Evil God Korone similar games & best alternatives

Evil God Korone

PlayStation 4, PC (Microsoft Windows), Nintendo Switch • 2021

Should you play it?

An unexpected collaboration from Tsugunohi, the game where horror invades daily life, and VTuber Inugami Korone, from VTuber group hololive. Inugami Korone, who has been live streaming many horror game, has become an evil goddess and taken over Tsugunohi. Now, chop your finger and give it to her.

What works
  • Strong appeal to korone and hololive fans
  • Unique horror-comedy narrative and atmosphere
  • Low price point
  • Two endings encourage replay
  • Good art and sound design
Things to keep in mind
  • Extremely limited and repetitive gameplay
  • Very short playtime
  • Little appeal outside korone fandom
  • No meaningful player agency or challenge
  • Lacks traditional game features like achievements or progression

What to play next

Top picks

Games that feel the closest overall

  • Sakura Spirit

  • KARAKARA2

  • the 9th day:第九日

  • Rocket of Whispers: Prologue

  • NEKOPARA - Catboys Paradise

  • AQUARIUM

  • hololive ERROR

  • My Furry Protogen 🐾

  • lure

Hidden Gems

Less popular games with surprisingly high similarity

  • the 9th day:第九日

  • Rocket of Whispers: Prologue

  • AQUARIUM

If you liked…

Recommendations by what you enjoyed most

  • Idle

    Desert Bus VR

  • Story

    Subnautica 2

  • Escapism

    Capybara: The story of Sisyphus

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Evil God Korone: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Fellowship, Status. It leans lower than usual among comparable games on Autonomy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    -4

    "Players have very limited control, mostly just moving forward with fixed camera angles and no freedom to explore."

    Capsule for Almost Home Now Almost Home Now

    "Gameplay is extremely limited to holding a key to move forward with no meaningful player decisions."

  • Competence

    Game with the same Competence vibe

    -5

    "Gameplay involves simple puzzles and walking simulator elements with minimal skill or challenge."

    Capsule for To the Moon To the Moon

    "No skill or challenge involved; gameplay is a simple walking simulator with minimal interaction."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or comparison to others; purely a solo experience."

    Capsule for Almost Home Now Almost Home Now

    "No competitive elements or comparison to others; purely a solo experience."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short playtime (~2 hours) with multiple endings encourages replay but overall limited habitual play."

    Capsule for Palmyra Orphanage Palmyra Orphanage

    "Short playtime (~20-30 minutes per run) with two endings encourages replay but overall limited engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer features."

    Capsule for The Way The Way

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some exploration of clues and multiple endings, but overall follows a fixed narrative with limited player-driven creativity."

    Capsule for Back Back

    "Some creative narrative and multiple endings, but no player-driven creation or modification."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control over others; experience is personal and contemplative."

    Capsule for White Mourning: Museum In Pale White Mourning: Museum In Pale

    "No elements of exerting control over others; experience is personal and passive."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a quirky, humorous escape with a relaxing atmosphere despite the challenging gameplay."

    Capsule for Capybara: The story of Sisyphus Capybara: The story of Sisyphus

    "Players use the game as a lighthearted escape with horror and comedy elements, especially fans of Korone."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest and fandom, not obligation or pressure."

    Capsule for Half-Life: A Place in the West Half-Life: A Place in the West

    "Players engage voluntarily out of fandom and interest, not obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -4

    "Gameplay is linear and repetitive with no exploration of mechanics or alternative strategies."

    Capsule for The Stalked The Stalked

    "Gameplay is highly repetitive and linear with no exploration of mechanics or strategies."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Limited environment and linear progression; some narrative discovery but no open exploration."

    Capsule for Bleeding Roots Bleeding Roots

    "Limited environment and linear progression; some narrative discovery but no open exploration."

  • Expression

    Game with the same Expression vibe

    -5

    "No customization or personalization options; fixed presentation."

    Capsule for Google Spotlight Stories: Age of Sail Google Spotlight Stories: Age of Sail

    "No customization or personalization options; fixed presentation."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features fictional horror story with supernatural and psychological elements."

    Capsule for Remothered: Tormented Fathers Remothered: Tormented Fathers

    "Game features a fictional horror-comedy story with supernatural and eldritch themes."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Strong community around the game and shared fandom, though gameplay is solo."

    Capsule for Hatoful Boyfriend: Holiday Star Hatoful Boyfriend: Holiday Star

    "Strong community and fandom around Korone and Hololive, though gameplay is solo."

  • Growth

    Game with the same Growth vibe

    -4

    "No skill development or learning curve; gameplay is simple and static."

    Capsule for Putin VS ISIS Putin VS ISIS

    "No skill development or learning curve; gameplay is straightforward and static."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity."

    Capsule for What Remains of Edith Finch What Remains of Edith Finch

    "Sedentary gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

    4

    "Game supports long, continuous play sessions often used to fill time or relax, with minimal active engagement."

    Capsule for Desert Bus VR Desert Bus VR

    "Gameplay involves holding a key down with minimal active engagement; suitable for casual short sessions."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some emotional connection to characters and story, but limited social interaction beyond fandom."

    Capsule for KINGDOM HEARTS III + Re Mind (DLC) KINGDOM HEARTS III + Re Mind (DLC)

    "Emotional connection to Korone and fandom expressed, but limited social interaction in-game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    1

    "Some games have multiple endings and minor progression elements but no significant item or upgrade accumulation."

    Capsule for Trash Horror Collection Trash Horror Collection

    "Two endings provide minimal progression incentive; no item or upgrade collection."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find atmosphere immersive and calming despite horror elements."

    Capsule for Flesh Water Flesh Water

    "Some players find the experience amusing and relaxing despite creepy atmosphere."

  • Sensation

    Game with the same Sensation vibe

    2

    "Art style and music provide atmospheric sensory stimulation, though gameplay is subdued."

    Capsule for Beholder 2 Beholder 2

    "Atmospheric art and sound design provide sensory stimulation, though gameplay is minimal."

  • Status

    Game with the same Status vibe

    1

    "Recognition mainly within fan communities; no in-game social status or ranking."

    Capsule for AQUARIUM AQUARIUM

    "Recognition mainly within Korone fan community; no in-game status or ranking."

  • Story

    Game with the same Story vibe

    4

    "Players engage with an interesting narrative and lore."

    Capsule for Subnautica 2 Subnautica 2

    "Narrative and lore around Korone and Hololive fandom is central to the experience."

  • Strategy

    Game with the same Strategy vibe

    -5

    "No strategic or problem-solving gameplay elements."

    Capsule for NEKOPARA Vol. 3 NEKOPARA Vol. 3

    "No strategic or problem-solving gameplay elements."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense and eerie atmosphere but no intense thrills or high-risk situations."

    Capsule for Port of Call Port of Call

    "Some mild suspense and creepy atmosphere, but no intense thrills or scares."

  • Value

    Game with the same Value vibe

    0

    "Mixed player opinions on value; some find it worth the price especially on sale, others feel short length reduces value."

    Capsule for AntVentor AntVentor

    "Mixed opinions on value; short length but low price; fans find it worthwhile, others less so."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on narrative choices."

    Capsule for Soul Gambler Soul Gambler

    "No combat or destructive gameplay; focus on narrative experience."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or resource management elements."

    Capsule for Marco & The Galaxy Dragon Marco & The Galaxy Dragon

    "No survival or resource management elements."

Last update: 12/07/2026