羽翼的祈愿 - Feather Of Praying similar games & best alternatives

羽翼的祈愿 - Feather Of Praying

PC (Microsoft Windows) • 2018

Should you play it?

This is a horror puzzle RPG first released in 2016. Players control Qiu Xiaoqi as she explores a mysterious room filled with puzzles alongside a white-haired youth. They unravel mechanisms to uncover the truth behind her loss of consciousness. Will the wish be fulfilled? The story is yours to shape!

What works
  • Engaging and emotional story
  • Atmospheric horror and sound design
  • Multiple endings and replay value
  • Well-crafted puzzles
  • Affordable price
Things to keep in mind
  • Poor english translation
  • Some unfair or guess-based puzzles
  • Short game length
  • Technical issues like bugs and resolution limits
  • Lack of character customization

What to play next

Top picks

Games that feel the closest overall

  • Changed

  • Corpse Party

  • The Crooked Man

  • Suicide Countdown: 7 Days

  • KOEWOTAYORINI / 声之寄托

  • Corpse Party (2021)

  • 异化之恶〇Abnormal Treatment

  • Fahrenheit: Indigo Prophecy Remastered

  • Saihate Station

Hidden Gems

Less popular games with surprisingly high similarity

  • 雨鸦 - You are my sanctuary

  • Usotsuki Game / 谎言游戏

  • Refate: Echoes of Desire

If you liked…

Recommendations by what you enjoyed most

  • Story

    氷点下30度の絶望

  • Escapism

    Never Again

  • Fantasy

    Spooky Station

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

羽翼的祈愿 - Feather Of Praying: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players explore environments, solve puzzles, and make choices affecting multiple endings, indicating moderate control over actions."

    Capsule for My Big Sister My Big Sister

    "Players explore and solve puzzles with some freedom in approach and multiple endings, indicating moderate control over actions."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles provide moderate challenge, some are easy, others require thought, with feedback and achievement systems supporting skill development."

    Capsule for Clockwork Tales: Of Glass and Ink Clockwork Tales: Of Glass and Ink

    "Puzzles and skill checks provide some challenge and feedback, though some are simple or guess-based."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements; gameplay is single-player and story-driven."

    Capsule for Gray Matter Gray Matter

    "No evidence of competitive elements; gameplay is single-player and story-driven."

  • Continuation

    Game with the same Continuation vibe

    2

    "Multiple endings and replayability encourage continued play, though game length is moderate and some find it short."

    Capsule for ICY: Frostbite Edition ICY: Frostbite Edition

    "Multiple endings and replay value encourage continued play, though game length is short."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative gameplay."

    Capsule for Layers of Fear Layers of Fear

    "Single-player experience with no cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some player experimentation with choices and puzzle solutions, but mostly following predefined story paths."

    Capsule for Corpse Party (2021) Corpse Party (2021)

    "Some player experimentation with puzzle solutions and multiple endings, but mostly predefined content."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; solo experience."

    Capsule for Prince of Persia®: The Sands of Time Prince of Persia®: The Sands of Time

    "No social dominance or power over others; solo narrative experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players immerse in a dark, surreal horror story to escape reality, experiencing emotional and psychological themes."

    Capsule for Never Again Never Again

    "Players immerse in a fantasy horror story to escape reality and emotional stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and intrinsic motivation, not obligation."

    Capsule for Frostpunk 2 Frostpunk 2

    "Players engage voluntarily out of interest and intrinsic motivation, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some exploration of different endings and puzzle solutions, though limited by linear structure and repetitive play."

    Capsule for Richard & Alice Richard & Alice

    "Some exploration of alternate endings and puzzle approaches, though within fixed game structure."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore a mansion with changing rooms and hidden secrets, encouraging discovery."

    Capsule for Trick & Treat Trick & Treat

    "Players discover new areas, secrets, and story branches in the mysterious mansion."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or player-driven aesthetic expression."

    Capsule for Amnesia: Rebirth Amnesia: Rebirth

    "No character customization or player-driven aesthetic expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy and horror themes with supernatural elements, witches, demons, and imaginative settings."

    Capsule for Spooky Station Spooky Station

    "Strong fantasy and supernatural elements with imaginative fiction and horror themes."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social group involvement; purely single-player."

    Capsule for Orwell: Keeping an Eye On You Orwell: Keeping an Eye On You

    "No community or social group involvement; single-player narrative."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop puzzle-solving skills and understanding of story through multiple playthroughs."

    Capsule for Wolf & Rabbit Wolf & Rabbit

    "Players develop puzzle-solving skills and understanding of story through multiple playthroughs."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay aspects."

    Capsule for Rescue HQ - The Tycoon Rescue HQ - The Tycoon

    "No physical activity or health-related gameplay aspects."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires sustained attention and focus; puzzles and horror elements demand active engagement."

    Capsule for Shipwrecked 64 Shipwrecked 64

    "Requires focused attention and continuous engagement due to puzzles and horror elements."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Emotional connection to characters and story, though limited social interaction."

    Capsule for The Fidelio Incident The Fidelio Incident

    "Emotional connection to characters and story, though no social interaction with others."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles."

    Capsule for Supermarket Chaos Supermarket Chaos

    "No leadership or group management roles."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through story, unlocking clues, and achieving multiple endings provides a sense of advancement."

    Capsule for 永冻之壳 The Shell of Permafrost 永冻之壳 The Shell of Permafrost

    "Progression through story, unlocking endings, and solving puzzles provides a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Tense horror atmosphere creates suspense rather than relaxation or flow."

    Capsule for Kraven Manor Kraven Manor

    "Tense horror atmosphere and sudden scares reduce relaxation, though some find flow in puzzle solving."

  • Sensation

    Game with the same Sensation vibe

    3

    "Atmospheric audio-visual design and occasional jump scares provide sensory stimulation."

    Capsule for Sunken Engine Sunken Engine

    "Atmospheric audio-visual effects and jump scares provide sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with multiple endings, character development, and emotional storytelling."

    Capsule for 氷点下30度の絶望 氷点下30度の絶望

    "Strong narrative focus with multiple endings, character development, and emotional storytelling."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires puzzle solving and some planning, but not highly complex strategic gameplay."

    Capsule for The Baby In Yellow The Baby In Yellow

    "Puzzle solving and some planning involved, though not highly complex strategic gameplay."

  • Thrill

    Game with the same Thrill vibe

    4

    "Chase sequences and horror elements create suspense, tension, and relief."

    Capsule for Subliminal Subliminal

    "Horror elements and chase sequences create suspense and thrill."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for price given quality, story, and replayability."

    Capsule for Crimson Snow (2023) Crimson Snow (2023)

    "Players report good value for the price given story, length, and quality."

  • Violence

    Game with the same Violence vibe

    1

    "Includes combat and chase sequences, but violence is not a dominant or glorified aspect."

    Capsule for Manny's Manny's

    "Contains some death and chase mechanics, but violence is not gratuitous or central."

  • Survival

    Game with the same Survival vibe

    3

    "Avoiding death and overcoming threats is a key gameplay element."

    Capsule for Bean Battles Bean Battles

    "Avoiding death and managing threats is a key gameplay element."

Last update: 11/07/2026