Transparent Black similar games & best alternatives

Transparent Black

PC (Microsoft Windows) • 2017

Should you play it?

When the school is over, by sunset glow covered. Eight girls still hover, the ones without a lover. How come a girl suffers, in such a Ivory Tower? With feathers shorn and shaven, raucously quoth the raven.

What works
  • Compelling, emotionally intense narrative
  • Multiple endings encouraging replay
  • Minimalist art style fitting the mood
  • Low price point
  • Dlc adds meaningful story content
Things to keep in mind
  • Poor english translation
  • Repetitive gameplay and dialogue
  • Cryptic puzzles requiring guides
  • Lack of gameplay depth
  • Some frustrating mechanics (e.g., item searching)

What to play next

Top picks

Games that feel the closest overall

  • Morphine

  • My Big Sister

  • Suicide Countdown: 7 Days

  • Sanfu

  • Dead Take

  • Hello Charlotte EP3: Childhood's End

  • 羽翼的祈愿 - Feather Of Praying

  • Martha Is Dead

  • Lunar Mirror:The Pavilion of Desire

Hidden Gems

Less popular games with surprisingly high similarity

  • My Big Sister

  • Dead Take

  • 羽翼的祈愿 - Feather Of Praying

If you liked…

Recommendations by what you enjoyed most

  • Story

    Looking Up I See Only A Ceiling

  • Escapism

    Serena

  • Autonomy

    Sound of Drop - fall into poison -

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Transparent Black: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Survival, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players make choices that influence story outcomes and endings, allowing some control over narrative direction."

    Capsule for Sound of Drop - fall into poison - Sound of Drop - fall into poison -

    "Players make choices that influence multiple endings and narrative outcomes, showing control over story direction despite simple gameplay."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay involves simple tasks and exploration with some puzzle-like elements, but overall low mechanical skill required."

    Capsule for [Bober Bros] The Hole [Bober Bros] The Hole

    "Gameplay involves light puzzle-solving and exploration with some cryptic elements requiring trial and error, but overall low mechanical skill demand."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; focus is on personal story progression and individual experience."

    Capsule for Love Flute Love Flute

    "No competitive elements or player comparison; focus is on personal narrative experience and multiple endings."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players replay to unlock multiple endings and achievements, but some find repetition tedious and the game is short."

    Capsule for Microbial Sector Microbial Sector

    "Short playtime encourages multiple replays to unlock endings and achievements, but some players find repetition tedious."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for The Vanishing of Ethan Carter The Vanishing of Ethan Carter

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players experiment with different choices and strategies to unlock varied endings, though within a structured framework."

    Capsule for NEEDY STREAMER OVERLOAD NEEDY STREAMER OVERLOAD

    "Players experiment with choices to unlock different endings and secrets, but gameplay mechanics are predefined and limited."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; interactions are narrative-driven and equal."

    Capsule for Twelve Minutes Twelve Minutes

    "No social dominance or power over others; interactions are narrative-driven and equal."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players immerse in a dark, emotional story to escape real life, reflecting on psychological themes."

    Capsule for Serena Serena

    "Players engage with a dark, psychological story to escape real life, reflecting on bullying and emotional trauma."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in story and themes; no obligation or external pressure noted."

    Capsule for Dissolving Dissolving

    "Players engage voluntarily out of interest in story and themes; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Multiple endings and secret achievements encourage players to explore different choices and game content."

    Capsule for Aventura Copilului Albastru și Urât Aventura Copilului Albastru și Urât

    "Multiple endings and secret achievements encourage trying different choices and replaying the game."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore different story routes and uncover hidden lore, though physical exploration is limited."

    Capsule for Sierra Ops - Space Strategy Visual Novel Sierra Ops - Space Strategy Visual Novel

    "Exploration is limited to a classroom and some DLC areas, but players discover story fragments and secrets through interaction."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or player expression; fixed presentation and aesthetics."

    Capsule for April 24th April 24th

    "No character customization or player expression; art style and presentation are fixed and minimalist."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "While surreal and symbolic, the game is grounded in realistic and tragic themes of abuse."

    Capsule for Bad Parenting 1: Mr. Red Face Bad Parenting 1: Mr. Red Face

    "While grounded in realistic themes of bullying, the game includes some supernatural/mystical elements in DLC and story."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player narrative experience."

    Capsule for Hector: Badge of Carnage - Full Series Hector: Badge of Carnage - Full Series

    "No community or social features; purely single-player narrative experience."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn story details and piece together mysteries through multiple playthroughs, gaining narrative understanding."

    Capsule for Mandemon Mandemon

    "Players learn story details and piece together narrative through multiple playthroughs, gaining deeper understanding."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for The Forever Winter The Forever Winter

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to puzzles and dialogue; not designed for idle or background play."

    Capsule for HIVESWAP: ACT 2 HIVESWAP: ACT 2

    "Requires focused attention to progress through dialogue and puzzles; no background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Emotional engagement with story and characters creates some sense of closeness, though no social interaction."

    Capsule for 篱笆庄秘闻 / Mysteries of Fence 篱笆庄秘闻 / Mysteries of Fence

    "Emotional engagement with protagonist’s struggles creates a sense of closeness, though no social interaction."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    1

    "Progression is narrative-based through unlocking different endings and achievements, not item or power accumulation."

    Capsule for Don't Make Love Don't Make Love

    "Progression is narrative-based through unlocking endings and achievements rather than item or power accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Atmosphere is tense and unsettling; not designed for relaxation but for emotional engagement."

    Capsule for The Cat Lady The Cat Lady

    "Atmosphere is tense and emotionally heavy, not designed for relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    1

    "Minimalist visuals and ambient music provide gentle sensory stimulation; not intense or highly exciting."

    Capsule for Clock Simulator Clock Simulator

    "Minimalist art and sound design create an eerie mood rather than intense sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal."

    Capsule for Death's Door Death's Door

    "No social recognition or status systems; achievements are personal."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with multiple endings and emotional storytelling central to the game."

    Capsule for Looking Up I See Only A Ceiling Looking Up I See Only A Ceiling

    "Strong narrative focus with multiple endings, emotional themes, and story-driven gameplay."

  • Strategy

    Game with the same Strategy vibe

    0

    "Puzzles are simple; minimal strategic or complex problem-solving required."

    Capsule for White Shadows White Shadows

    "Puzzles are simple and narrative-focused; minimal strategic or complex problem-solving required."

  • Thrill

    Game with the same Thrill vibe

    3

    "Emotional suspense and dark themes create tension and dramatic thrills."

    Capsule for DRAMAtical Murder DRAMAtical Murder

    "Psychological tension and dark themes create suspense and emotional thrill."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good value for its short length and low price."

    Capsule for Frog Detective 1: The Haunted Island Frog Detective 1: The Haunted Island

    "Low price and short length provide good value for players interested in the story despite some flaws."

  • Violence

    Game with the same Violence vibe

    3

    "Narrative includes violent themes and events, though gameplay is non-violent."

    Capsule for The Night Fisherman The Night Fisherman

    "Includes violent themes and scenes (e.g., bullying, murder) though violence is narrative-driven rather than gameplay-focused."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival mechanics or threats; stable environment focused on story."

    Capsule for Port of Call Port of Call

    "No survival mechanics or threat avoidance; stable environment focused on story."

Last update: 12/07/2026