hololive ERROR similar games & best alternatives

hololive ERROR

PC (Microsoft Windows) • 2022

Should you play it?

The main character is a journalist for an occult magazine. Inspired by his grandfather, he has come to the town of Aogami to investigate the strange happenings there. One moment, he's in his hotel room, but the next, he finds himself entangled in a terrifying paranormal phenomenon.

What works
  • Strong appeal to hololive fans
  • Good atmosphere and sound design
  • Multiple endings and lore
  • Short and accessible experience
  • Quality voice acting by vtubers
Things to keep in mind
  • Very short gameplay length
  • Slow pacing and walking speed
  • Limited gameplay mechanics
  • Technical issues and optimization problems
  • Story heavily reliant on external media

What to play next

Top picks

Games that feel the closest overall

  • STEINS;GATE: My Darling's Embrace

  • Disney Winnie the Pooh

  • Shan Gui II: Sweet Osmanthus II

  • Invisible Mind

  • Submerged: Hidden Depths

  • Bite Night

  • Games&Girls

  • The Complex: Expedition

  • Lagoon Lounge : The Poisonous Fountain

Hidden Gems

Less popular games with surprisingly high similarity

  • Disney Winnie the Pooh

  • Shan Gui II: Sweet Osmanthus II

  • Invisible Mind

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Happy's Humble Burger Barn

  • Fantasy

    Emily Wants To Play

  • Autonomy

    Layers of Fear 2 (2019)

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

hololive ERROR: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Violence, Competence. Here, the score leans higher than usual among comparable games on Fellowship. It leans lower than usual among comparable games on Value, Growth.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have some freedom to explore and make choices affecting endings, but gameplay is mostly linear with preset story progression."

    Capsule for Layers of Fear 2 (2019) Layers of Fear 2 (2019)

    "Players can explore multiple endings and discover story elements at their own pace, though gameplay is mostly linear walking."

  • Competence

    Game with the same Competence vibe

    -3

    "Gameplay is simple and predictable, mostly walking and interacting with objects; minimal skill or challenge."

    Capsule for Adios Adios

    "Gameplay is simple and predictable, mostly walking and interacting with objects, with minimal challenge or skill required."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; experience is solitary and narrative-driven."

    Capsule for Bad Parenting 1: Mr. Red Face Bad Parenting 1: Mr. Red Face

    "No competitive elements or player comparison; experience is solitary and narrative-driven."

  • Continuation

    Game with the same Continuation vibe

    2

    "Multiple endings and replayability encourage continued engagement, though pacing issues may reduce long sessions."

    Capsule for Bai Qu: Hundreds of Melodies Bai Qu: Hundreds of Melodies

    "Multiple endings and lore encourage some replay, but short length and slow pacing limit long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

    Capsule for Little Inferno Little Inferno

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    1

    "Players can explore different story branches and endings, but within a predefined narrative structure."

    Capsule for Highschool Romance Highschool Romance

    "Some exploration of story branches and endings, but gameplay and environments are mostly predefined and repetitive."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; experience is introspective and equal."

    Capsule for Eclipsium Eclipsium

    "No elements of exerting control or superiority over others; experience is individual and passive."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a means to escape reality, experiencing a surreal and unsettling atmosphere."

    Capsule for Happy's Humble Burger Barn Happy's Humble Burger Barn

    "Fans use the game as a way to immerse in the Hololive universe and escape reality through atmosphere and story."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and fandom rather than obligation or external pressure."

    Capsule for SD GUNDAM G GENERATION CROSS RAYS SD GUNDAM G GENERATION CROSS RAYS

    "Players engage voluntarily out of personal interest or fandom rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Limited experimentation possible; players mostly follow the story with few branching choices."

    Capsule for Tricolour Lovestory Tricolour Lovestory

    "Limited experimentation possible; players mostly follow a set path with some minor branching endings."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore environments and uncover story through notes and environmental clues, though areas are mostly linear."

    Capsule for Fear the Spotlight Fear the Spotlight

    "Players explore looping environments and uncover multiple endings and story clues, though areas are small and repetitive."

  • Expression

    Game with the same Expression vibe

    -4

    "Minimal customization; players do not modify characters or environments."

    Capsule for Tilesweeper Tilesweeper

    "Minimal customization or self-expression; character models and environments are fixed with little player modification."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features supernatural horror elements and fictional scenarios."

    Capsule for Emily Wants To Play Emily Wants To Play

    "Game features supernatural horror elements and fictional characters from the Hololive VTuber universe."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Community exists around the game and Hololive fandom, but gameplay is mostly solo."

    Capsule for hololive Treasure Mountain hololive Treasure Mountain

    "Strong community interest around Hololive fandom, but gameplay itself is solitary without social interaction."

  • Growth

    Game with the same Growth vibe

    -3

    "Little learning or skill development; gameplay is simple and repetitive."

    Capsule for Dino Cats Dino Cats

    "Little learning or skill development; gameplay is straightforward and repetitive."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    3

    "Can be played in short sessions with casual pacing; some grinding required but game supports intermittent play."

    Capsule for DRAGON QUEST TREASURES DRAGON QUEST TREASURES

    "Game can be played in short sessions and involves slow pacing, suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    0

    "Some social interaction with friends, but no evidence of close emotional relationships formed in-game."

    Capsule for DogeFight DogeFight

    "No evidence of close social relationships formed through gameplay; fandom connection is indirect."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual experience."

    Capsule for MiSide MiSide

    "No leadership or group management roles; purely individual experience."

  • Progression

    Game with the same Progression vibe

    1

    "Some item and weapon acquisition and multiple endings provide light sense of progression."

    Capsule for LiEat LiEat

    "Multiple endings and collectible notes provide some sense of progression, but no significant power or item accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Atmospheric tension balanced with slow pacing; some players found it relaxing, others found it tedious."

    Capsule for [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル

    "Atmosphere and pacing provide a mild tension release, though some players find slow pace tedious."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and audio provide moderate sensory stimulation with some jump scares."

    Capsule for Zompiercer Zompiercer

    "Sound design and visuals create a creepy atmosphere with some jump scares, but overall sensory stimulation is moderate."

  • Status

    Game with the same Status vibe

    -4

    "Achievements and social recognition are minimal or absent; focus is on personal experience."

    Capsule for OZMAFIA!! OZMAFIA!!

    "Achievements and social recognition are minimal or absent; focus is on personal experience."

  • Story

    Game with the same Story vibe

    3

    "There is a narrative context and ongoing story throughout the series, adding immersion."

    Capsule for Escape Memoirs: Safe House Escape Memoirs: Safe House

    "Narrative immersion is present but fragmented; story is supplemented heavily by external web series and videos."

  • Strategy

    Game with the same Strategy vibe

    -4

    "Minimal problem solving or planning; gameplay involves straightforward actions."

    Capsule for Thank Goodness You're Here! Thank Goodness You're Here!

    "Gameplay requires minimal planning or problem solving; mostly straightforward walking and interaction."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense and mild horror elements, but overall low intensity and few scares."

    Capsule for Satellite Odyssey: Prologue Satellite Odyssey: Prologue

    "Some suspenseful moments and jump scares, but overall horror elements are mild and predictable."

  • Value

    Game with the same Value vibe

    -2

    "Mixed opinions on value; short length and repetitive content lead some to feel price is high for gameplay offered."

    Capsule for Gibbon: Beyond the Trees Gibbon: Beyond the Trees

    "Mixed opinions on value; short length and limited gameplay lead some to feel price is high for content."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus is on exploration and narrative."

    Capsule for Water Womb World Water Womb World

    "No combat or destructive gameplay; focus is on exploration and story."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival mechanics or threats; player is safe and cannot fail or die."

    Capsule for Interior Worlds Interior Worlds

    "No survival mechanics or threats; player cannot die and gameplay is low risk."

Last update: 09/07/2026