Filthy us 2 similar games & best alternatives
Should you play it?
千禧年初西北某地,一起恶性杀人事件轰动一时,行凶者临死前紧紧握着半张佛脸,他强烈的怨念引起了“无者”的注意。随着探究的深入,竟又牵扯出十年前另一起纵火灭门案!相同的一尊佛像,背后暗藏的究竟是天灾还是人祸。在那片由怨念产生的怨秽地之中,种种诡异可怖的表象之下,深埋着未知的秘密。
What works
- Deep and culturally rich narrative
- Unique and striking artistic style
- Strong atmospheric sound design
- Multi-perspective storytelling
- Accessible puzzle difficulty
Things to keep in mind
- Slow pacing and excessive backtracking
- Clunky and limited controls
- Technical bugs and glitches
- Sparse gameplay mechanics
- Lack of english localization limits accessibility
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
Filthy us 2: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Exploration, Violence. It leans lower than usual among comparable games on Relaxation.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players control multiple characters and make decisions affecting exploration and puzzle solving, though the story is mostly linear."
"Players control the character '无者' to explore memories and solve puzzles with some freedom, but narrative progression is mostly linear with fixed event sequences."
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Competence
Game with the same Competence vibe
-2"Gameplay involves simple puzzles and walking simulation with minimal challenge, focusing more on story than skill mastery."
"Gameplay involves simple puzzles and exploration with low difficulty and limited challenge, focusing more on story than skill mastery."
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Competition
Game with the same Competition vibe
-5"No competitive elements; gameplay is single-player narrative without comparison or ranking."
"No competitive elements; gameplay is solitary and narrative-driven without player comparison or ranking."
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Continuation
Game with the same Continuation vibe
1"Players tend to engage for a moderate duration (3-9 hours) but replayability is limited and the experience is mostly linear."
"Players engage in a relatively short experience (~3-5 hours) with some replayability due to multiple endings, but pacing and slow movement may reduce prolonged engagement."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer features."
"Entirely single-player experience with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
2"Artistic presentation and narrative style are distinctive and experimental, though gameplay mechanics are limited."
"Artistic and narrative creativity is high, with unique cultural and symbolic elements, but gameplay mechanics and puzzle design are conventional and limited."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; gameplay is individual and narrative focused."
"No elements of exerting control or superiority over others; the game is introspective and narrative-focused."
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Escapism
Game with the same Escapism vibe
4"Strong immersion in a dark, emotional fictional world offering escape from real life through storytelling and atmosphere."
"Strong immersion into a dark, culturally rich fictional world that allows players to escape reality through atmospheric storytelling and exploration."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily driven by interest in story and themes rather than obligation or external pressure."
"Players engage voluntarily driven by interest in story and cultural themes rather than obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
-1"Some exploration and light puzzle solving, but mostly follows a guided narrative with limited novelty in gameplay."
"Limited experimentation due to linear narrative and simple puzzles, but some exploration of multiple perspectives and endings."
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Exploration
Game with the same Exploration vibe
3"Players explore various detailed environments and uncover story elements, though locations are mostly fixed and familiar."
"Players explore various locations and memories to uncover story details, though environments are limited and familiar within the narrative context."
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Expression
Game with the same Expression vibe
-3"Minimal character or environment customization; mostly standardized presentation with some narrative personalization."
"Minimal character or environment customization; presentation is fixed and standardized to serve the narrative."
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Fantasy
Game with the same Fantasy vibe
2"Contains surreal and symbolic elements, blending fantasy with psychological realism."
"Incorporates supernatural and metaphysical elements rooted in Buddhist and folk beliefs, blending realistic tragedy with spiritual fantasy."
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Fellowship
Game with the same Fellowship vibe
-4"Focus on solitary play and personal story experience without social community features."
"Focus on solitary play and personal narrative experience with little to no social or community interaction."
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Growth
Game with the same Growth vibe
2"Players develop understanding of complex story and characters, gaining insight and emotional growth."
"Players gain understanding of complex story and cultural themes, promoting cognitive and emotional growth rather than mechanical skill development."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
2"Gameplay allows for leisurely pacing with some backtracking and exploration, but requires focused attention on puzzles."
"Gameplay includes slow pacing and some waiting or backtracking, allowing for intermittent attention but requiring some focus during puzzles."
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Intimacy
Game with the same Intimacy vibe
1"Emotional connection to narrative and characters, but no interpersonal social interactions."
"Emotional connection to story and characters is possible, but no direct social or relational interactions."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management mechanics; player acts individually."
"No leadership or group management elements; player acts as an observer and solver."
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Progression
Game with the same Progression vibe
1"Narrative progression through story and puzzle completion; no item collection or upgrades."
"Narrative progression through story fragments and puzzle completion, but no item collection or character upgrades."
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Relaxation
Game with the same Relaxation vibe
-2"Atmosphere is tense and unsettling rather than relaxing, with psychological horror elements."
"Atmosphere is tense and oppressive rather than relaxing, with a focus on psychological horror and emotional weight."
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Sensation
Game with the same Sensation vibe
3"Art style, music, and sound design provide strong sensory stimulation and emotional impact."
"Strong sensory impact through distinctive art style, sound design, and unsettling imagery creating emotional and psychological stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; experience is private and personal."
"No social recognition or status systems; experience is private and personal."
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Story
Game with the same Story vibe
5"Central focus on narrative immersion with a deep, emotional, and historically grounded story."
"Core focus on deep, multi-perspective narrative immersion exploring tragedy, superstition, and cultural themes."
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Strategy
Game with the same Strategy vibe
-3"Minimal strategic or problem-solving demands; puzzles are simple and narrative choices straightforward."
"Minimal strategic or complex problem-solving; puzzles are straightforward and serve narrative pacing."
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Thrill
Game with the same Thrill vibe
1"Subtle psychological horror and eerie atmosphere create mild suspense without intense thrills or scares."
"Psychological suspense and dread present but no high-intensity thrills or jump scares; horror is subtle and atmospheric."
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Value
Game with the same Value vibe
3"Good perceived value for price due to story depth, multiple endings, and artistic quality."
"Good perceived value for price given artistic ambition and narrative depth despite short playtime and some technical issues."
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Violence
Game with the same Violence vibe
1"Violence is thematic and psychological rather than explicit or action-based; present in narrative but not gameplay."
"Violence is present in narrative context but not glorified or central to gameplay; more focused on psychological impact."
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Survival
Game with the same Survival vibe
-3"No survival mechanics; gameplay is stable and story-driven without resource management."
"No survival mechanics or resource management; gameplay is stable and narrative-driven."
Last update: 13/07/2026