Days Without Incident similar games & best alternatives
Should you play it?
It has been -̷̯͙̔̈́-̴̱̽̓͝-̷̍̊̕͠ days without incident. Your investigation has brought you to an old metalworks factory, abandoned after a series of mysterious deaths. But something’s been growing in the quiet. A short first-person survival horror experience.
What works
- Free to play
- Strong atmospheric audio and visuals
- Interesting environmental changes and puzzles
- Short and accessible gameplay
- Connection to other we create stuff titles
Things to keep in mind
- Very short length limits replayability
- Simple and sometimes clunky combat
- Basic story with limited depth
- Some bugs and awkward controls reported
- Lack of map or waypoint system
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
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Similarity map
Explore nearby similar games and see why they’re close.
Days Without Incident: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Value. It leans lower than usual among comparable games on Continuation, Expression.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to choose stealth or combat approaches, explore multiple paths, and interact with puzzles and crafting, indicating a good level of control over actions."
"Players explore an abandoned factory with freedom to choose how to approach enemies (fight, stealth, or flee) and solve puzzles, indicating moderate player control."
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Competence
Game with the same Competence vibe
2"Gameplay involves puzzle solving and some combat; combat is clunky but requires timing, providing moderate skill challenge."
"Gameplay involves some skill in combat and puzzle solving, but combat is simple and puzzles are basic, providing moderate challenge."
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Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; gameplay is single-player focused without leaderboards or player comparison."
"No evidence of competitive elements; gameplay is single-player focused with no leaderboards or player comparison."
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Continuation
Game with the same Continuation vibe
-3"Short game (~2 hours) with limited replay value; some players replay for achievements but generally not habitual play."
"Game is very short (30-60 minutes) with limited replay value; some players replay for achievements but overall low habitual play."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative elements."
"Entirely single-player experience with no multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
2"Some creative puzzle mechanics and environmental interactions, but mostly follows established horror game structures."
"Includes creative environmental changes, puzzles, and some unique enemy behaviors, but overall follows established survival horror conventions."
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Domination
Game with the same Domination vibe
-5"No social dominance or power over others; purely individual gameplay."
"No social dominance or power over others; purely individual gameplay without social hierarchy."
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Escapism
Game with the same Escapism vibe
4"Players seek to immerse in a tense horror atmosphere to escape reality and experience suspense and fear."
"Players seek to immerse in a spooky, tense atmosphere to escape reality; horror and exploration provide distraction and stress relief."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest in horror and exploration; no obligation or external pressure noted."
"Players engage voluntarily for intrinsic interest in horror and exploration; no obligation or external pressure noted."
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Experimenting
Game with the same Experimenting vibe
2"Some experimentation with puzzle solutions and item usage, but largely follows established survival horror mechanics."
"Some experimentation with puzzle solutions and enemy encounters, but largely follows known survival horror patterns."
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Exploration
Game with the same Exploration vibe
3"Players explore an abandoned factory environment, discovering lore and hidden tapes."
"Exploration of an abandoned factory with environmental changes and backtracking; some discovery but limited by short length."
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Expression
Game with the same Expression vibe
-5"No character customization or player expression; standardized presentation."
"No character customization or player expression features; standardized presentation."
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Fantasy
Game with the same Fantasy vibe
4"Set in a horror fiction world with monsters and supernatural elements, evoking imaginative fiction."
"Set in a fictional horror universe with supernatural elements and monsters, offering imaginative fiction experience."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly solo play."
"No social or community features; strictly solo play."
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Growth
Game with the same Growth vibe
2"Players learn enemy patterns and puzzle solutions, improving skills over time."
"Players learn enemy patterns and puzzle solutions; some skill and knowledge development but limited depth."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-4"Requires focused attention during play; no background or idle gameplay elements."
"Requires focused attention during play; no background or idle gameplay elements."
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Intimacy
Game with the same Intimacy vibe
-5"No social interaction or relationship building; purely individual experience."
"No social interaction or relationship building; purely individual experience."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player only."
"No leadership or group management roles; single-player only."
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Progression
Game with the same Progression vibe
2"Some item collection and weapon acquisition, but limited upgrades and static overall progression."
"Some item acquisition (axe, pistol, keys) and puzzle progression, but limited upgrade or accumulation systems."
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Relaxation
Game with the same Relaxation vibe
-2"Atmosphere is tense and unsettling; some players find it frustrating rather than relaxing."
"Atmosphere is tense and unsettling rather than relaxing; some players felt constant unease."
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Sensation
Game with the same Sensation vibe
3"Atmospheric audio-visual design creates sensory stimulation and emotional tension."
"Strong atmospheric audio and visual design create sensory stimulation and emotional tension."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
"No social recognition or status systems present."
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Story
Game with the same Story vibe
2"Subtle, environmental storytelling with minimal explicit narrative; story is open to interpretation."
"Simple narrative with environmental storytelling and notes; story is present but minimal and somewhat ambiguous."
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Strategy
Game with the same Strategy vibe
2"Requires some planning in combat and puzzle solving, but mostly straightforward gameplay."
"Requires some planning in combat and puzzle solving, but overall straightforward gameplay."
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Thrill
Game with the same Thrill vibe
3"Creates suspense and tension through atmosphere and occasional enemy encounters; not reliant on jump scares."
"Creates suspense and unease through atmosphere and enemy encounters, though not heavily reliant on jump scares."
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Value
Game with the same Value vibe
5"The game is free with high quality and content, providing excellent return on time investment."
"Game is free with solid production quality and content for short playtime, providing excellent value."
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Violence
Game with the same Violence vibe
2"Combat involves defeating enemies and bosses; some enjoy the action and destruction."
"Combat involves attacking enemies with axe and pistol; some enjoyment of combat and destruction."
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Survival
Game with the same Survival vibe
3"Players manage limited ammo and health, avoid threats, and survive hostile environments."
"Players manage limited ammo and health, avoid or fight enemies, and solve puzzles to survive and progress."
Last update: 10/07/2026