Kidz similar games & best alternatives

Kidz

PC (Microsoft Windows), Mac • 2018

Should you play it?

Kidz is 2D Side Scrolling style, featuring different mechanic each episode, including Action Horror, Point & Click, and Parkour! 3 kids from the different universe face the same issue. Let's explore their story!

What works
  • Strong narrative with meaningful themes
  • Multiple gameplay styles and endings
  • Free to play
  • Distinctive art styles and music
  • Good replay value
Things to keep in mind
  • Language barrier limits accessibility
  • Some gameplay sections frustrating or poorly designed
  • No save feature frustrates replay
  • Last achievement broken due to external link
  • Lack of english localization

What to play next

Top picks

Games that feel the closest overall

  • Disturbed

  • Duck Season PC

  • Indigo Park: Chapter 1

  • HRDINA

  • The Designer's Curse

  • Perfect Vermin

  • Psychopomp

  • [Chilla's Art] Night Delivery | 例外配達

  • Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist

Hidden Gems

Less popular games with surprisingly high similarity

  • Glitched Out: Chapter 1

  • The Jeffy Game

  • Neglected

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Kidz: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Story, Value. It leans lower than usual among comparable games on Competence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can make a few choices that influence episode outcomes, allowing some control over story progression."

    Capsule for Games&Girls Games&Girls

    "Players choose different story paths and endings, with multiple gameplay styles per episode allowing some freedom in approach."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay is simple with some mini-games and light puzzle elements, not heavily skill-based."

    Capsule for [Chilla's Art] The Kidnap | 誘拐事件 [Chilla's Art] The Kidnap | 誘拐事件

    "Gameplay includes puzzles and combat with some skill elements, but many players found some parts easy or frustrating due to design rather than skill."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive or ranked modes; focus is on personal story experience and exploration."

    Capsule for OMORI OMORI

    "No evidence of competitive or ranked modes; focus is on personal story experience and puzzle solving."

  • Continuation

    Game with the same Continuation vibe

    2

    "Multiple endings and secrets encourage replaying, but some players find it short and occasionally buggy."

    Capsule for Cooking Companions: Appetizer Edition Cooking Companions: Appetizer Edition

    "Multiple endings and secrets encourage replaying episodes, though some players found certain gameplay sections frustrating."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

    Capsule for MiSide MiSide

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players engage in exploration and discovery of secrets, and multiple endings encourage creative approaches to gameplay."

    Capsule for Cat in the Box Cat in the Box

    "Players explore different gameplay mechanics across episodes and uncover multiple endings, encouraging creative problem solving."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; experience is solitary and narrative-driven."

    Capsule for Still Wakes the Deep Still Wakes the Deep

    "No social dominance or power over others; experience is solitary and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a means to engage with emotional themes and personal reflection, offering a form of psychological escape and catharsis."

    Capsule for Something for Someone Else Something for Someone Else

    "Players engage with heavy themes and disturbing imagery, providing a form of psychological escape and reflection."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily driven by interest in story and themes rather than obligation."

    Capsule for I Have No Mouth, and I Must Scream I Have No Mouth, and I Must Scream

    "Players engage voluntarily driven by interest in story and themes rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages trying different choices and exploring multiple endings, though some mechanics and dialogue are repetitive."

    Capsule for No, I'm not a Human No, I'm not a Human

    "Different gameplay styles per episode and multiple endings encourage experimentation with choices and mechanics."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore multiple narrative branches and uncover story secrets, though within a fixed setting."

    Capsule for Monobeno Monobeno

    "Players explore different narrative branches and hidden secrets within episodes, though environments are limited."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or self-expression; focus is on narrative and gameplay rather than avatar personalization."

    Capsule for The Hex The Hex

    "Limited customization or self-expression; focus is on narrative and gameplay rather than avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "The game features subtle supernatural anomalies and psychological horror elements, adding some imaginative fiction over realistic experience."

    Capsule for Stairway Stairway

    "Game features supernatural and dystopian elements, blending imaginative fiction with realistic social themes."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for Demon Hunter 2: New Chapter Demon Hunter 2: New Chapter

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn story details and improve puzzle solving skills during play."

    Capsule for Kona Kona

    "Players learn story details and puzzle solutions, with some skill improvement in gameplay sections."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention for puzzles and platforming; not suited for casual or background play."

    Capsule for Hob Hob

    "Requires focused attention to puzzles and platforming; not suited for casual background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of forming close social relationships; solitary gameplay experience."

    Capsule for Batman: Arkham Asylum Game of the Year Edition Batman: Arkham Asylum Game of the Year Edition

    "No evidence of close social relationships formed through gameplay; solitary experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    2

    "Players unlock multiple endings and achievements, progressing through story and evidence collection."

    Capsule for Usotsuki Game / 谎言游戏 Usotsuki Game / 谎言游戏

    "Players unlock multiple endings and achievements, collecting story clues and secrets across episodes."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Game is challenging and tense, but some players find the music and gameplay flow relaxing."

    Capsule for Slash or Die Slash or Die

    "Some players found gameplay frustrating or tense, though others appreciated the atmospheric music and story."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable art style, music, and visual effects provide sensory stimulation."

    Capsule for Legends of Callasia Legends of Callasia

    "Distinct art styles, music, and disturbing imagery provide sensory and emotional stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal."

    Capsule for Death's Door Death's Door

    "No social recognition or status systems; achievements are personal."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with multiple endings and dark, emotionally impactful themes."

    Capsule for [Chilla's Art] The Karaoke | ヒトカラ🎤 [Chilla's Art] The Karaoke | ヒトカラ🎤

    "Strong narrative focus with multiple interlocking stories, themes of abuse and societal pressure, and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some puzzle solving and planning required, but overall gameplay is straightforward."

    Capsule for INMOST INMOST

    "Some puzzle solving and planning required, but many gameplay sections are straightforward or repetitive."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspenseful moments and mild tension, but no intense thrills or scares."

    Capsule for Whispering Willows Whispering Willows

    "Some suspenseful and disturbing moments, but overall not highly scary or thrilling."

  • Value

    Game with the same Value vibe

    4

    "Free to play with extensive content and replayability offers high perceived value."

    Capsule for Nicotine VS Fulanwang Nicotine VS Fulanwang

    "Free game with substantial content, multiple endings, and replay value praised by players."

  • Violence

    Game with the same Violence vibe

    1

    "Some horror elements involve implied violence but gameplay focuses on puzzle solving rather than combat."

    Capsule for Lucid Dream Lucid Dream

    "Includes combat elements such as shooting ghosts, but violence is mild and mixed with puzzle gameplay."

  • Survival

    Game with the same Survival vibe

    2

    "Gameplay involves avoiding being knocked out and managing attacks, though risk is lighthearted."

    Capsule for Smack Talk Smack Talk

    "Some gameplay involves avoiding enemies and obstacles, but overall low risk and forgiving design."

Last update: 10/07/2026