The Night Fisherman similar games & best alternatives
Should you play it?
A short, twisted tale about a smuggler and a late night encounter in the English Channel. Control the camera and make tough choices, will you escape with your life?
What works
- Striking visual art style and atmospheric soundtrack
- Strong, thought-provoking narrative with social commentary
- Short and accessible experience
- Innovative camera angle control
- Free to play
Things to keep in mind
- Minimal gameplay and interaction
- Choices have little impact on story outcome
- Very short duration limits engagement
- Narrative closely mirrors a famous film scene, limiting originality
- No language localization beyond english
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
The Night Fisherman: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Survival, Violence. It leans lower than usual among comparable games on Progression.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
2"Players make choices affecting dialogue and ending, but most choices have minimal impact; some freedom in narrative direction."
"Players can choose dialogue options and camera angles, but choices have minimal impact on the story outcome, indicating some control but limited freedom."
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Competence
Game with the same Competence vibe
-3"Gameplay is minimal and predictable, mainly involving reading and selecting dialogue options with limited challenge."
"Gameplay is minimal and predictable, mostly reading dialogue with no skill-based challenges or variation."
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Competition
Game with the same Competition vibe
-5"No competitive elements or comparison to others; experience is solitary and narrative-driven."
"No competitive elements or comparison with others; experience is solitary and narrative-driven."
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Continuation
Game with the same Continuation vibe
-4"Very short experience (~5-10 minutes) with no incentive for extended or habitual play."
"Very short experience (~5-15 minutes) with little incentive for extended play; players tend to finish quickly and move on."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player narrative experience with no multiplayer or cooperative features."
"Single-player narrative experience with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
1"Some creative expression through poster design and scene selection, but limited control over actual film content and storytelling."
"Some creativity in camera angle control and narrative presentation, but story closely follows a known film scene limiting originality."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control over others; interactions are conversational and equal."
"No elements of exerting control or superiority over others; interaction is limited to dialogue choices without social dominance."
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Escapism
Game with the same Escapism vibe
3"Players engage with a dark, emotional story that provides psychological immersion and distraction from real life."
"Players engage with a tense, immersive narrative that offers emotional reflection and distraction from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for personal interest; no obligation or external pressure noted."
"Players engage voluntarily for personal interest; no obligation or external pressure to play."
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Experimenting
Game with the same Experimenting vibe
-2"Limited experimentation possible; mostly following a fixed story with minor dialogue variations."
"Limited experimentation possible with camera angles and dialogue, but story outcomes are mostly fixed."
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Exploration
Game with the same Exploration vibe
-4"Set in a single environment with no exploration; focus on decision-making within fixed context."
"Set in a single scene with fixed environment; no exploration of new areas or secrets."
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Expression
Game with the same Expression vibe
-3"Limited character or environment customization; mostly predefined assets and fixed camera spots."
"Minimal customization or self-expression; camera angle choice offers slight personal perspective but no character or environment modification."
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Fantasy
Game with the same Fantasy vibe
-4"Strongly grounded in realistic, harsh social issues and plausible scenarios rather than imaginative fiction."
"Narrative grounded in realistic social and political themes; no fantasy or imaginative fiction elements."
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Fellowship
Game with the same Fellowship vibe
-5"Experience is solitary with no social or community features."
"Experience is solitary with no social or community features."
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Growth
Game with the same Growth vibe
-3"Limited learning or skill development; some personal reflection encouraged."
"Limited learning or development; narrative may provoke reflection but no skill or knowledge acquisition."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related engagement."
"Sedentary gameplay with no physical activity or health-related engagement."
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Idle
Game with the same Idle vibe
4"Designed for short sessions and casual play, suitable for filling small time gaps."
"Short, light experience suitable for filling small time gaps or casual play."
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Intimacy
Game with the same Intimacy vibe
-5"No social interaction or relationship building; purely individual experience."
"No social interaction or relationship building; purely individual experience."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
"No leadership or group management elements present."
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Progression
Game with the same Progression vibe
-5"No accumulation of items, upgrades, or progression systems."
"No accumulation of items, upgrades, or progression systems."
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Relaxation
Game with the same Relaxation vibe
2"Atmosphere is immersive and sometimes tense, but overall balanced to maintain engagement without excessive stress."
"Atmosphere is calm and immersive with moments of tension; overall a balanced emotional experience."
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Sensation
Game with the same Sensation vibe
2"Visual and auditory design is praised for atmosphere and detail, though sensory stimulation is moderate and functional."
"Visual and auditory design is striking and atmospheric, providing sensory engagement."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
"No social recognition or status systems."
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Story
Game with the same Story vibe
5"Strong narrative focus with immersive storytelling and emotional depth."
"Strong narrative focus with immersive storytelling and emotional impact."
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Strategy
Game with the same Strategy vibe
-4"No strategic or problem-solving gameplay; choices are simple and have limited impact."
"No strategic or problem-solving gameplay; choices have limited effect."
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Thrill
Game with the same Thrill vibe
2"Some suspense and mystery elements create moments of tension."
"Tension builds through narrative and atmosphere, creating moments of suspense."
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Value
Game with the same Value vibe
4"Free game with solid narrative content; good value for time invested despite short length."
"Free game with impactful narrative; good value for short time investment."
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Violence
Game with the same Violence vibe
3"Narrative includes mature themes of violence and crime integral to story, though gameplay is non-violent."
"Narrative includes violent themes and events, though gameplay is non-violent."
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Survival
Game with the same Survival vibe
3"Themes of overcoming threats and danger present in story, though no gameplay survival mechanics."
"Story involves threat and survival tension, though no gameplay mechanics for survival."
Last update: 10/07/2026