羽翼的祈愿 - Feather Of Praying similar games & best alternatives
Should you play it?
This is a horror puzzle RPG first released in 2016. Players control Qiu Xiaoqi as she explores a mysterious room filled with puzzles alongside a white-haired youth. They unravel mechanisms to uncover the truth behind her loss of consciousness. Will the wish be fulfilled? The story is yours to shape!
What works
- Engaging and emotional story
- Atmospheric horror and sound design
- Multiple endings and replay value
- Well-crafted puzzles
- Affordable price
Things to keep in mind
- Poor english translation
- Some unfair or guess-based puzzles
- Short game length
- Technical issues like bugs and resolution limits
- Lack of character customization
What to play next
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Similarity map
Explore nearby similar games and see why they’re close.
羽翼的祈愿 - Feather Of Praying: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Expression.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players explore environments, solve puzzles, and make choices affecting multiple endings, indicating moderate control over actions."
"Players explore and solve puzzles with some freedom in approach and multiple endings, indicating moderate control over actions."
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Competence
Game with the same Competence vibe
2"Puzzles provide moderate challenge, some are easy, others require thought, with feedback and achievement systems supporting skill development."
"Puzzles and skill checks provide some challenge and feedback, though some are simple or guess-based."
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Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; gameplay is single-player and story-driven."
"No evidence of competitive elements; gameplay is single-player and story-driven."
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Continuation
Game with the same Continuation vibe
2"Multiple endings and replayability encourage continued play, though game length is moderate and some find it short."
"Multiple endings and replay value encourage continued play, though game length is short."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative gameplay."
"Single-player experience with no cooperative gameplay."
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Creativity
Game with the same Creativity vibe
1"Some player experimentation with choices and puzzle solutions, but mostly following predefined story paths."
"Some player experimentation with puzzle solutions and multiple endings, but mostly predefined content."
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Domination
Game with the same Domination vibe
-5"No social dominance or power over others; solo experience."
"No social dominance or power over others; solo narrative experience."
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Escapism
Game with the same Escapism vibe
4"Players immerse in a dark, surreal horror story to escape reality, experiencing emotional and psychological themes."
"Players immerse in a fantasy horror story to escape reality and emotional stress."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and intrinsic motivation, not obligation."
"Players engage voluntarily out of interest and intrinsic motivation, not obligation."
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Experimenting
Game with the same Experimenting vibe
2"Some exploration of different endings and puzzle solutions, though limited by linear structure and repetitive play."
"Some exploration of alternate endings and puzzle approaches, though within fixed game structure."
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Exploration
Game with the same Exploration vibe
3"Players explore a mansion with changing rooms and hidden secrets, encouraging discovery."
"Players discover new areas, secrets, and story branches in the mysterious mansion."
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Expression
Game with the same Expression vibe
-5"No character customization or player-driven aesthetic expression."
"No character customization or player-driven aesthetic expression."
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Fantasy
Game with the same Fantasy vibe
4"Strong fantasy and horror themes with supernatural elements, witches, demons, and imaginative settings."
"Strong fantasy and supernatural elements with imaginative fiction and horror themes."
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Fellowship
Game with the same Fellowship vibe
-5"No community or social group involvement; purely single-player."
"No community or social group involvement; single-player narrative."
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Growth
Game with the same Growth vibe
2"Players develop puzzle-solving skills and understanding of story through multiple playthroughs."
"Players develop puzzle-solving skills and understanding of story through multiple playthroughs."
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Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay aspects."
"No physical activity or health-related gameplay aspects."
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Idle
Game with the same Idle vibe
-3"Requires sustained attention and focus; puzzles and horror elements demand active engagement."
"Requires focused attention and continuous engagement due to puzzles and horror elements."
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Intimacy
Game with the same Intimacy vibe
2"Emotional connection to characters and story, though limited social interaction."
"Emotional connection to characters and story, though no social interaction with others."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles."
"No leadership or group management roles."
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Progression
Game with the same Progression vibe
3"Progression through story, unlocking clues, and achieving multiple endings provides a sense of advancement."
"Progression through story, unlocking endings, and solving puzzles provides a sense of advancement."
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Relaxation
Game with the same Relaxation vibe
-2"Tense horror atmosphere creates suspense rather than relaxation or flow."
"Tense horror atmosphere and sudden scares reduce relaxation, though some find flow in puzzle solving."
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Sensation
Game with the same Sensation vibe
3"Atmospheric audio-visual design and occasional jump scares provide sensory stimulation."
"Atmospheric audio-visual effects and jump scares provide sensory stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
"No social recognition or status systems present."
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Story
Game with the same Story vibe
5"Strong narrative focus with multiple endings, character development, and emotional storytelling."
"Strong narrative focus with multiple endings, character development, and emotional storytelling."
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Strategy
Game with the same Strategy vibe
2"Requires puzzle solving and some planning, but not highly complex strategic gameplay."
"Puzzle solving and some planning involved, though not highly complex strategic gameplay."
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Thrill
Game with the same Thrill vibe
4"Chase sequences and horror elements create suspense, tension, and relief."
"Horror elements and chase sequences create suspense and thrill."
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Value
Game with the same Value vibe
4"Players report good value for price given quality, story, and replayability."
"Players report good value for the price given story, length, and quality."
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Violence
Game with the same Violence vibe
1"Includes combat and chase sequences, but violence is not a dominant or glorified aspect."
"Contains some death and chase mechanics, but violence is not gratuitous or central."
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Survival
Game with the same Survival vibe
3"Avoiding death and overcoming threats is a key gameplay element."
"Avoiding death and managing threats is a key gameplay element."
Last update: 11/07/2026