

    "Combat and destruction are central, with large-scale battles and unit kills being the main gameplay."

  • Survival

    Game with the same Survival vibe

    1

    "Some survival elements in combat and resource management but not a primary focus."

    Capsule for BONELAB BONELAB

    "Some resource and unit management in battle setup; survival elements minimal and indirect."

Last update: 11/07/2026